[IclipMap_t] Fix interface, it should work now
This commit is contained in:
parent
9505d8cbe4
commit
24ce44ae52
@ -13,6 +13,12 @@ namespace Assets
|
||||
|
||||
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
if (asset->name)
|
||||
{
|
||||
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
|
||||
Utils::Stream::ClearPointer(&dest->name);
|
||||
}
|
||||
|
||||
if (asset->cPlanes)
|
||||
{
|
||||
AssertSize(Game::cplane_t, 20);
|
||||
@ -390,17 +396,17 @@ namespace Assets
|
||||
|
||||
if (m)
|
||||
{
|
||||
dynEntDest->xModel = builder->requireAsset(Game::XAssetType::ASSET_TYPE_XMODEL, m->name).model;
|
||||
dynEntDest[j].xModel = builder->requireAsset(Game::XAssetType::ASSET_TYPE_XMODEL, m->name).model;
|
||||
}
|
||||
|
||||
if (fx)
|
||||
{
|
||||
dynEntDest->destroyFx = builder->requireAsset(Game::XAssetType::ASSET_TYPE_FX, fx->name).fx;
|
||||
dynEntDest[j].destroyFx = builder->requireAsset(Game::XAssetType::ASSET_TYPE_FX, fx->name).fx;
|
||||
}
|
||||
|
||||
if (p)
|
||||
{
|
||||
dynEntDest->physPreset = builder->requireAsset(Game::XAssetType::ASSET_TYPE_PHYSPRESET, p->name).physPreset;
|
||||
dynEntDest[j].physPreset = builder->requireAsset(Game::XAssetType::ASSET_TYPE_PHYSPRESET, p->name).physPreset;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user