Fix rcon not working properly on party servers
This commit is contained in:
parent
ee04b3e07d
commit
2ad1d4a682
@ -121,7 +121,7 @@ namespace Components
|
|||||||
}
|
}
|
||||||
bool Network::Address::isValid()
|
bool Network::Address::isValid()
|
||||||
{
|
{
|
||||||
return (this->getType() != Game::netadrtype_t::NA_BAD && this->getType() >= Game::netadrtype_t::NA_BOT && this->getType() <= Game::netadrtype_t::NA_IP);
|
return (this->getType() != Game::netadrtype_t::NA_BAD && this->getType() >= Game::netadrtype_t::NA_BOT && this->getType() <= Game::netadrtype_t::NA_IP && this->address.ip.full != 0);
|
||||||
}
|
}
|
||||||
void Network::Handle(const std::string& packet, Utils::Slot<Network::Callback> callback)
|
void Network::Handle(const std::string& packet, Utils::Slot<Network::Callback> callback)
|
||||||
{
|
{
|
||||||
|
@ -25,9 +25,13 @@ namespace Components
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!RCon::Password.empty() && *reinterpret_cast<int*>(0xB2C540) >= 5) // Get our state
|
auto addr = reinterpret_cast<Game::netadr_t*>(0xA5EA44);
|
||||||
|
if (!RCon::Password.empty())
|
||||||
{
|
{
|
||||||
Network::Address target(reinterpret_cast<Game::netadr_t*>(0xA5EA44));
|
Network::Address target(addr);
|
||||||
|
if (!target.isValid()) {
|
||||||
|
target = Party::Target();
|
||||||
|
}
|
||||||
|
|
||||||
if (target.isValid())
|
if (target.isValid())
|
||||||
{
|
{
|
||||||
@ -107,9 +111,7 @@ namespace Components
|
|||||||
static std::string outputBuffer;
|
static std::string outputBuffer;
|
||||||
outputBuffer.clear();
|
outputBuffer.clear();
|
||||||
|
|
||||||
#ifdef DEBUG
|
|
||||||
Logger::Print("Executing RCon request from %s: %s\n", address.getCString(), command.data());
|
Logger::Print("Executing RCon request from %s: %s\n", address.getCString(), command.data());
|
||||||
#endif
|
|
||||||
|
|
||||||
Logger::PipeOutput([](const std::string& output)
|
Logger::PipeOutput([](const std::string& output)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user