diff --git a/src/Game/Functions.cpp b/src/Game/Functions.cpp index 98bf9ce8..0a3f06e4 100644 --- a/src/Game/Functions.cpp +++ b/src/Game/Functions.cpp @@ -380,7 +380,6 @@ namespace Game Jump_ClearState_t Jump_ClearState = Jump_ClearState_t(0x04B3890); PM_playerTrace_t PM_playerTrace = PM_playerTrace_t(0x458980); PM_Trace_t PM_Trace = PM_Trace_t(0x441F60); - PM_GetEffectiveStance_t PM_GetEffectiveStance = PM_GetEffectiveStance_t(0x412540); XAssetHeader* DB_XAssetPool = reinterpret_cast(0x7998A8); diff --git a/src/Game/Functions.hpp b/src/Game/Functions.hpp index 11db1c96..ab425f4b 100644 --- a/src/Game/Functions.hpp +++ b/src/Game/Functions.hpp @@ -903,7 +903,7 @@ namespace Game typedef void(__cdecl * PM_Trace_t)(pmove_s*, trace_t*, const float*, const float*, const Bounds*, int, int); extern PM_Trace_t PM_Trace; - typedef EffectiveStance(__cdecl* PM_GetEffectiveStance_t)(const playerState_s* ps); + typedef EffectiveStance(__cdecl * PM_GetEffectiveStance_t)(const playerState_s* ps); extern PM_GetEffectiveStance_t PM_GetEffectiveStance; extern XAssetHeader* DB_XAssetPool;