[Friends] Fix fps drops
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9b462469da
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@ -354,7 +354,7 @@ namespace Components
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void Friends::UpdateTimeStamp()
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void Friends::UpdateTimeStamp()
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{
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{
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Friends::SetPresence("iw4x_playing", Utils::String::VA("%d", Steam::Proxy::SteamUtils->GetServerRealTime()));
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Friends::SetPresence("iw4x_playing", Utils::String::VA("%d", Steam::SteamUtils()->GetServerRealTime()));
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}
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}
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bool Friends::IsOnline(unsigned __int64 timeStamp)
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bool Friends::IsOnline(unsigned __int64 timeStamp)
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@ -362,7 +362,7 @@ namespace Components
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if (!Steam::Proxy::SteamUtils) return false;
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if (!Steam::Proxy::SteamUtils) return false;
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static const unsigned __int64 duration = std::chrono::duration_cast<std::chrono::seconds>(5min).count();
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static const unsigned __int64 duration = std::chrono::duration_cast<std::chrono::seconds>(5min).count();
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return ((Steam::Proxy::SteamUtils->GetServerRealTime() - timeStamp) < duration);
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return ((Steam::SteamUtils()->GetServerRealTime() - timeStamp) < duration);
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}
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}
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void Friends::StoreFriendsList()
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void Friends::StoreFriendsList()
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@ -386,6 +386,8 @@ namespace Components
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Friends::Friends()
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Friends::Friends()
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{
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{
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if (Dedicated::IsEnabled() ||ZoneBuilder::IsEnabled()) return;
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// Callback to update user information
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// Callback to update user information
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Steam::Proxy::RegisterCallback(336, [](void* data)
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Steam::Proxy::RegisterCallback(336, [](void* data)
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{
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{
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@ -505,6 +507,8 @@ namespace Components
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Friends::~Friends()
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Friends::~Friends()
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{
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{
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled()) return;
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Friends::StoreFriendsList();
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Friends::StoreFriendsList();
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Steam::Proxy::UnregisterCallback(336);
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Steam::Proxy::UnregisterCallback(336);
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@ -21,7 +21,21 @@ namespace Steam
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unsigned int Utils::GetServerRealTime()
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unsigned int Utils::GetServerRealTime()
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{
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{
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return 0;
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static ::Utils::Value<unsigned int> timeDelta;
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if(!timeDelta.isValid())
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{
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unsigned int steamTime = static_cast<unsigned int>(time(nullptr));
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if(Steam::Proxy::SteamUtils)
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{
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steamTime = Steam::Proxy::SteamUtils->GetServerRealTime();
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}
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timeDelta.set(steamTime - (Game::Sys_Milliseconds() / 1000));
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}
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return timeDelta.get() + (Game::Sys_Milliseconds() / 1000);
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}
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}
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const char* Utils::GetIPCountry()
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const char* Utils::GetIPCountry()
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