Load mod zone and model stuff
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@ -1402,9 +1402,9 @@ namespace Game
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GfxPackedVertex* vertexBuffer; // +28
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int numCT; // +32
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XRigidVertList* ct; // +36
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char boneIndex;
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char unk;
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short something;
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char unk;
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char boneIndex;
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int something2;
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char pad5[16]; // +40
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// pad5 matches XModelSurfaces pad
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