Resolve conflict

This commit is contained in:
FutureRave 2022-02-27 13:43:18 +00:00
commit 27ca63bf65
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136 changed files with 137 additions and 136 deletions

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <StdInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <StdInclude.hpp>
#define IW4X_COMMAP_VERSION 0 #define IW4X_COMMAP_VERSION 0

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define STB_TRUETYPE_IMPLEMENTATION #define STB_TRUETYPE_IMPLEMENTATION
#include <stb_truetype.h> #include <stb_truetype.h>

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#include "STDInclude.hpp" #include <StdInclude.hpp>
#define IW4X_FX_VERSION 1 #define IW4X_FX_VERSION 1

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#include "StdInclude.hpp" #include <StdInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <StdInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <StdInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <StdInclude.hpp>
#define IW4X_IMG_VERSION "0" #define IW4X_IMG_VERSION "0"

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define IW4X_LIGHT_VERSION "0" #define IW4X_LIGHT_VERSION "0"

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define IW4X_GFXMAP_VERSION 1 #define IW4X_GFXMAP_VERSION 1

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define IW4X_MAT_VERSION "1" #define IW4X_MAT_VERSION "1"

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0" #define IW4X_TECHSET_VERSION "0"

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0" #define IW4X_TECHSET_VERSION "0"

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define IW4X_TECHSET_VERSION "0" #define IW4X_TECHSET_VERSION "0"

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#include "STDInclude.hpp" #include <StdInclude.hpp>
#define IW4X_TECHSET_VERSION "0" #define IW4X_TECHSET_VERSION "0"

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define IW4X_ANIM_VERSION 1 #define IW4X_ANIM_VERSION 1

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define IW4X_MODEL_VERSION 5 #define IW4X_MODEL_VERSION 5

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "StdInclude.hpp" #include <StdInclude.hpp>
#define IW4X_CLIPMAP_VERSION 2 #define IW4X_CLIPMAP_VERSION 2

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#include "STDInclude.hpp" #include <StdInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Assets namespace Assets
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#pragma once #pragma once
#include "Game/Functions.hpp" #include <Game/Functions.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#undef getch #undef getch
#undef ungetch #undef ungetch
#include <conio.h> #include <conio.h>

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
#define NEWS_MOTD_DEFAULT "Welcome to IW4x Multiplayer!" #define NEWS_MOTD_DEFAULT "Welcome to IW4x Multiplayer!"

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#pragma once #pragma once
#include "Game/Structs.hpp" #include <Game/Structs.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Components namespace Components
{ {

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#include "STDInclude.hpp" #include <STDInclude.hpp>
namespace Game namespace Game
{ {

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