[Structs] use clientheader
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52d9011561
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28b089f070
@ -180,7 +180,7 @@ namespace Components
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SteamID guid;
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guid.bits = cl->steamID;
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InsertBan({guid, cl->netchan.remoteAddress.ip});
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InsertBan({guid, cl->header.netchan.remoteAddress.ip});
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Game::SV_DropClient(cl, reason.data(), true);
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}
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@ -257,7 +257,7 @@ namespace Components
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}
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const auto* cl = &Game::svs_clients[num];
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if (cl->state == Game::CS_FREE)
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if (cl->header.state == Game::CS_FREE)
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{
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Logger::Print("Client {} is not active\n", num);
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return;
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@ -160,7 +160,7 @@ namespace Components
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{
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char playerTitle[18];
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if (Game::svs_clients[i].state >= Game::CS_CONNECTED)
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if (Game::svs_clients[i].header.state >= Game::CS_CONNECTED)
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{
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strncpy_s(playerTitle, Game::Info_ValueForKey(Game::svs_clients[i].userinfo, "customTitle"), _TRUNCATE);
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}
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@ -46,7 +46,7 @@ namespace Components
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{
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for (int i = 0; i < maxclientCount; ++i)
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{
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if (Game::svs_clients[i].state >= 3)
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if (Game::svs_clients[i].header.state >= Game::CS_CONNECTED)
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{
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++clientCount;
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}
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@ -81,9 +81,9 @@ namespace Components
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{
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std::string list = Utils::String::VA("%c", 20);
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for (int i = 0; i < 18; ++i)
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for (std::size_t i = 0; i < Game::MAX_CLIENTS; ++i)
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{
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if (Game::svs_clients[i].state >= 3)
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if (Game::svs_clients[i].header.state >= 3)
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{
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list.append(Utils::String::VA(" %llX", Game::svs_clients[i].steamID));
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@ -388,9 +388,9 @@ namespace Components
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{
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Game::client_t* client = &Game::svs_clients[i];
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if (client->state >= 3)
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if (client->header.state >= Game::CS_CONNECTED)
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{
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if (address.getIP().full == Network::Address(client->netchan.remoteAddress).getIP().full)
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if (address.getIP().full == Network::Address(client->header.netchan.remoteAddress).getIP().full)
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{
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return client;
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}
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@ -752,7 +752,7 @@ namespace Components
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if ((*Game::com_sv_running)->current.enabled)
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{
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if (Game::svs_clients[i].state < 3) continue;
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if (Game::svs_clients[i].header.state < Game::CS_CONNECTED) continue;
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playerInfo["score"] = Game::SV_GameClientNum_Score(i);
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playerInfo["ping"] = Game::svs_clients[i].ping;
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@ -251,7 +251,7 @@ namespace Components
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const auto* ent = Game::GetPlayerEntity(entref);
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const auto* client = Script::GetClient(ent);
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std::string ip = Game::NET_AdrToString(client->netchan.remoteAddress);
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std::string ip = Game::NET_AdrToString(client->header.netchan.remoteAddress);
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if (const auto pos = ip.find_first_of(":"); pos != std::string::npos)
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ip.erase(ip.begin() + pos, ip.end()); // Erase port
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@ -270,7 +270,7 @@ namespace Components
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Logger::Print(Game::conChannel_t::CON_CHANNEL_NETWORK, "Negative reliableAcknowledge from {} - cl->reliableSequence is {}, reliableAcknowledge is {}\n",
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client->name, client->reliableSequence, client->reliableAcknowledge);
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client->reliableAcknowledge = client->reliableSequence;
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SendCommand(Game::NS_SERVER, client->netchan.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS");
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SendCommand(Game::NS_SERVER, client->header.netchan.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS");
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return;
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}
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@ -322,7 +322,7 @@ namespace Components
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{
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for (int i = 0; i < maxclientCount; ++i)
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{
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if (Game::svs_clients[i].state >= 3)
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if (Game::svs_clients[i].header.state >= Game::CS_CONNECTED)
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{
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if (Game::svs_clients[i].bIsTestClient) ++botCount;
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else ++clientCount;
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@ -208,7 +208,7 @@ namespace Components
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if ((*Game::com_sv_running)->current.enabled)
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{
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if (Game::svs_clients[i].state < 3) continue;
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if (Game::svs_clients[i].header.state < Game::CS_CONNECTED) continue;
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score = Game::SV_GameClientNum_Score(i);
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ping = Game::svs_clients[i].ping;
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@ -42,7 +42,7 @@ namespace Components
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assert(VoicePacketCount[clientNum] >= 0);
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if (client->state == Game::CS_ACTIVE && VoicePacketCount[clientNum])
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if (client->header.state == Game::CS_ACTIVE && VoicePacketCount[clientNum])
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{
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Game::MSG_Init(&msg, msg_buf.get(), 0x10000);
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@ -58,7 +58,7 @@ namespace Components
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}
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else
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{
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Game::NET_OutOfBandVoiceData(Game::NS_SERVER, client->netchan.remoteAddress, msg.data, msg.cursize, true);
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Game::NET_OutOfBandVoiceData(Game::NS_SERVER, client->header.netchan.remoteAddress, msg.data, msg.cursize, true);
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VoicePacketCount[clientNum] = 0;
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}
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}
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@ -203,7 +203,7 @@ namespace Components
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Game::MSG_ReadData(msg, voicePacket.data, voicePacket.dataSize);
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for (auto otherPlayer = 0; otherPlayer < (*Game::sv_maxclients)->current.integer; ++otherPlayer)
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{
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if (otherPlayer != talker && Game::svs_clients[otherPlayer].state >= Game::CS_CONNECTED && !SV_ServerHasClientMuted(talker))
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if (otherPlayer != talker && Game::svs_clients[otherPlayer].header.state >= Game::CS_CONNECTED && !SV_ServerHasClientMuted(talker))
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{
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SV_QueueVoicePacket(talker, otherPlayer, &voicePacket);
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}
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@ -213,15 +213,15 @@ namespace Components
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void Voice::SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg)
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{
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auto qport = Game::MSG_ReadShort(msg);
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const auto qport = Game::MSG_ReadShort(msg);
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auto* cl = Game::SV_FindClientByAddress(from, qport, 0);
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if (!cl || cl->state == Game::CS_ZOMBIE)
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if (!cl || cl->header.state == Game::CS_ZOMBIE)
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{
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return;
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}
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cl->lastPacketTime = *Game::svs_time;
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if (cl->state < Game::CS_ACTIVE)
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if (cl->header.state < Game::CS_ACTIVE)
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{
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SV_PreGameUserVoice(cl, msg);
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}
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@ -884,8 +884,8 @@ namespace Game
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{
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for (auto i = 0; i < *svs_clientCount; ++i)
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{
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if (svs_clients[i].state != CS_FREE
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&& svs_clients[i].netchan.remoteAddress.type == NA_BOT)
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if (svs_clients[i].header.state != CS_FREE
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&& svs_clients[i].header.netchan.remoteAddress.type == NA_BOT)
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{
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SV_GameDropClient(i, "GAME_GET_TO_COVER");
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}
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@ -235,7 +235,7 @@ namespace Game
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DVAR_TYPE_COUNT = 0xA,
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} dvar_type;
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typedef enum
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enum clientState_t
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{
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CS_FREE = 0x0,
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CS_ZOMBIE = 0x1,
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@ -243,7 +243,7 @@ namespace Game
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CS_CONNECTED = 0x3,
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CS_CLIENTLOADING = 0x4,
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CS_ACTIVE = 0x5,
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} clientState_t;
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};
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enum serverState_t
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{
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@ -6301,17 +6301,28 @@ namespace Game
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bool topFire;
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};
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struct clientHeader_t
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{
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int state;
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int sendAsActive;
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int deltaMessage;
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int rateDelayed;
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int hasAckedBaselineData;
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int hugeSnapshotSent;
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netchan_t netchan;
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float predictedOrigin[3];
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int predictedOriginServerTime;
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int migrationState;
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};
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static_assert(sizeof(clientHeader_t) == 1624);
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#pragma pack(push, 1)
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typedef struct client_s
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{
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clientState_t state; // 0
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int sendAsActive; // 4
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int deltaMessage; // 8
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char __pad1[12]; // 12
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netchan_t netchan; // 24
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char __pad2[20]; // 1604
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const char* delayDropReason; // 1624
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clientHeader_t header;
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const char* dropReason; // 1624
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char userinfo[1024]; // 1628
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char __pad3[132096]; // 2652
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int reliableSequence; // 134748
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