Fix rcon not working properly on party servers
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ee04b3e07d
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2ad1d4a682
@ -121,7 +121,7 @@ namespace Components
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}
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bool Network::Address::isValid()
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{
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return (this->getType() != Game::netadrtype_t::NA_BAD && this->getType() >= Game::netadrtype_t::NA_BOT && this->getType() <= Game::netadrtype_t::NA_IP);
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return (this->getType() != Game::netadrtype_t::NA_BAD && this->getType() >= Game::netadrtype_t::NA_BOT && this->getType() <= Game::netadrtype_t::NA_IP && this->address.ip.full != 0);
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}
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void Network::Handle(const std::string& packet, Utils::Slot<Network::Callback> callback)
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{
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@ -25,9 +25,13 @@ namespace Components
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}
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else
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{
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if (!RCon::Password.empty() && *reinterpret_cast<int*>(0xB2C540) >= 5) // Get our state
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auto addr = reinterpret_cast<Game::netadr_t*>(0xA5EA44);
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if (!RCon::Password.empty())
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{
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Network::Address target(reinterpret_cast<Game::netadr_t*>(0xA5EA44));
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Network::Address target(addr);
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if (!target.isValid()) {
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target = Party::Target();
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}
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if (target.isValid())
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{
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@ -107,9 +111,7 @@ namespace Components
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static std::string outputBuffer;
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outputBuffer.clear();
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#ifdef DEBUG
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Logger::Print("Executing RCon request from %s: %s\n", address.getCString(), command.data());
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#endif
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Logger::PipeOutput([](const std::string& output)
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{
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