Get default node via hastebin

This commit is contained in:
momo5502 2016-02-12 22:23:41 +01:00
parent a5cca963e0
commit 2a4c06ad5e
7 changed files with 63 additions and 3 deletions

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@ -3,6 +3,7 @@
namespace Components
{
std::string Network::SelectedPacket;
wink::signal<wink::slot<Network::CallbackRaw>> Network::StartupSignal;
std::map<std::string, wink::slot<Network::Callback>> Network::PacketHandlers;
Network::Address::Address(std::string addrString)
@ -98,6 +99,11 @@ namespace Components
Network::PacketHandlers[Utils::StrToLower(packet)] = callback;
}
void Network::OnStart(Network::CallbackRaw* callback)
{
Network::StartupSignal.connect(callback);
}
void Network::Send(Game::netsrc_t type, Network::Address target, std::string data)
{
// NET_OutOfBandPrint only supports non-binary data!
@ -219,6 +225,21 @@ namespace Components
}
}
void Network::NetworkStart()
{
Network::StartupSignal();
}
void __declspec(naked) Network::NetworkStartStub()
{
__asm
{
mov eax, 64D900h
call eax
jmp Network::NetworkStart
}
}
void __declspec(naked) Network::DeployPacketStub()
{
__asm
@ -246,9 +267,15 @@ namespace Components
Utils::Hook::Set<DWORD>(0x4AEF08, 0x1FFFC);
Utils::Hook::Set<DWORD>(0x4AEFA3, 0x1FFFC);
// increase max port binding attempts from 10 to 255
Utils::Hook::Set<BYTE>(0x4FD48A, 0xFF);
// Parse port as short in Net_AddrToString
Utils::Hook::Set<char*>(0x4698E3, "%u.%u.%u.%u:%hu");
// Install startup handler
Utils::Hook(0x4FD4D4, Network::NetworkStartStub, HOOK_JUMP).Install()->Quick();
// Install interception handler
Utils::Hook(0x5AA709, Network::PacketInterceptionHandler, HOOK_CALL).Install()->Quick();
@ -260,5 +287,6 @@ namespace Components
{
Network::SelectedPacket.clear();
Network::PacketHandlers.clear();
Network::StartupSignal.clear();
}
}

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@ -39,12 +39,14 @@ namespace Components
};
typedef void(Callback)(Address address, std::string data);
typedef void(CallbackRaw)();
Network();
~Network();
const char* GetName() { return "Network"; };
static void Handle(std::string packet, Callback* callback);
static void OnStart(CallbackRaw* callback);
// Send quake-styled binary data
static void Send(Address target, std::string data);
@ -65,9 +67,14 @@ namespace Components
private:
static SOCKET TcpSocket;
static std::string SelectedPacket;
static wink::signal<wink::slot<CallbackRaw>> StartupSignal;
static std::map<std::string, wink::slot<Callback>> PacketHandlers;
static int PacketInterceptionHandler(const char* packet);
static void DeployPacket(Game::netadr_t* from, Game::msg_t* msg);
static void DeployPacketStub();
static void NetworkStart();
static void NetworkStartStub();
};
}

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@ -1,5 +1,7 @@
#include "STDInclude.hpp"
using namespace std::literals;
namespace Components
{
Utils::Cryptography::ECDSA::Key Node::SignatureKey;
@ -285,7 +287,7 @@ namespace Components
// Load stored nodes
Dvar::OnInit([] ()
{
Node::Nodes.clear();
//Node::Nodes.clear();
Node::LoadNodes();
});
@ -648,6 +650,25 @@ namespace Components
// Install frame handlers
Dedicated::OnFrame(Node::FrameHandler);
Renderer::OnFrame(Node::FrameHandler);
Network::OnStart([] ()
{
std::async([] ()
{
std::this_thread::sleep_for(100ms);
auto nodes = Utils::WebIO("IW4x", "http://hastebin.com/raw/qodibixora").Get();
auto nodeArray = Utils::Explode(nodes, '\n');
for (auto nodeEntry : nodeArray)
{
if (!nodeEntry.empty())
{
Node::AddNode(nodeEntry);
}
}
});
});
}
Node::~Node()

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@ -16,6 +16,7 @@ namespace Components
const char* GetName() { return "Node"; };
bool UnitTest();
static void AddNode(Network::Address address);
static std::vector<Network::Address> GetDediList();
private:
@ -61,7 +62,6 @@ namespace Components
static void LoadNodes();
static void StoreNodes(bool force);
static void AddNode(Network::Address address);
static void SendNodeList(Network::Address address);
static NodeEntry* FindNode(Network::Address address);
static ClientSession* FindSession(Network::Address address);

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@ -177,6 +177,8 @@ namespace Game
gentity_t* g_entities = (gentity_t*)0x18835D8;
SOCKET* ip_socket = (SOCKET*)0x64A3008;
void* ReallocateAssetPool(XAssetType type, unsigned int newSize)
{
int elSize = DB_GetXAssetSizeHandlers[type]();

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@ -357,6 +357,8 @@ namespace Game
extern gentity_t* g_entities;
extern SOCKET* ip_socket;
void* ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_t* item);
const char* TabeLookup(StringTable* stringtable, int row, int column);