[QuickPatch] Added G_Antilag dvar
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@ -183,6 +183,63 @@ namespace Components
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}
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}
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Game::dvar_t* QuickPatch::g_antilag;
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__declspec(naked) void QuickPatch::ClientEventsFireWeaponStub()
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{
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__asm
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{
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// check g_antilag dvar value
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mov eax, g_antilag;
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cmp byte ptr[eax + 16], 1;
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// do antilag if 1
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je fireWeapon
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// do not do antilag if 0
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mov eax, 0x1A83554 // level.time
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mov ecx, [eax]
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fireWeapon:
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push edx
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push ecx
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push edi
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mov eax, 0x4A4D50 // FireWeapon
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call eax
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add esp, 0Ch
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pop edi
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pop ecx
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retn
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}
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}
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__declspec(naked) void QuickPatch::ClientEventsFireWeaponMeleeStub()
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{
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__asm
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{
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// check g_antilag dvar value
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mov eax, g_antilag;
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cmp byte ptr[eax + 16], 1;
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// do antilag if 1
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je fireWeaponMelee
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// do not do antilag if 0
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mov eax, 0x1A83554 // level.time
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mov edx, [eax]
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fireWeaponMelee:
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push edx
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push edi
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mov eax, 0x4F2470 // FireWeaponMelee
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call eax
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add esp, 8
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pop edi
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pop ecx
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retn
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}
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}
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Game::dvar_t* QuickPatch::sv_enableBounces;
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__declspec(naked) void QuickPatch::BounceStub()
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{
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@ -397,6 +454,10 @@ namespace Components
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g_playerEjection = Game::Dvar_RegisterBool("g_playerEjection", true, Game::DVAR_FLAG_REPLICATED, "Flag whether player ejection is on or off");
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Utils::Hook(0x5D814A, QuickPatch::PlayerEjectionStub, HOOK_JUMP).install()->quick();
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g_antilag = Game::Dvar_RegisterBool("g_antilag", true, Game::DVAR_FLAG_REPLICATED, "Perform antilag");
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Utils::Hook(0x5D6D56, QuickPatch::ClientEventsFireWeaponStub, HOOK_JUMP).install()->quick();
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Utils::Hook(0x5D6D6A, QuickPatch::ClientEventsFireWeaponMeleeStub, HOOK_JUMP).install()->quick();
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// Disallow invalid player names
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Utils::Hook(0x401983, QuickPatch::InvalidNameStub, HOOK_JUMP).install()->quick();
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@ -39,6 +39,10 @@ namespace Components
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static void SetAspectRatioStub();
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static void SetAspectRatio();
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static Game::dvar_t* g_antilag;
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static void ClientEventsFireWeaponStub();
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static void ClientEventsFireWeaponMeleeStub();
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static Game::dvar_t* g_playerCollision;
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static void PlayerCollisionStub();
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static Game::dvar_t* g_playerEjection;
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