From 272addfd4f8a71b376c816c9e33931b0e5349ef6 Mon Sep 17 00:00:00 2001 From: Joelrau Date: Tue, 1 Sep 2020 16:07:52 +0300 Subject: [PATCH] [Maps] Changed dvar 'r_specularCustomMaps' default value to false --- src/Components/Modules/Maps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Components/Modules/Maps.cpp b/src/Components/Modules/Maps.cpp index 7c18c8df..381d3e86 100644 --- a/src/Components/Modules/Maps.cpp +++ b/src/Components/Modules/Maps.cpp @@ -682,7 +682,7 @@ namespace Components Game::dvar_t* Maps::GetSpecularDvar() { Game::dvar_t*& r_specular = *reinterpret_cast(0x69F0D94); - static Game::dvar_t* r_specularCustomMaps = Game::Dvar_RegisterBool("r_specularCustomMaps", true, Game::DVAR_FLAG_SAVED, "Allows shaders to use phong specular lighting on custom maps"); + static Game::dvar_t* r_specularCustomMaps = Game::Dvar_RegisterBool("r_specularCustomMaps", false, Game::DVAR_FLAG_SAVED, "Allows shaders to use phong specular lighting on custom maps"); if (Maps::IsCustomMap()) {