[Threading]: Attempt to resolve a crash... (#561)
* [Threading]: Attempt to resolve a crash... * [Main]: Add srand * [General]: Use std:: * [Party]: Fix legacy q3 protocol
This commit is contained in:
parent
75d53bea64
commit
2acd584723
@ -71,11 +71,9 @@ namespace Components
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Loader::Register(new Dedicated());
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Loader::Register(new Discovery());
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Loader::Register(new FastFiles());
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Loader::Register(new FrameTime());
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Loader::Register(new Gametypes());
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Loader::Register(new Materials());
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Loader::Register(new Scheduler());
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Loader::Register(new Threading());
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Loader::Register(new CardTitles());
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Loader::Register(new FileSystem());
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Loader::Register(new ModelSurfs());
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@ -90,7 +88,6 @@ namespace Components
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Loader::Register(new ZoneBuilder());
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Loader::Register(new AssetHandler());
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Loader::Register(new Localization());
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//Loader::Register(new MusicalTalent());
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Loader::Register(new ServerCommands());
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Loader::Register(new StructuredData());
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Loader::Register(new ConnectProtocol());
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@ -103,11 +103,9 @@ namespace Components
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#include "Modules/Discovery.hpp"
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#include "Modules/Exception.hpp"
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#include "Modules/FastFiles.hpp"
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#include "Modules/FrameTime.hpp"
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#include "Modules/Gametypes.hpp"
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#include "Modules/Materials.hpp"
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#include "Modules/Singleton.hpp"
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#include "Modules/Threading.hpp"
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#include "Modules/CardTitles.hpp"
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#include "Modules/FileSystem.hpp"
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#include "Modules/ModelSurfs.hpp"
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@ -120,7 +118,6 @@ namespace Components
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#include "Modules/ZoneBuilder.hpp"
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#include "Modules/AssetHandler.hpp"
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#include "Modules/Localization.hpp"
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#include "Modules/MusicalTalent.hpp"
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#include "Modules/ServerCommands.hpp"
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#include "Modules/StructuredData.hpp"
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#include "Modules/ConnectProtocol.hpp"
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@ -42,16 +42,21 @@ namespace Components
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}
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}
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void Bullet::BG_srand_Hk(unsigned int* pHoldrand)
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{
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*pHoldrand = static_cast<unsigned int>(std::rand());
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}
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Bullet::Bullet()
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{
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BGSurfacePenetration = Dvar::Register<float>("bg_surfacePenetration", 0.0f,
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0.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO,
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"Set to a value greater than 0 to override the surface penetration depth");
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0.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO, "Set to a value greater than 0 to override the surface penetration depth");
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BGBulletRange = Game::Dvar_RegisterFloat("bg_bulletRange", 8192.0f,
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0.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO,
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"Max range used when calculating the bullet end position");
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0.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO, "Max range used when calculating the bullet end position");
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Utils::Hook(0x4F6980, BG_GetSurfacePenetrationDepthStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x440340, Bullet_FireStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x440368, BG_srand_Hk, HOOK_CALL).install()->quick();
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}
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}
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@ -15,5 +15,7 @@ namespace Components
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static float BG_GetSurfacePenetrationDepthStub(const Game::WeaponDef* weapDef, int surfaceType);
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static void Bullet_FireStub();
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static void BG_srand_Hk(unsigned int* pHoldrand);
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};
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}
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@ -1,128 +0,0 @@
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#include <STDInclude.hpp>
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namespace Components
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{
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void FrameTime::NetSleep(int mSec)
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{
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if (mSec < 0) mSec = 0;
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fd_set fdr;
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FD_ZERO(&fdr);
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auto highestfd = INVALID_SOCKET;
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if (*Game::ip_socket != INVALID_SOCKET)
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{
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FD_SET(*Game::ip_socket, &fdr);
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highestfd = *Game::ip_socket;
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}
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if (highestfd == INVALID_SOCKET)
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{
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// windows ain't happy when select is called without valid FDs
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std::this_thread::sleep_for(std::chrono::milliseconds(mSec));
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return;
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}
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timeval timeout;
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timeout.tv_sec = mSec / 1000;
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timeout.tv_usec = (mSec % 1000) * 1000;
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const auto retVal = select(highestfd + 1, &fdr, nullptr, nullptr, &timeout);
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if (retVal == SOCKET_ERROR)
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{
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Logger::Warning(Game::CON_CHANNEL_SYSTEM, "Select() syscall failed: {}\n", Game::NET_ErrorString());
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}
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else if (retVal > 0)
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{
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if ((*Game::com_sv_running)->current.enabled)
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{
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Game::Com_ServerPacketEvent();
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}
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else
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{
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Game::Com_ClientPacketEvent();
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}
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}
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}
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void FrameTime::SVFrameWaitFunc()
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{
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int sv_residualTime = *reinterpret_cast<int*>(0x2089E14);
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if (sv_residualTime < 50)
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{
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NetSleep(50 - sv_residualTime);
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}
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}
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void __declspec(naked) FrameTime::SVFrameWaitStub()
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{
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__asm
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{
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pushad
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call SVFrameWaitFunc
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popad
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push 4CD420h
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retn
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}
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}
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int FrameTime::ComTimeVal(int minMsec)
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{
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const auto timeVal = Game::Sys_Milliseconds() - *Game::com_frameTime;
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return (timeVal >= minMsec ? 0 : minMsec - timeVal);
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}
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int FrameTime::ComFrameWait(int minMsec)
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{
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do
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{
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const auto timeVal = ComTimeVal(minMsec);
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NetSleep(timeVal < 1 ? 0 : timeVal - 1);
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} while (ComTimeVal(minMsec));
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const auto lastTime = *Game::com_frameTime;
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Game::Com_EventLoop();
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*Game::com_frameTime = Game::Sys_Milliseconds();
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return *Game::com_frameTime - lastTime;
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}
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void __declspec(naked) FrameTime::ComFrameWaitStub()
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{
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__asm
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{
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push ecx
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pushad
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push edi
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call ComFrameWait
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add esp, 4
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mov [esp + 20h], eax
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popad
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pop eax
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mov ecx, eax
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mov edx, 1AD7934h // com_sv_running
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cmp byte ptr [edx + 10h], 0
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push 47DDC1h
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retn
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}
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}
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FrameTime::FrameTime()
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{
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if (Dedicated::IsEnabled())
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{
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Utils::Hook(0x4BAAAD, SVFrameWaitStub, HOOK_CALL).install()->quick();
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}
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else
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{
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Utils::Hook(0x47DD80, ComFrameWaitStub, HOOK_JUMP).install()->quick();
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}
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}
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}
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@ -1,20 +0,0 @@
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#pragma once
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namespace Components
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{
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class FrameTime : public Component
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{
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public:
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FrameTime();
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private:
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static void SVFrameWaitStub();
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static void SVFrameWaitFunc();
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static void NetSleep(int mSec);
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static int ComTimeVal(int minMsec);
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static int ComFrameWait(int minMsec);
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static void ComFrameWaitStub();
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};
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}
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@ -1,42 +0,0 @@
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#include <STDInclude.hpp>
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namespace Components
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{
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std::unordered_map<std::string, const char*> MusicalTalent::SoundAliasList;
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void MusicalTalent::Replace(const std::string& sound, const char* file)
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{
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MusicalTalent::SoundAliasList[Utils::String::ToLower(sound)] = file;
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}
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Game::XAssetHeader MusicalTalent::ModifyAliases(Game::XAssetType type, const std::string& filename)
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{
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Game::XAssetHeader header = { nullptr };
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if (MusicalTalent::SoundAliasList.find(Utils::String::ToLower(filename)) != MusicalTalent::SoundAliasList.end())
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{
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Game::snd_alias_list_t* aliases = Game::DB_FindXAssetHeader(type, filename.data()).sound;
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if (aliases && aliases->count > 0 && aliases->head && aliases->head->soundFile)
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{
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if (aliases->head->soundFile->type == Game::snd_alias_type_t::SAT_STREAMED)
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{
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aliases->head->soundFile->u.streamSnd.filename.info.raw.name = MusicalTalent::SoundAliasList[Utils::String::ToLower(filename)];
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}
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header.sound = aliases;
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}
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}
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return header;
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}
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MusicalTalent::MusicalTalent()
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{
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if (ZoneBuilder::IsEnabled() || Dedicated::IsEnabled()) return;
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AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_SOUND, MusicalTalent::ModifyAliases);
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MusicalTalent::Replace("music_mainmenu_mp", "hz_t_menumusic.mp3");
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}
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}
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#pragma once
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namespace Components
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{
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class MusicalTalent : public Component
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{
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public:
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MusicalTalent();
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static void Replace(const std::string& sound, const char* file);
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private:
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static std::unordered_map<std::string, const char*> SoundAliasList;
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static Game::XAssetHeader ModifyAliases(Game::XAssetType type, const std::string& filename);
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};
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}
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@ -396,7 +396,7 @@ namespace Components
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info.set("wwwDownload", (Dvar::Var("sv_wwwDownload").get<bool>() ? "1" : "0"));
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info.set("wwwUrl", Dvar::Var("sv_wwwBaseUrl").get<std::string>());
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Network::SendCommand(address, "infoResponse", info.build());
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Network::SendCommand(address, "infoResponse", "\\" + info.build());
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});
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Network::OnClientPacket("infoResponse", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
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@ -68,7 +68,7 @@ namespace Components
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{
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// check g_antilag dvar value
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mov eax, g_antilag;
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cmp byte ptr[eax + 16], 1;
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cmp byte ptr [eax + 16], 1;
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// do antilag if 1
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je fireWeapon
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@ -96,7 +96,7 @@ namespace Components
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{
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// check g_antilag dvar value
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mov eax, g_antilag;
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cmp byte ptr[eax + 16], 1;
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cmp byte ptr [eax + 16], 1;
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// do antilag if 1
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je fireWeaponMelee
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@ -332,6 +332,9 @@ namespace Components
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// Fix crash as nullptr goes unchecked
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Utils::Hook(0x437CAD, QuickPatch::SND_GetAliasOffset_Stub, HOOK_JUMP).install()->quick();
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// Make VA thread safe
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Utils::Hook(0x4785B0, Utils::String::VA, HOOK_JUMP).install()->quick();
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// protocol version (workaround for hacks)
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Utils::Hook::Set<int>(0x4FB501, PROTOCOL);
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@ -200,7 +200,7 @@ namespace Components
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Utils::InfoString info = ServerInfo::GetInfo();
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info.set("challenge", Utils::ParseChallenge(data));
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for (auto i = 0; i < atoi(info.get("sv_maxclients").data()); ++i) // Maybe choose 18 here?
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for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
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{
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auto score = 0;
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auto ping = 0;
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@ -210,7 +210,7 @@ namespace Components
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{
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if (Game::svs_clients[i].header.state < Game::CS_CONNECTED) continue;
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score = Game::SV_GameClientNum_Score(i);
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score = Game::SV_GameClientNum_Score(static_cast<int>(i));
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ping = Game::svs_clients[i].ping;
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name = Game::svs_clients[i].name;
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}
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@ -226,7 +226,7 @@ namespace Components
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playerList.append(Utils::String::VA("%i %i \"%s\"\n", score, ping, name.data()));
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}
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Network::SendCommand(address, "statusResponse", info.build() + "\n" + playerList + "\n");
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Network::SendCommand(address, "statusResponse", "\\" + info.build() + "\n" + playerList + "\n");
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});
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Network::OnClientPacket("statusResponse", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
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@ -1,50 +0,0 @@
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#include <STDInclude.hpp>
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namespace Components
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{
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__declspec(naked) void Threading::FrameEpilogueStub()
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{
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__asm
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{
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pop edi
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pop esi
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pop ebx
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mov esp, ebp
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pop ebp
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retn
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}
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}
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__declspec(naked) void Threading::PacketEventStub()
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{
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__asm
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{
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mov eax, 49F0B0h
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call eax
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mov eax, 458160h
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jmp eax
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}
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}
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Threading::Threading()
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{
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// remove starting of server thread from Com_Init_Try_Block_Function
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Utils::Hook::Nop(0x60BEC0, 5);
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// make server thread function jump to per-frame stuff
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Utils::Hook(0x627049, 0x6271CE, HOOK_JUMP).install()->quick();
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// make SV_WaitServer insta-return
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Utils::Hook::Set<BYTE>(0x4256F0, 0xC3);
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// dvar setting function, unknown stuff related to server thread sync
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Utils::Hook::Set<BYTE>(0x647781, 0xEB);
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Utils::Hook(0x627695, 0x627040, HOOK_CALL).install()->quick();
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Utils::Hook(0x43D1C7, Threading::PacketEventStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x6272E3, Threading::FrameEpilogueStub, HOOK_JUMP).install()->quick();
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// Make VA thread safe
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Utils::Hook(0x4785B0, Utils::String::VA, HOOK_JUMP).install()->quick();
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}
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}
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#pragma once
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namespace Components
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{
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class Threading : public Component
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{
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public:
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Threading();
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private:
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static void FrameEpilogueStub();
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static void PacketEventStub();
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};
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}
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@ -1,4 +1,5 @@
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#include <STDInclude.hpp>
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#include "Game/Engine/LargeLocal.hpp"
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namespace Components
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{
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@ -39,8 +40,8 @@ namespace Components
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Game::msg_t msg{};
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const auto clientNum = client - Game::svs_clients;
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const auto msg_buf_large = std::make_unique<unsigned char[]>(0x10000);
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auto* msg_buf = msg_buf_large.get();
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const Game::Engine::LargeLocal msg_buf_large_local(0x10000);
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auto* msg_buf = static_cast<unsigned char*>(msg_buf_large_local.GetBuf());
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assert(VoicePacketCount[clientNum] >= 0);
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@ -51,6 +51,8 @@ BOOL APIENTRY DllMain(HINSTANCE /*hinstDLL*/, DWORD fdwReason, LPVOID /*lpvReser
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SetProcessDEPPolicy(PROCESS_DEP_ENABLE);
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Steam::Proxy::RunMod();
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std::srand(std::uint32_t(std::time(nullptr)) ^ ~(GetTickCount() * GetCurrentProcessId()));
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#ifndef DISABLE_BINARY_CHECK
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// Ensure we're working with our desired binary
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auto* _module = reinterpret_cast<char*>(0x400000);
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