Merge branch 'develop' into insanely-fast-crit-sections
This commit is contained in:
commit
29a929eee0
2
deps/pdcurses
vendored
2
deps/pdcurses
vendored
@ -1 +1 @@
|
|||||||
Subproject commit f1cd4f4569451a5028ddf3d3c202f0ad6b1ae446
|
Subproject commit 2fa0f10dd844da47ee83c05a40a1ec541ceb95e1
|
2
deps/zlib
vendored
2
deps/zlib
vendored
@ -1 +1 @@
|
|||||||
Subproject commit c3f3043f7aa80750245f8166a338c4877020b589
|
Subproject commit 2014a993addbc8f1b9785d97f55fd189792c2f78
|
@ -6,6 +6,8 @@ namespace Components
|
|||||||
|
|
||||||
bool Bans::IsBanned(Bans::Entry entry)
|
bool Bans::IsBanned(Bans::Entry entry)
|
||||||
{
|
{
|
||||||
|
std::lock_guard<std::recursive_mutex> _(Bans::AccessMutex);
|
||||||
|
|
||||||
Bans::BanList list;
|
Bans::BanList list;
|
||||||
Bans::LoadBans(&list);
|
Bans::LoadBans(&list);
|
||||||
|
|
||||||
|
@ -18,14 +18,14 @@ namespace Components
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
char* Command::Params::operator[](size_t index)
|
const char* Command::Params::operator[](size_t index)
|
||||||
{
|
{
|
||||||
return this->get(index);
|
return this->get(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
char* Command::ClientParams::get(size_t index)
|
const char* Command::ClientParams::get(size_t index)
|
||||||
{
|
{
|
||||||
if (index >= this->length()) return const_cast<char*>("");
|
if (index >= this->length()) return "";
|
||||||
return Game::cmd_argv[this->commandId][index];
|
return Game::cmd_argv[this->commandId][index];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -34,9 +34,9 @@ namespace Components
|
|||||||
return Game::cmd_argc[this->commandId];
|
return Game::cmd_argc[this->commandId];
|
||||||
}
|
}
|
||||||
|
|
||||||
char* Command::ServerParams::get(size_t index)
|
const char* Command::ServerParams::get(size_t index)
|
||||||
{
|
{
|
||||||
if (index >= this->length()) return const_cast<char*>("");
|
if (index >= this->length()) return "";
|
||||||
return Game::cmd_argv_sv[this->commandId][index];
|
return Game::cmd_argv_sv[this->commandId][index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,11 +10,11 @@ namespace Components
|
|||||||
public:
|
public:
|
||||||
Params() {};
|
Params() {};
|
||||||
virtual ~Params() {};
|
virtual ~Params() {};
|
||||||
virtual char* get(size_t index) = 0;
|
virtual const char* get(size_t index) = 0;
|
||||||
virtual size_t length() = 0;
|
virtual size_t length() = 0;
|
||||||
|
|
||||||
virtual std::string join(size_t startIndex);
|
virtual std::string join(size_t startIndex);
|
||||||
virtual char* operator[](size_t index);
|
virtual const char* operator[](size_t index);
|
||||||
};
|
};
|
||||||
|
|
||||||
class ClientParams : public Params
|
class ClientParams : public Params
|
||||||
@ -24,7 +24,7 @@ namespace Components
|
|||||||
ClientParams(const ClientParams &obj) : commandId(obj.commandId) {};
|
ClientParams(const ClientParams &obj) : commandId(obj.commandId) {};
|
||||||
ClientParams() : ClientParams(*Game::cmd_id) {};
|
ClientParams() : ClientParams(*Game::cmd_id) {};
|
||||||
|
|
||||||
char* get(size_t index) override;
|
const char* get(size_t index) override;
|
||||||
size_t length() override;
|
size_t length() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -38,7 +38,7 @@ namespace Components
|
|||||||
ServerParams(const ServerParams &obj) : commandId(obj.commandId) {};
|
ServerParams(const ServerParams &obj) : commandId(obj.commandId) {};
|
||||||
ServerParams() : ServerParams(*Game::cmd_id_sv) {};
|
ServerParams() : ServerParams(*Game::cmd_id_sv) {};
|
||||||
|
|
||||||
char* get(size_t index) override;
|
const char* get(size_t index) override;
|
||||||
size_t length() override;
|
size_t length() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -22,24 +22,24 @@ namespace Components
|
|||||||
return this->dvar;
|
return this->dvar;
|
||||||
}
|
}
|
||||||
|
|
||||||
template <> char* Dvar::Var::get()
|
|
||||||
{
|
|
||||||
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING && this->dvar->current.string)
|
|
||||||
{
|
|
||||||
return const_cast<char*>(this->dvar->current.string);
|
|
||||||
}
|
|
||||||
|
|
||||||
return const_cast<char*>("");
|
|
||||||
}
|
|
||||||
|
|
||||||
template <> const char* Dvar::Var::get()
|
template <> const char* Dvar::Var::get()
|
||||||
{
|
{
|
||||||
return this->get<char*>();
|
if (this->dvar == nullptr)
|
||||||
|
return "";
|
||||||
|
|
||||||
|
if (this->dvar->type == Game::dvar_type::DVAR_TYPE_STRING
|
||||||
|
|| this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
|
||||||
|
{
|
||||||
|
if (this->dvar->current.string != nullptr)
|
||||||
|
return this->dvar->current.string;
|
||||||
|
}
|
||||||
|
|
||||||
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
template <> int Dvar::Var::get()
|
template <> int Dvar::Var::get()
|
||||||
{
|
{
|
||||||
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT)
|
if (this->dvar && this->dvar->type == Game::dvar_type::DVAR_TYPE_INT || this->dvar->type == Game::dvar_type::DVAR_TYPE_ENUM)
|
||||||
{
|
{
|
||||||
return this->dvar->current.integer;
|
return this->dvar->current.integer;
|
||||||
}
|
}
|
||||||
@ -209,7 +209,7 @@ namespace Components
|
|||||||
Scheduler::OnFrame([]()
|
Scheduler::OnFrame([]()
|
||||||
{
|
{
|
||||||
static std::string lastValidName = "Unknown Soldier";
|
static std::string lastValidName = "Unknown Soldier";
|
||||||
std::string name = Dvar::Var("name").get<char*>();
|
std::string name = Dvar::Var("name").get<const char*>();
|
||||||
|
|
||||||
// Don't perform any checks if name didn't change
|
// Don't perform any checks if name didn't change
|
||||||
if (name == lastValidName) return;
|
if (name == lastValidName) return;
|
||||||
|
@ -2,38 +2,96 @@
|
|||||||
|
|
||||||
namespace Components
|
namespace Components
|
||||||
{
|
{
|
||||||
Game::dvar_t* Elevators::SV_DisableElevators;
|
Dvar::Var Elevators::BG_Elevators;
|
||||||
|
|
||||||
__declspec(naked) void Elevators::PM_GroundTraceStub()
|
int Elevators::PM_CorrectAllSolid(Game::pmove_s* pm, Game::pml_t* pml, Game::trace_t* trace)
|
||||||
|
{
|
||||||
|
assert(pm != nullptr);
|
||||||
|
assert(pm->ps != nullptr);
|
||||||
|
|
||||||
|
Game::vec3_t point;
|
||||||
|
auto* ps = pm->ps;
|
||||||
|
|
||||||
|
auto i = 0;
|
||||||
|
const auto elevatorSetting = Elevators::BG_Elevators.get<int>();
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
point[0] = ps->origin[0] + Game::CorrectSolidDeltas[i][0];
|
||||||
|
point[1] = ps->origin[1] + Game::CorrectSolidDeltas[i][1];
|
||||||
|
point[2] = ps->origin[2] + Game::CorrectSolidDeltas[i][2];
|
||||||
|
|
||||||
|
Game::PM_playerTrace(pm, trace, point, point, &pm->bounds, ps->clientNum, pm->tracemask);
|
||||||
|
|
||||||
|
// If the player wishes to glitch without effort they can do so
|
||||||
|
if (!trace->startsolid || elevatorSetting == Elevators::EASY)
|
||||||
|
{
|
||||||
|
ps->origin[0] = point[0];
|
||||||
|
ps->origin[1] = point[1];
|
||||||
|
ps->origin[2] = point[2];
|
||||||
|
point[2] = (ps->origin[2] - 1.0f) - 0.25f;
|
||||||
|
|
||||||
|
Game::PM_playerTrace(pm, trace, ps->origin, point, &pm->bounds, ps->clientNum, pm->tracemask);
|
||||||
|
|
||||||
|
// If elevators are disabled we need to check that startsolid is false before proceeding
|
||||||
|
// like later versions of the game do
|
||||||
|
if (!trace->startsolid || elevatorSetting >= Elevators::ENABLED)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
i += 1;
|
||||||
|
if (i >= 26)
|
||||||
|
{
|
||||||
|
ps->groundEntityNum = Game::ENTITYNUM_NONE;
|
||||||
|
pml->groundPlane = 0;
|
||||||
|
pml->almostGroundPlane = 0;
|
||||||
|
pml->walking = 0;
|
||||||
|
Game::Jump_ClearState(ps);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pml->groundTrace = *trace;
|
||||||
|
|
||||||
|
const auto fraction = trace->fraction;
|
||||||
|
ps->origin[0] += fraction * (point[0] - ps->origin[0]);
|
||||||
|
ps->origin[1] += fraction * (point[1] - ps->origin[1]);
|
||||||
|
ps->origin[2] += fraction * (point[2] - ps->origin[2]);
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Elevators::PM_Trace_Hk(Game::pmove_s* pm, Game::trace_t* trace, const float* f3,
|
||||||
|
const float* f4, const Game::Bounds* bounds, int a6, int a7)
|
||||||
|
{
|
||||||
|
Game::PM_Trace(pm, trace, f3, f4, bounds, a6, a7);
|
||||||
|
|
||||||
|
// Allow the player to stand even when there is no headroom
|
||||||
|
if (Elevators::BG_Elevators.get<int>() == Elevators::EASY)
|
||||||
|
{
|
||||||
|
trace->allsolid = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
__declspec(naked) void Elevators::PM_CorrectAllSolidStub()
|
||||||
{
|
{
|
||||||
__asm
|
__asm
|
||||||
{
|
{
|
||||||
push eax
|
push eax
|
||||||
mov eax, Elevators::SV_DisableElevators
|
pushad
|
||||||
cmp byte ptr [eax + 16], 1
|
|
||||||
|
push [esp + 0x8 + 0x24]
|
||||||
|
push [esp + 0x8 + 0x24]
|
||||||
|
push eax
|
||||||
|
call Elevators::PM_CorrectAllSolid
|
||||||
|
add esp, 0xC
|
||||||
|
|
||||||
|
mov [esp + 0x20], eax
|
||||||
|
popad
|
||||||
pop eax
|
pop eax
|
||||||
|
|
||||||
// Always skip PM_CorrectAllSolid if SV_DisableElevators is set to 1
|
ret
|
||||||
je noElevators
|
|
||||||
|
|
||||||
// Original code
|
|
||||||
cmp byte ptr [esp + 0x50], 0
|
|
||||||
rep movsd
|
|
||||||
mov esi, [esp + 0x58]
|
|
||||||
|
|
||||||
// Original code flow
|
|
||||||
push 0x573694
|
|
||||||
retn
|
|
||||||
|
|
||||||
noElevators:
|
|
||||||
|
|
||||||
// Original code
|
|
||||||
rep movsd
|
|
||||||
mov esi, [esp + 0x58]
|
|
||||||
|
|
||||||
// Jump over call to PM_CorrectAllSolid
|
|
||||||
push 0x5736AE
|
|
||||||
retn
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -41,12 +99,26 @@ namespace Components
|
|||||||
{
|
{
|
||||||
Dvar::OnInit([]
|
Dvar::OnInit([]
|
||||||
{
|
{
|
||||||
Elevators::SV_DisableElevators = Game::Dvar_RegisterBool("sv_disableElevators",
|
static const char* values[] =
|
||||||
false, Game::DVAR_FLAG_REPLICATED, "Disable elevators");
|
{
|
||||||
|
"off",
|
||||||
|
"normal",
|
||||||
|
"easy",
|
||||||
|
nullptr
|
||||||
|
};
|
||||||
|
|
||||||
|
Elevators::BG_Elevators = Game::Dvar_RegisterEnum("bg_elevators", values,
|
||||||
|
Elevators::ENABLED, Game::DVAR_FLAG_REPLICATED, "Elevators glitch settings");
|
||||||
});
|
});
|
||||||
|
|
||||||
// Hook PM_GroundTrace so me way skip PM_CorrectAllSolid (disable elevators)
|
//Replace PM_CorrectAllSolid
|
||||||
Utils::Hook(0x573689, Elevators::PM_GroundTraceStub, HOOK_JUMP).install()->quick();
|
Utils::Hook(0x57369E, Elevators::PM_CorrectAllSolidStub, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
|
// Place hooks in PM_CheckDuck. If the elevators dvar is set to easy the
|
||||||
|
// flags for duck/prone will always be removed from the player state
|
||||||
|
Utils::Hook(0x570EC5, Elevators::PM_Trace_Hk, HOOK_CALL).install()->quick();
|
||||||
|
Utils::Hook(0x570E0B, Elevators::PM_Trace_Hk, HOOK_CALL).install()->quick();
|
||||||
|
Utils::Hook(0x570D70, Elevators::PM_Trace_Hk, HOOK_CALL).install()->quick();
|
||||||
}
|
}
|
||||||
|
|
||||||
Elevators::~Elevators()
|
Elevators::~Elevators()
|
||||||
|
@ -9,8 +9,11 @@ namespace Components
|
|||||||
~Elevators();
|
~Elevators();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static Game::dvar_t* SV_DisableElevators;
|
enum ElevatorSettings { DISABLED, ENABLED, EASY };
|
||||||
|
static Dvar::Var BG_Elevators;
|
||||||
|
|
||||||
static void PM_GroundTraceStub();
|
static int PM_CorrectAllSolid(Game::pmove_s* move, Game::pml_t* pml, Game::trace_t* trace);
|
||||||
|
static void PM_CorrectAllSolidStub();
|
||||||
|
static void PM_Trace_Hk(Game::pmove_s*, Game::trace_t*, const float*, const float*, const Game::Bounds*, int, int);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -186,7 +186,7 @@ namespace Components
|
|||||||
{
|
{
|
||||||
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
|
||||||
|
|
||||||
const unsigned int modId = *reinterpret_cast<unsigned int*>(const_cast<char*>("IW4x")) | 0x80000000;
|
const unsigned int modId = *reinterpret_cast<unsigned int*>("IW4x") | 0x80000000;
|
||||||
|
|
||||||
// Split up the list
|
// Split up the list
|
||||||
for (auto entry : Friends::FriendsList)
|
for (auto entry : Friends::FriendsList)
|
||||||
|
@ -536,14 +536,13 @@ namespace Components
|
|||||||
if (weaponDef->requireLockonToFire)
|
if (weaponDef->requireLockonToFire)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (ps->linkFlags & 4)
|
if (ps->linkFlags & Game::PLF_WEAPONVIEW_ONLY)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (ps->weaponState >= Game::WEAPON_STUNNED_START && ps->weaponState <= Game::WEAPON_STUNNED_END)
|
if (ps->weaponState >= Game::WEAPON_STUNNED_START && ps->weaponState <= Game::WEAPON_STUNNED_END)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// The game checks for these flags. Their meaning is to be researched if necessary.
|
if (ps->eFlags & (Game::EF_VEHICLE_ACTIVE | Game::EF_TURRET_ACTIVE_DUCK | Game::EF_TURRET_ACTIVE_PRONE))
|
||||||
if (ps->eFlags & 0x100C00)
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (!ps->hasAmmo)
|
if (!ps->hasAmmo)
|
||||||
|
@ -21,7 +21,7 @@ namespace Components
|
|||||||
|
|
||||||
Dvar::Var("xblive_privateserver").set(false);
|
Dvar::Var("xblive_privateserver").set(false);
|
||||||
|
|
||||||
std::string playlistFilename = Dvar::Var("playlistFilename").get<char*>();
|
std::string playlistFilename = Dvar::Var("playlistFilename").get<const char*>();
|
||||||
FileSystem::File playlist(playlistFilename);
|
FileSystem::File playlist(playlistFilename);
|
||||||
|
|
||||||
if (playlist.exists())
|
if (playlist.exists())
|
||||||
|
@ -964,204 +964,6 @@ namespace Components
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Scheduler::OnFrame([]()
|
|
||||||
{
|
|
||||||
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawAabbTrees").get<bool>()) return;
|
|
||||||
|
|
||||||
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
|
|
||||||
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
|
|
||||||
|
|
||||||
Game::clipMap_t* clipMap = *reinterpret_cast<Game::clipMap_t**>(0x7998E0);
|
|
||||||
//Game::GfxWorld* gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
|
|
||||||
if (!clipMap) return;
|
|
||||||
|
|
||||||
for (unsigned short i = 0; i < clipMap->smodelNodeCount; ++i)
|
|
||||||
{
|
|
||||||
Game::R_AddDebugBounds(cyan, &clipMap->smodelNodes[i].bounds);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (unsigned int i = 0; i < clipMap->numStaticModels; i += 2)
|
|
||||||
{
|
|
||||||
Game::R_AddDebugBounds(red, &clipMap->staticModelList[i].absBounds);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
Dvar::OnInit([]
|
|
||||||
{
|
|
||||||
Dvar::Register<bool>("r_drawSceneModelBoundingBoxes", false, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
|
|
||||||
Dvar::Register<bool>("r_drawSceneModelCollisions", false, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
|
|
||||||
Dvar::Register<bool>("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
|
|
||||||
Dvar::Register<bool>("r_drawModelNames", false, Game::DVAR_FLAG_CHEAT, "Draw all model names");
|
|
||||||
Dvar::Register<bool>("r_drawAabbTrees", false, Game::DVAR_FLAG_USERCREATED, "Draw aabb trees");
|
|
||||||
});
|
|
||||||
|
|
||||||
Scheduler::OnFrame([]()
|
|
||||||
{
|
|
||||||
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawModelNames").get<bool>()) return;
|
|
||||||
|
|
||||||
float sceneModelsColor[4] = { 1.0f, 1.0f, 0.0f, 1.0f };
|
|
||||||
float dobjsColor[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
|
|
||||||
float staticModelsColor[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
|
|
||||||
|
|
||||||
auto mapName = Dvar::Var("mapname").get<const char*>();
|
|
||||||
auto* scene = Game::scene;
|
|
||||||
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
|
|
||||||
|
|
||||||
for (auto i = 0; i < scene->sceneModelCount; i++)
|
|
||||||
{
|
|
||||||
if (!scene->sceneModel[i].model)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto i = 0; i < scene->sceneDObjCount; i++)
|
|
||||||
{
|
|
||||||
if (scene->sceneDObj[i].obj) {
|
|
||||||
for (int j = 0; j < scene->sceneDObj[i].obj->numModels; j++)
|
|
||||||
{
|
|
||||||
Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Static models
|
|
||||||
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
|
|
||||||
{
|
|
||||||
auto staticModel = world->dpvs.smodelDrawInsts[i];
|
|
||||||
if (staticModel.model) {
|
|
||||||
Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
Scheduler::OnFrame([]()
|
|
||||||
{
|
|
||||||
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawSceneModelBoundingBoxes").get<bool>()) return;
|
|
||||||
|
|
||||||
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
|
|
||||||
float blue[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
|
|
||||||
|
|
||||||
auto* scene = Game::scene;
|
|
||||||
|
|
||||||
for(auto i = 0; i < scene->sceneModelCount; i++)
|
|
||||||
{
|
|
||||||
if(!scene->sceneModel[i].model)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
auto b = scene->sceneModel[i].model->bounds;
|
|
||||||
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
|
|
||||||
b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
|
|
||||||
b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
|
|
||||||
b.halfSize[0] *= scene->sceneModel[i].placement.scale;
|
|
||||||
b.halfSize[1] *= scene->sceneModel[i].placement.scale;
|
|
||||||
b.halfSize[2] *= scene->sceneModel[i].placement.scale;
|
|
||||||
Game::R_AddDebugBounds(red, &b, &scene->sceneModel[i].placement.base.quat);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(auto i = 0; i < scene->sceneDObjCount; i++)
|
|
||||||
{
|
|
||||||
scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
|
|
||||||
scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
|
|
||||||
scene->sceneDObj[i].cull.bounds.halfSize[2] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[2]);
|
|
||||||
|
|
||||||
if (scene->sceneDObj[i].cull.bounds.halfSize[0] < 0 ||
|
|
||||||
scene->sceneDObj[i].cull.bounds.halfSize[1] < 0 ||
|
|
||||||
scene->sceneDObj[i].cull.bounds.halfSize[2] < 0) {
|
|
||||||
|
|
||||||
Components::Logger::Print("WARNING: Negative half size for DOBJ %s, this will cause culling issues!", scene->sceneDObj[i].obj->models[0]->name);
|
|
||||||
}
|
|
||||||
|
|
||||||
Game::R_AddDebugBounds(blue, &scene->sceneDObj[i].cull.bounds);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
Scheduler::OnFrame([]()
|
|
||||||
{
|
|
||||||
if (!Game::CL_IsCgameInitialized()) return;
|
|
||||||
if (!Dvar::Var("r_drawSceneModelCollisions").get<bool>()) return;
|
|
||||||
|
|
||||||
float green[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
|
||||||
|
|
||||||
auto* scene = Game::scene;
|
|
||||||
|
|
||||||
for (auto i = 0; i < scene->sceneModelCount; i++)
|
|
||||||
{
|
|
||||||
if (!scene->sceneModel[i].model)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (auto j = 0; j < scene->sceneModel[i].model->numCollSurfs; j++) {
|
|
||||||
auto b = scene->sceneModel[i].model->collSurfs[j].bounds;
|
|
||||||
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
|
|
||||||
b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
|
|
||||||
b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
|
|
||||||
b.halfSize[0] *= scene->sceneModel[i].placement.scale;
|
|
||||||
b.halfSize[1] *= scene->sceneModel[i].placement.scale;
|
|
||||||
b.halfSize[2] *= scene->sceneModel[i].placement.scale;
|
|
||||||
|
|
||||||
Game::R_AddDebugBounds(green, &b, &scene->sceneModel[i].placement.base.quat);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
Scheduler::OnFrame([]()
|
|
||||||
{
|
|
||||||
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawTriggers").get<bool>()) return;
|
|
||||||
|
|
||||||
float hurt[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
|
|
||||||
float hurtTouch[4] = { 0.75f, 0.0f, 0.0f, 1.0f };
|
|
||||||
float damage[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
|
|
||||||
float once[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
|
|
||||||
float multiple[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
|
||||||
|
|
||||||
auto* entities = Game::g_entities;
|
|
||||||
for(auto i = 0u; i < 0x800; i++)
|
|
||||||
{
|
|
||||||
auto* ent = &entities[i];
|
|
||||||
|
|
||||||
if(ent->r.isInUse)
|
|
||||||
{
|
|
||||||
Game::Bounds b = ent->r.box;
|
|
||||||
b.midPoint[0] += ent->r.currentOrigin[0];
|
|
||||||
b.midPoint[1] += ent->r.currentOrigin[1];
|
|
||||||
b.midPoint[2] += ent->r.currentOrigin[2];
|
|
||||||
|
|
||||||
switch(ent->handler)
|
|
||||||
{
|
|
||||||
case Game::ENT_HANDLER_TRIGGER_HURT:
|
|
||||||
Game::R_AddDebugBounds(hurt, &b);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Game::ENT_HANDLER_TRIGGER_HURT_TOUCH:
|
|
||||||
Game::R_AddDebugBounds(hurtTouch, &b);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Game::ENT_HANDLER_TRIGGER_DAMAGE:
|
|
||||||
Game::R_AddDebugBounds(damage, &b);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Game::ENT_HANDLER_TRIGGER_MULTIPLE:
|
|
||||||
if(ent->spawnflags & 0x40)
|
|
||||||
Game::R_AddDebugBounds(once, &b);
|
|
||||||
else
|
|
||||||
Game::R_AddDebugBounds(multiple, &b);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
float rv = std::min((float)ent->handler, (float)5) / 5;
|
|
||||||
float gv = std::clamp((float)ent->handler-5, (float)0, (float)5) / 5;
|
|
||||||
float bv = std::clamp((float)ent->handler - 10, (float)0, (float)5) / 5;
|
|
||||||
|
|
||||||
float color[4] = { rv, gv, bv, 1.0f };
|
|
||||||
|
|
||||||
Game::R_AddDebugBounds(color, &b);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
// Dvars
|
// Dvars
|
||||||
Dvar::Register<bool>("ui_streamFriendly", false, Game::DVAR_FLAG_SAVED, "Stream friendly UI");
|
Dvar::Register<bool>("ui_streamFriendly", false, Game::DVAR_FLAG_SAVED, "Stream friendly UI");
|
||||||
|
|
||||||
|
@ -8,6 +8,30 @@ namespace Components
|
|||||||
Utils::Signal<Scheduler::Callback> Renderer::EndRecoverDeviceSignal;
|
Utils::Signal<Scheduler::Callback> Renderer::EndRecoverDeviceSignal;
|
||||||
Utils::Signal<Scheduler::Callback> Renderer::BeginRecoverDeviceSignal;
|
Utils::Signal<Scheduler::Callback> Renderer::BeginRecoverDeviceSignal;
|
||||||
|
|
||||||
|
Dvar::Var Renderer::r_drawTriggers;
|
||||||
|
Dvar::Var Renderer::r_drawSceneModelCollisions;
|
||||||
|
Dvar::Var Renderer::r_drawModelBoundingBoxes;
|
||||||
|
Dvar::Var Renderer::r_drawModelNames;
|
||||||
|
Dvar::Var Renderer::r_drawAABBTrees;
|
||||||
|
Dvar::Var Renderer::r_playerDrawDebugDistance;
|
||||||
|
|
||||||
|
float cyan[4] = { 0.0f, 0.5f, 0.5f, 1.0f };
|
||||||
|
float red[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
|
||||||
|
float green[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||||||
|
|
||||||
|
// R_draw model names & collisions colors
|
||||||
|
float sceneModelsColor[4] = { 1.0f, 1.0f, 0.0f, 1.0f };
|
||||||
|
float dobjsColor[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
|
||||||
|
float staticModelsColor[4] = { 1.0f, 0.0f, 1.0f, 1.0f };
|
||||||
|
float gentitiesColor[4] = { 1.0f, 0.5f, 0.5f, 1.0f };
|
||||||
|
|
||||||
|
// Trigger colors
|
||||||
|
float hurt[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
|
||||||
|
float hurtTouch[4] = { 0.75f, 0.0f, 0.0f, 1.0f };
|
||||||
|
float damage[4] = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||||||
|
float once[4] = { 0.0f, 1.0f, 1.0f, 1.0f };
|
||||||
|
float multiple[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
|
||||||
|
|
||||||
__declspec(naked) void Renderer::FrameStub()
|
__declspec(naked) void Renderer::FrameStub()
|
||||||
{
|
{
|
||||||
__asm
|
__asm
|
||||||
@ -166,10 +190,290 @@ namespace Components
|
|||||||
return Utils::Hook::Call<int(int, float, float, const char*, Game::vec4_t*, int)>(0x005033E0)(a1, a2, a3, Utils::String::VA("%s (^3%s^7)", mat->info.name, mat->techniqueSet->name), color, a6);
|
return Utils::Hook::Call<int(int, float, float, const char*, Game::vec4_t*, int)>(0x005033E0)(a1, a2, a3, Utils::String::VA("%s (^3%s^7)", mat->info.name, mat->techniqueSet->name), color, a6);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Renderer::DebugDrawTriggers()
|
||||||
|
{
|
||||||
|
if (!r_drawTriggers.get<bool>()) return;
|
||||||
|
|
||||||
|
auto entities = Game::g_entities;
|
||||||
|
|
||||||
|
for (auto i = 0u; i < 0x800u; i++)
|
||||||
|
{
|
||||||
|
auto* ent = &entities[i];
|
||||||
|
|
||||||
|
if (ent->r.isInUse)
|
||||||
|
{
|
||||||
|
Game::Bounds b = ent->r.box;
|
||||||
|
b.midPoint[0] += ent->r.currentOrigin[0];
|
||||||
|
b.midPoint[1] += ent->r.currentOrigin[1];
|
||||||
|
b.midPoint[2] += ent->r.currentOrigin[2];
|
||||||
|
|
||||||
|
switch (ent->handler)
|
||||||
|
{
|
||||||
|
case Game::ENT_HANDLER_TRIGGER_HURT:
|
||||||
|
Game::R_AddDebugBounds(hurt, &b);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Game::ENT_HANDLER_TRIGGER_HURT_TOUCH:
|
||||||
|
Game::R_AddDebugBounds(hurtTouch, &b);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Game::ENT_HANDLER_TRIGGER_DAMAGE:
|
||||||
|
Game::R_AddDebugBounds(damage, &b);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Game::ENT_HANDLER_TRIGGER_MULTIPLE:
|
||||||
|
if (ent->spawnflags & 0x40)
|
||||||
|
Game::R_AddDebugBounds(once, &b);
|
||||||
|
else
|
||||||
|
Game::R_AddDebugBounds(multiple, &b);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
auto rv = std::min(static_cast<float>(ent->handler), 5.0f) / 5.0f;
|
||||||
|
auto gv = std::clamp(static_cast<float>(ent->handler - 5), 0.f, 5.0f) / 5.0f;
|
||||||
|
auto bv = std::clamp(static_cast<float>(ent->handler - 10), 0.f, 5.0f) / 5.0f;
|
||||||
|
|
||||||
|
float color[4] = { rv, gv, bv, 1.0f };
|
||||||
|
|
||||||
|
Game::R_AddDebugBounds(color, &b);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::DebugDrawSceneModelCollisions()
|
||||||
|
{
|
||||||
|
if (!r_drawSceneModelCollisions.get<bool>()) return;
|
||||||
|
|
||||||
|
auto scene = Game::scene;
|
||||||
|
|
||||||
|
for (auto i = 0; i < scene->sceneModelCount; i++)
|
||||||
|
{
|
||||||
|
if (!scene->sceneModel[i].model)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (auto j = 0; j < scene->sceneModel[i].model->numCollSurfs; j++)
|
||||||
|
{
|
||||||
|
auto b = scene->sceneModel[i].model->collSurfs[j].bounds;
|
||||||
|
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
|
||||||
|
b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
|
||||||
|
b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
|
||||||
|
b.halfSize[0] *= scene->sceneModel[i].placement.scale;
|
||||||
|
b.halfSize[1] *= scene->sceneModel[i].placement.scale;
|
||||||
|
b.halfSize[2] *= scene->sceneModel[i].placement.scale;
|
||||||
|
|
||||||
|
Game::R_AddDebugBounds(green, &b, &scene->sceneModel[i].placement.base.quat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::DebugDrawModelBoundingBoxes()
|
||||||
|
{
|
||||||
|
auto val = r_drawModelBoundingBoxes.get<int>();
|
||||||
|
|
||||||
|
if (!val) return;
|
||||||
|
|
||||||
|
// Ingame only
|
||||||
|
int clientNum = Game::CG_GetClientNum();
|
||||||
|
if (!Game::CL_IsCgameInitialized() ||
|
||||||
|
clientNum >= 18 ||
|
||||||
|
clientNum < 0 ||
|
||||||
|
Game::g_entities[clientNum].client == nullptr) {
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
|
||||||
|
|
||||||
|
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
|
||||||
|
|
||||||
|
const auto mapName = Dvar::Var("mapname").get<const char*>();
|
||||||
|
auto scene = Game::scene;
|
||||||
|
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
|
||||||
|
|
||||||
|
auto drawDistance = r_playerDrawDebugDistance.get<int>();
|
||||||
|
auto sqrDist = drawDistance * drawDistance;
|
||||||
|
|
||||||
|
switch (val)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
for (auto i = 0; i < scene->sceneModelCount; i++)
|
||||||
|
{
|
||||||
|
if (!scene->sceneModel[i].model)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
|
||||||
|
{
|
||||||
|
auto b = scene->sceneModel[i].model->bounds;
|
||||||
|
b.midPoint[0] += scene->sceneModel[i].placement.base.origin[0];
|
||||||
|
b.midPoint[1] += scene->sceneModel[i].placement.base.origin[1];
|
||||||
|
b.midPoint[2] += scene->sceneModel[i].placement.base.origin[2];
|
||||||
|
b.halfSize[0] *= scene->sceneModel[i].placement.scale;
|
||||||
|
b.halfSize[1] *= scene->sceneModel[i].placement.scale;
|
||||||
|
b.halfSize[2] *= scene->sceneModel[i].placement.scale;
|
||||||
|
Game::R_AddDebugBounds(sceneModelsColor, &b, &scene->sceneModel[i].placement.base.quat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
for (auto i = 0; i < scene->sceneDObjCount; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].cull.bounds.midPoint) < sqrDist)
|
||||||
|
{
|
||||||
|
scene->sceneDObj[i].cull.bounds.halfSize[0] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[0]);
|
||||||
|
scene->sceneDObj[i].cull.bounds.halfSize[1] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[1]);
|
||||||
|
scene->sceneDObj[i].cull.bounds.halfSize[2] = std::abs(scene->sceneDObj[i].cull.bounds.halfSize[2]);
|
||||||
|
|
||||||
|
if (scene->sceneDObj[i].cull.bounds.halfSize[0] < 0 ||
|
||||||
|
scene->sceneDObj[i].cull.bounds.halfSize[1] < 0 ||
|
||||||
|
scene->sceneDObj[i].cull.bounds.halfSize[2] < 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
Components::Logger::Print("WARNING: Negative half size for DOBJ %s, this will cause culling issues!", scene->sceneDObj[i].obj->models[0]->name);
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::R_AddDebugBounds(dobjsColor, &scene->sceneDObj[i].cull.bounds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
// Static models
|
||||||
|
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
|
||||||
|
{
|
||||||
|
auto staticModel = world->dpvs.smodelDrawInsts[i];
|
||||||
|
|
||||||
|
if (Utils::Vec3SqrDistance(playerPosition, staticModel.placement.origin) < sqrDist)
|
||||||
|
{
|
||||||
|
if (staticModel.model)
|
||||||
|
{
|
||||||
|
Game::Bounds b = staticModel.model->bounds;
|
||||||
|
b.midPoint[0] += staticModel.placement.origin[0];
|
||||||
|
b.midPoint[1] += staticModel.placement.origin[1];
|
||||||
|
b.midPoint[2] += staticModel.placement.origin[2];
|
||||||
|
b.halfSize[0] *= staticModel.placement.scale;
|
||||||
|
b.halfSize[1] *= staticModel.placement.scale;
|
||||||
|
b.halfSize[2] *= staticModel.placement.scale;
|
||||||
|
|
||||||
|
Game::R_AddDebugBounds(staticModelsColor, &b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::DebugDrawModelNames()
|
||||||
|
{
|
||||||
|
auto val = r_drawModelNames.get<int>();
|
||||||
|
|
||||||
|
if (!val) return;
|
||||||
|
|
||||||
|
// Ingame only
|
||||||
|
int clientNum = Game::CG_GetClientNum();
|
||||||
|
if (!Game::CL_IsCgameInitialized() ||
|
||||||
|
clientNum >= 18 ||
|
||||||
|
clientNum < 0 ||
|
||||||
|
Game::g_entities[clientNum].client == nullptr) {
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::gentity_t* clientEntity = &Game::g_entities[clientNum];
|
||||||
|
|
||||||
|
float playerPosition[3]{ clientEntity->r.currentOrigin[0], clientEntity->r.currentOrigin[1], clientEntity->r.currentOrigin[2] };
|
||||||
|
|
||||||
|
const auto mapName = Dvar::Var("mapname").get<const char*>();
|
||||||
|
auto scene = Game::scene;
|
||||||
|
auto world = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_GFXWORLD, Utils::String::VA("maps/mp/%s.d3dbsp", mapName))->asset.header.gfxWorld;
|
||||||
|
|
||||||
|
auto drawDistance = r_playerDrawDebugDistance.get<int>();
|
||||||
|
auto sqrDist = drawDistance * drawDistance;
|
||||||
|
|
||||||
|
switch (val) {
|
||||||
|
case 1:
|
||||||
|
for (auto i = 0; i < scene->sceneModelCount; i++)
|
||||||
|
{
|
||||||
|
if (!scene->sceneModel[i].model)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneModel[i].placement.base.origin) < sqrDist)
|
||||||
|
{
|
||||||
|
Game::R_AddDebugString(sceneModelsColor, scene->sceneModel[i].placement.base.origin, 1.0, scene->sceneModel[i].model->name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
for (auto i = 0; i < scene->sceneDObjCount; i++)
|
||||||
|
{
|
||||||
|
if (scene->sceneDObj[i].obj)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < scene->sceneDObj[i].obj->numModels; j++)
|
||||||
|
{
|
||||||
|
if (Utils::Vec3SqrDistance(playerPosition, scene->sceneDObj[i].placement.origin) < sqrDist)
|
||||||
|
{
|
||||||
|
Game::R_AddDebugString(dobjsColor, scene->sceneDObj[i].placement.origin, 1.0, scene->sceneDObj[i].obj->models[j]->name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
// Static models
|
||||||
|
for (size_t i = 0; i < world->dpvs.smodelCount; i++)
|
||||||
|
{
|
||||||
|
auto staticModel = world->dpvs.smodelDrawInsts[i];
|
||||||
|
if (staticModel.model)
|
||||||
|
{
|
||||||
|
auto dist = Utils::Vec3SqrDistance(playerPosition, staticModel.placement.origin);
|
||||||
|
if (dist < sqrDist)
|
||||||
|
{
|
||||||
|
Game::R_AddDebugString(staticModelsColor, staticModel.placement.origin, 1.0, staticModel.model->name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::DebugDrawAABBTrees()
|
||||||
|
{
|
||||||
|
if (!r_drawAABBTrees.get<bool>()) return;
|
||||||
|
|
||||||
|
Game::clipMap_t* clipMap = *reinterpret_cast<Game::clipMap_t**>(0x7998E0);
|
||||||
|
if (!clipMap) return;
|
||||||
|
|
||||||
|
for (unsigned short i = 0; i < clipMap->smodelNodeCount; ++i)
|
||||||
|
{
|
||||||
|
Game::R_AddDebugBounds(cyan, &clipMap->smodelNodes[i].bounds);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int i = 0; i < clipMap->numStaticModels; i += 2)
|
||||||
|
{
|
||||||
|
Game::R_AddDebugBounds(red, &clipMap->staticModelList[i].absBounds);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Renderer::Renderer()
|
Renderer::Renderer()
|
||||||
{
|
{
|
||||||
if (Dedicated::IsEnabled()) return;
|
if (Dedicated::IsEnabled()) return;
|
||||||
|
|
||||||
|
Scheduler::OnFrame([]() {
|
||||||
|
if (Game::CL_IsCgameInitialized())
|
||||||
|
{
|
||||||
|
DebugDrawAABBTrees();
|
||||||
|
DebugDrawModelNames();
|
||||||
|
DebugDrawModelBoundingBoxes();
|
||||||
|
DebugDrawSceneModelCollisions();
|
||||||
|
DebugDrawTriggers();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
|
// Renderer::OnBackendFrame([] (IDirect3DDevice9* device)
|
||||||
// {
|
// {
|
||||||
// if (Game::Sys_Milliseconds() % 2)
|
// if (Game::Sys_Milliseconds() % 2)
|
||||||
@ -230,6 +534,25 @@ namespace Components
|
|||||||
|
|
||||||
// End vid_restart
|
// End vid_restart
|
||||||
Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
|
Utils::Hook(0x4CA3A7, Renderer::PostVidRestartStub, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
|
Dvar::OnInit([]
|
||||||
|
{
|
||||||
|
static const char* values[] =
|
||||||
|
{
|
||||||
|
"Disabled",
|
||||||
|
"Scene Models",
|
||||||
|
"Scene Dynamic Objects",
|
||||||
|
"GfxWorld Static Models",
|
||||||
|
nullptr
|
||||||
|
};
|
||||||
|
|
||||||
|
Renderer::r_drawModelBoundingBoxes = Game::Dvar_RegisterEnum("r_drawModelBoundingBoxes", values, 0, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
|
||||||
|
Renderer::r_drawSceneModelCollisions = Game::Dvar_RegisterBool("r_drawSceneModelCollisions", false, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
|
||||||
|
Renderer::r_drawTriggers = Game::Dvar_RegisterBool("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
|
||||||
|
Renderer::r_drawModelNames = Game::Dvar_RegisterEnum("r_drawModelNames", values, 0, Game::DVAR_FLAG_CHEAT, "Draw all model names");
|
||||||
|
Renderer::r_drawAABBTrees = Game::Dvar_RegisterBool("r_drawAabbTrees", false, Game::DVAR_FLAG_CHEAT, "Draw aabb trees");
|
||||||
|
Renderer::r_playerDrawDebugDistance = Game::Dvar_RegisterInt("r_drawDebugDistance", 1000, 0, 50000, Game::DVAR_FLAG_SAVED, "r_draw debug functions draw distance, relative to the player");
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer::~Renderer()
|
Renderer::~Renderer()
|
||||||
|
@ -35,10 +35,23 @@ namespace Components
|
|||||||
|
|
||||||
static int DrawTechsetForMaterial(int a1, float a2, float a3, const char* material, Game::vec4_t* color, int a6);
|
static int DrawTechsetForMaterial(int a1, float a2, float a3, const char* material, Game::vec4_t* color, int a6);
|
||||||
|
|
||||||
|
static void DebugDrawTriggers();
|
||||||
|
static void DebugDrawSceneModelCollisions();
|
||||||
|
static void DebugDrawModelBoundingBoxes();
|
||||||
|
static void DebugDrawModelNames();
|
||||||
|
static void DebugDrawAABBTrees();
|
||||||
|
|
||||||
static Utils::Signal<Scheduler::Callback> EndRecoverDeviceSignal;
|
static Utils::Signal<Scheduler::Callback> EndRecoverDeviceSignal;
|
||||||
static Utils::Signal<Scheduler::Callback> BeginRecoverDeviceSignal;
|
static Utils::Signal<Scheduler::Callback> BeginRecoverDeviceSignal;
|
||||||
|
|
||||||
static Utils::Signal<BackendCallback> BackendFrameSignal;
|
static Utils::Signal<BackendCallback> BackendFrameSignal;
|
||||||
static Utils::Signal<BackendCallback> SingleBackendFrameSignal;
|
static Utils::Signal<BackendCallback> SingleBackendFrameSignal;
|
||||||
|
|
||||||
|
static Dvar::Var r_drawTriggers;
|
||||||
|
static Dvar::Var r_drawSceneModelCollisions;
|
||||||
|
static Dvar::Var r_drawModelBoundingBoxes;
|
||||||
|
static Dvar::Var r_drawModelNames;
|
||||||
|
static Dvar::Var r_drawAABBTrees;
|
||||||
|
static Dvar::Var r_playerDrawDebugDistance;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -23,16 +23,22 @@ namespace Components
|
|||||||
StartupMessages::TotalMessages = StartupMessages::MessageList.size();
|
StartupMessages::TotalMessages = StartupMessages::MessageList.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string message = StartupMessages::MessageList.front();
|
const auto& message = StartupMessages::MessageList.front();
|
||||||
StartupMessages::MessageList.pop_front();
|
|
||||||
|
|
||||||
Game::Dvar_SetStringByName("ui_startupMessage", message.data());
|
Game::Dvar_SetStringByName("ui_startupMessage", message.data());
|
||||||
Game::Dvar_SetStringByName("ui_startupMessageTitle", Utils::String::VA("Messages (%d/%d)", StartupMessages::TotalMessages - StartupMessages::MessageList.size(), StartupMessages::TotalMessages));
|
Game::Dvar_SetStringByName("ui_startupMessageTitle", Utils::String::VA("Messages (%d/%d)", StartupMessages::TotalMessages - StartupMessages::MessageList.size(), StartupMessages::TotalMessages));
|
||||||
Game::Dvar_SetStringByName("ui_startupNextButtonText", StartupMessages::MessageList.size() ? "Next" : "Close");
|
Game::Dvar_SetStringByName("ui_startupNextButtonText", StartupMessages::MessageList.size() ? "Next" : "Close");
|
||||||
Game::Cbuf_AddText(0, "openmenu startup_messages");
|
Game::Cbuf_AddText(0, "openmenu startup_messages");
|
||||||
|
|
||||||
|
StartupMessages::MessageList.pop_front();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
StartupMessages::~StartupMessages()
|
||||||
|
{
|
||||||
|
StartupMessages::MessageList.clear();
|
||||||
|
}
|
||||||
|
|
||||||
void StartupMessages::AddMessage(const std::string& message)
|
void StartupMessages::AddMessage(const std::string& message)
|
||||||
{
|
{
|
||||||
StartupMessages::MessageList.push_back(message);
|
StartupMessages::MessageList.push_back(message);
|
||||||
|
@ -6,6 +6,7 @@ namespace Components
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
StartupMessages();
|
StartupMessages();
|
||||||
|
~StartupMessages();
|
||||||
|
|
||||||
static void AddMessage(const std::string& message);
|
static void AddMessage(const std::string& message);
|
||||||
|
|
||||||
|
@ -15,19 +15,14 @@ namespace Components
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<> char* UIScript::Token::get()
|
template<> const char* UIScript::Token::get()
|
||||||
{
|
{
|
||||||
if (this->isValid())
|
if (this->isValid())
|
||||||
{
|
{
|
||||||
return this->token;
|
return this->token;
|
||||||
}
|
}
|
||||||
|
|
||||||
return const_cast<char*>("");
|
return "";
|
||||||
}
|
|
||||||
|
|
||||||
template<> const char* UIScript::Token::get()
|
|
||||||
{
|
|
||||||
return this->get<char*>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<> std::string UIScript::Token::get()
|
template<> std::string UIScript::Token::get()
|
||||||
|
@ -1300,7 +1300,7 @@ namespace Components
|
|||||||
}, nullptr, false);
|
}, nullptr, false);
|
||||||
|
|
||||||
// HACK: set language to 'techsets' to load from that dir
|
// HACK: set language to 'techsets' to load from that dir
|
||||||
char* language = Utils::Hook::Get<char*>(0x649E740);
|
const char* language = Utils::Hook::Get<const char*>(0x649E740);
|
||||||
Utils::Hook::Set<const char*>(0x649E740, "techsets");
|
Utils::Hook::Set<const char*>(0x649E740, "techsets");
|
||||||
|
|
||||||
// load generated techset fastfiles
|
// load generated techset fastfiles
|
||||||
@ -1447,7 +1447,7 @@ namespace Components
|
|||||||
Utils::IO::WriteFile("zone_source/techsets/techsets.csv", csvStr.data());
|
Utils::IO::WriteFile("zone_source/techsets/techsets.csv", csvStr.data());
|
||||||
|
|
||||||
// set language back
|
// set language back
|
||||||
Utils::Hook::Set<char*>(0x649E740, language);
|
Utils::Hook::Set<const char*>(0x649E740, language);
|
||||||
|
|
||||||
Logger::Print("Building zone 'techsets/techsets'...\n");
|
Logger::Print("Building zone 'techsets/techsets'...\n");
|
||||||
Zone("techsets/techsets").build();
|
Zone("techsets/techsets").build();
|
||||||
|
@ -380,6 +380,10 @@ namespace Game
|
|||||||
Field_AdjustScroll_t Field_AdjustScroll = Field_AdjustScroll_t(0x488C10);
|
Field_AdjustScroll_t Field_AdjustScroll = Field_AdjustScroll_t(0x488C10);
|
||||||
AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee = AimAssist_ApplyAutoMelee_t(0x56A360);
|
AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee = AimAssist_ApplyAutoMelee_t(0x56A360);
|
||||||
|
|
||||||
|
Jump_ClearState_t Jump_ClearState = Jump_ClearState_t(0x04B3890);
|
||||||
|
PM_playerTrace_t PM_playerTrace = PM_playerTrace_t(0x458980);
|
||||||
|
PM_Trace_t PM_Trace = PM_Trace_t(0x441F60);
|
||||||
|
|
||||||
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
|
XAssetHeader* DB_XAssetPool = reinterpret_cast<XAssetHeader*>(0x7998A8);
|
||||||
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
|
unsigned int* g_poolSize = reinterpret_cast<unsigned int*>(0x7995E8);
|
||||||
|
|
||||||
@ -506,6 +510,8 @@ namespace Game
|
|||||||
Sys_TempPriorityEnd(&critSect->tempPriority);
|
Sys_TempPriorityEnd(&critSect->tempPriority);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vec3_t* CorrectSolidDeltas = reinterpret_cast<vec3_t*>(0x739BB8); // Count 26
|
||||||
|
|
||||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
|
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
|
||||||
{
|
{
|
||||||
int elSize = DB_GetXAssetSizeHandlers[type]();
|
int elSize = DB_GetXAssetSizeHandlers[type]();
|
||||||
@ -788,7 +794,7 @@ namespace Game
|
|||||||
|
|
||||||
float Vec2Normalize(vec2_t& vec)
|
float Vec2Normalize(vec2_t& vec)
|
||||||
{
|
{
|
||||||
const float length = std::sqrt((vec[0] * vec[0]) + (vec[1] * vec[1]));
|
const auto length = std::sqrt(vec[0] * vec[0] + vec[1] * vec[1]);
|
||||||
|
|
||||||
if (length > 0.0f)
|
if (length > 0.0f)
|
||||||
{
|
{
|
||||||
@ -801,7 +807,7 @@ namespace Game
|
|||||||
|
|
||||||
float Vec3Normalize(vec3_t& vec)
|
float Vec3Normalize(vec3_t& vec)
|
||||||
{
|
{
|
||||||
const float length = std::sqrt(std::pow(vec[0], 2.0f) + std::pow(vec[1], 2.0f) + std::pow(vec[2], 2.0f));
|
const auto length = std::sqrt(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
|
||||||
|
|
||||||
if (length > 0.0f)
|
if (length > 0.0f)
|
||||||
{
|
{
|
||||||
|
@ -903,6 +903,15 @@ namespace Game
|
|||||||
typedef void(__cdecl * AimAssist_ApplyAutoMelee_t)(const AimInput* input, AimOutput* output);
|
typedef void(__cdecl * AimAssist_ApplyAutoMelee_t)(const AimInput* input, AimOutput* output);
|
||||||
extern AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee;
|
extern AimAssist_ApplyAutoMelee_t AimAssist_ApplyAutoMelee;
|
||||||
|
|
||||||
|
typedef void(__cdecl * Jump_ClearState_t)(playerState_s* ps);
|
||||||
|
extern Jump_ClearState_t Jump_ClearState;
|
||||||
|
|
||||||
|
typedef void(__cdecl * PM_playerTrace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
|
||||||
|
extern PM_playerTrace_t PM_playerTrace;
|
||||||
|
|
||||||
|
typedef void(__cdecl * PM_Trace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int);
|
||||||
|
extern PM_Trace_t PM_Trace;
|
||||||
|
|
||||||
extern XAssetHeader* DB_XAssetPool;
|
extern XAssetHeader* DB_XAssetPool;
|
||||||
extern unsigned int* g_poolSize;
|
extern unsigned int* g_poolSize;
|
||||||
|
|
||||||
@ -953,6 +962,7 @@ namespace Game
|
|||||||
extern int* serverMessageSequence;
|
extern int* serverMessageSequence;
|
||||||
|
|
||||||
constexpr auto MAX_GENTITIES = 2048u;
|
constexpr auto MAX_GENTITIES = 2048u;
|
||||||
|
constexpr auto ENTITYNUM_NONE = MAX_GENTITIES - 1;
|
||||||
extern gentity_t* g_entities;
|
extern gentity_t* g_entities;
|
||||||
|
|
||||||
extern netadr_t* connectedHost;
|
extern netadr_t* connectedHost;
|
||||||
@ -1024,6 +1034,8 @@ namespace Game
|
|||||||
|
|
||||||
void Sys_UnlockWrite(FastCriticalSection*);
|
void Sys_UnlockWrite(FastCriticalSection*);
|
||||||
|
|
||||||
|
extern vec3_t* CorrectSolidDeltas;
|
||||||
|
|
||||||
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
|
XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
|
||||||
void Menu_FreeItemMemory(Game::itemDef_s* item);
|
void Menu_FreeItemMemory(Game::itemDef_s* item);
|
||||||
void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);
|
void Menu_SetNextCursorItem(Game::UiContext* ctx, Game::menuDef_t* currentMenu, int unk = 1);
|
||||||
|
@ -211,6 +211,31 @@ namespace Game
|
|||||||
FL_MOVER_SLIDE = 0x8000000
|
FL_MOVER_SLIDE = 0x8000000
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef enum
|
||||||
|
{
|
||||||
|
HITLOC_NONE,
|
||||||
|
HITLOC_HELMET,
|
||||||
|
HITLOC_HEAD,
|
||||||
|
HITLOC_NECK,
|
||||||
|
HITLOC_TORSO_UPR,
|
||||||
|
HITLOC_TORSO_LWR,
|
||||||
|
HITLOC_R_ARM_UPR,
|
||||||
|
HITLOC_L_ARM_UPR,
|
||||||
|
HITLOC_R_ARM_LWR,
|
||||||
|
HITLOC_L_ARM_LWR,
|
||||||
|
HITLOC_R_HAND,
|
||||||
|
HITLOC_L_HAND,
|
||||||
|
HITLOC_R_LEG_UPR,
|
||||||
|
HITLOC_L_LEG_UPR,
|
||||||
|
HITLOC_R_LEG_LWR,
|
||||||
|
HITLOC_L_LEG_LWR,
|
||||||
|
HITLOC_R_FOOT,
|
||||||
|
HITLOC_L_FOOT,
|
||||||
|
HITLOC_GUN,
|
||||||
|
HITLOC_SHIELD,
|
||||||
|
HITLOC_NUM
|
||||||
|
} hitLocation_t;
|
||||||
|
|
||||||
struct FxEffectDef;
|
struct FxEffectDef;
|
||||||
struct pathnode_t;
|
struct pathnode_t;
|
||||||
struct pathnode_tree_t;
|
struct pathnode_tree_t;
|
||||||
@ -1085,6 +1110,40 @@ namespace Game
|
|||||||
PM_DEAD_LINKED = 0x9,
|
PM_DEAD_LINKED = 0x9,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum playerEFlag
|
||||||
|
{
|
||||||
|
EF_NONSOLID_BMODEL = 0x1,
|
||||||
|
EF_TELEPORT_BIT = 0x2,
|
||||||
|
EF_CROUCHING = 0x4,
|
||||||
|
EF_PRONE = 0x8,
|
||||||
|
EF_NODRAW = 0x20,
|
||||||
|
EF_TIMED_OBJECT = 0x40,
|
||||||
|
EF_VOTED = 0x80,
|
||||||
|
EF_TALK = 0x100,
|
||||||
|
EF_FIRING = 0x200,
|
||||||
|
EF_TURRET_ACTIVE_PRONE = 0x400,
|
||||||
|
EF_TURRET_ACTIVE_DUCK = 0x800,
|
||||||
|
EF_LOCK_LIGHT_VIS = 0x1000,
|
||||||
|
EF_AIM_ASSIST = 0x2000,
|
||||||
|
EF_LOOP_RUMBLE = 0x4000,
|
||||||
|
EF_LASER_SIGHT = 0x8000,
|
||||||
|
EF_MANTLE = 0x10000,
|
||||||
|
EF_DEAD = 0x20000,
|
||||||
|
EF_ADS = 0x40000,
|
||||||
|
EF_NEW = 0x80000,
|
||||||
|
EF_VEHICLE_ACTIVE = 0x100000,
|
||||||
|
EF_JAMMING = 0x200000,
|
||||||
|
EF_COMPASS_PING = 0x400000,
|
||||||
|
EF_SOFT = 0x800000
|
||||||
|
};
|
||||||
|
|
||||||
|
enum playerLinkFlag
|
||||||
|
{
|
||||||
|
PLF_ANGLES_LOCKED = 0x1,
|
||||||
|
PLF_USES_OFFSET = 0x2,
|
||||||
|
PLF_WEAPONVIEW_ONLY = 0x4
|
||||||
|
};
|
||||||
|
|
||||||
struct playerState_s
|
struct playerState_s
|
||||||
{
|
{
|
||||||
int commandTime;
|
int commandTime;
|
||||||
@ -1132,7 +1191,7 @@ namespace Game
|
|||||||
int unpredictableEventSequenceOld;
|
int unpredictableEventSequenceOld;
|
||||||
int unpredictableEvents[4];
|
int unpredictableEvents[4];
|
||||||
unsigned int unpredictableEventParms[4];
|
unsigned int unpredictableEventParms[4];
|
||||||
int clientNum;
|
int clientNum; // 260
|
||||||
int viewmodelIndex;
|
int viewmodelIndex;
|
||||||
float viewangles[3];
|
float viewangles[3];
|
||||||
int viewHeightTarget;
|
int viewHeightTarget;
|
||||||
@ -5348,21 +5407,42 @@ namespace Game
|
|||||||
PLAYER_FLAG_FROZEN = 1 << 2,
|
PLAYER_FLAG_FROZEN = 1 << 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef enum
|
||||||
|
{
|
||||||
|
SESS_STATE_PLAYING = 0x0,
|
||||||
|
SESS_STATE_DEAD = 0x1,
|
||||||
|
SESS_STATE_SPECTATOR = 0x2,
|
||||||
|
SESS_STATE_INTERMISSION = 0x3
|
||||||
|
} sessionState_t;
|
||||||
|
|
||||||
|
typedef enum
|
||||||
|
{
|
||||||
|
CON_DISCONNECTED = 0x0,
|
||||||
|
CON_CONNECTING = 0x1,
|
||||||
|
CON_CONNECTED = 0x2
|
||||||
|
} clientConnected_t;
|
||||||
|
|
||||||
typedef struct gclient_s
|
typedef struct gclient_s
|
||||||
{
|
{
|
||||||
unsigned char pad[12764];
|
playerState_s ps;
|
||||||
unsigned int team;
|
sessionState_t sessionState; // 12572
|
||||||
|
char pad0[40];
|
||||||
|
clientConnected_t connected; // 12616
|
||||||
|
char pad1[144];
|
||||||
|
unsigned int team; // 12764
|
||||||
char pad2[436];
|
char pad2[436];
|
||||||
int flags;
|
int flags; // 13204
|
||||||
int spectatorClient;
|
int spectatorClient;
|
||||||
int lastCmdTime;
|
int lastCmdTime;
|
||||||
int buttons;
|
int buttons;
|
||||||
int oldbuttons;
|
int oldbuttons; // 13220
|
||||||
int latched_buttons;
|
int latched_buttons; // 13224
|
||||||
int buttonsSinceLastFrame;
|
int buttonsSinceLastFrame; // 13228
|
||||||
char pad3[700];
|
char pad3[700]; // 13232
|
||||||
} gclient_t;
|
} gclient_t;
|
||||||
|
|
||||||
|
static_assert(sizeof(gclient_t) == 13932);
|
||||||
|
|
||||||
struct EntHandle
|
struct EntHandle
|
||||||
{
|
{
|
||||||
unsigned __int16 number;
|
unsigned __int16 number;
|
||||||
@ -6930,15 +7010,43 @@ namespace Game
|
|||||||
const char* args[9];
|
const char* args[9];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum TraceHitType
|
||||||
|
{
|
||||||
|
TRACE_HITTYPE_NONE = 0,
|
||||||
|
TRACE_HITTYPE_ENTITY = 1,
|
||||||
|
TRACE_HITTYPE_DYNENT_MODEL = 2,
|
||||||
|
TRACE_HITTYPE_DYNENT_BRUSH = 3,
|
||||||
|
TRACE_HITTYPE_GLASS = 4
|
||||||
|
};
|
||||||
|
|
||||||
|
struct trace_t
|
||||||
|
{
|
||||||
|
float fraction;
|
||||||
|
float normal[3];
|
||||||
|
int surfaceFlags;
|
||||||
|
int contents;
|
||||||
|
const char* material;
|
||||||
|
TraceHitType hitType;
|
||||||
|
unsigned __int16 hitId;
|
||||||
|
unsigned __int16 modelIndex;
|
||||||
|
unsigned __int16 partName;
|
||||||
|
unsigned __int16 partGroup;
|
||||||
|
bool allsolid;
|
||||||
|
bool startsolid;
|
||||||
|
bool walkable;
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert(sizeof(trace_t) == 0x2C);
|
||||||
|
|
||||||
struct pmove_s
|
struct pmove_s
|
||||||
{
|
{
|
||||||
playerState_s* ps;
|
playerState_s* ps;
|
||||||
usercmd_s cmd;
|
usercmd_s cmd;
|
||||||
usercmd_s oldcmd;
|
usercmd_s oldcmd;
|
||||||
int tracemask;
|
int tracemask; // 84
|
||||||
int numtouch;
|
int numtouch;
|
||||||
int touchents[32];
|
int touchents[32];
|
||||||
char __pad0[24];
|
Bounds bounds; // 220
|
||||||
float xyspeed;
|
float xyspeed;
|
||||||
int proneChange;
|
int proneChange;
|
||||||
float maxSprintTimeMultiplier;
|
float maxSprintTimeMultiplier;
|
||||||
@ -6952,6 +7060,27 @@ namespace Game
|
|||||||
unsigned char handler;
|
unsigned char handler;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static_assert(sizeof(pmove_s) == 296);
|
||||||
|
|
||||||
|
struct pml_t
|
||||||
|
{
|
||||||
|
float forward[3];
|
||||||
|
float right[3];
|
||||||
|
float up[3];
|
||||||
|
float frametime;
|
||||||
|
int msec;
|
||||||
|
int walking;
|
||||||
|
int groundPlane;
|
||||||
|
int almostGroundPlane;
|
||||||
|
trace_t groundTrace;
|
||||||
|
float impactSpeed;
|
||||||
|
float previous_origin[3];
|
||||||
|
float previous_velocity[3];
|
||||||
|
int holdrand;
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert(sizeof(pml_t) == 0x84);
|
||||||
|
|
||||||
enum EffectiveStance
|
enum EffectiveStance
|
||||||
{
|
{
|
||||||
PM_EFF_STANCE_DEFAULT = 0,
|
PM_EFF_STANCE_DEFAULT = 0,
|
||||||
|
@ -149,4 +149,15 @@ namespace Utils
|
|||||||
{
|
{
|
||||||
return !(base1 + len1 <= base2 || base2 + len2 <= base1);
|
return !(base1 + len1 <= base2 || base2 + len2 <= base1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float Vec3SqrDistance(const float v1[3], const float v2[3])
|
||||||
|
{
|
||||||
|
auto x = v2[0] - v1[0];
|
||||||
|
auto y = v2[1] - v1[1];
|
||||||
|
auto z = v2[2] - v1[2];
|
||||||
|
|
||||||
|
return x * x + y * y + z * z;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -24,6 +24,7 @@ namespace Utils
|
|||||||
void OpenUrl(const std::string& url);
|
void OpenUrl(const std::string& url);
|
||||||
|
|
||||||
bool HasIntercection(unsigned int base1, unsigned int len1, unsigned int base2, unsigned int len2);
|
bool HasIntercection(unsigned int base1, unsigned int len1, unsigned int base2, unsigned int len2);
|
||||||
|
float Vec3SqrDistance(const float v1[3], const float v2[3]);
|
||||||
|
|
||||||
template <typename T> inline void RotLeft(T& object, size_t bits)
|
template <typename T> inline void RotLeft(T& object, size_t bits)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user