Steam proxy

This commit is contained in:
momo5502
2016-07-12 18:33:25 +02:00
parent 2ea490382b
commit 245cd533d1
19 changed files with 1544 additions and 1442 deletions

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@ -1,105 +1,97 @@
#include "STDInclude.hpp"
namespace Steam
{
unsigned int Utils::GetSecondsSinceAppActive()
{
return 0;
}
unsigned int Utils::GetSecondsSinceComputerActive()
{
return 0;
}
int Utils::GetConnectedUniverse()
{
return 1;
}
unsigned int Utils::GetServerRealTime()
{
return 0;
}
const char* Utils::GetIPCountry()
{
return "US";
}
bool Utils::GetImageSize(int iImage, unsigned int *pnWidth, unsigned int *pnHeight)
{
return false;
}
bool Utils::GetImageRGBA(int iImage, unsigned char *pubDest, int nDestBufferSize)
{
return false;
}
bool Utils::GetCSERIPPort(unsigned int *unIP, unsigned short *usPort)
{
return false;
}
unsigned char Utils::GetCurrentBatteryPower()
{
return 255;
}
unsigned int Utils::GetAppID()
{
return 10190;
}
void Utils::SetOverlayNotificationPosition(int eNotificationPosition)
{
if (Steam::Overlay)
{
FARPROC setPosition = GetProcAddress(Steam::Overlay, "SetNotificationPosition");
if (setPosition)
{
::Utils::Hook::Call<void(int)>(setPosition)(eNotificationPosition);
}
}
}
bool Utils::IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool *pbFailed)
{
return false;
}
int Utils::GetAPICallFailureReason(unsigned __int64 hSteamAPICall)
{
return -1;
}
bool Utils::GetAPICallResult(unsigned __int64 hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed)
{
return false;
}
void Utils::RunFrame()
{
}
unsigned int Utils::GetIPCCallCount()
{
return 0;
}
void Utils::SetWarningMessageHook(void(*pFunction)(int hpipe, const char *message))
{
}
bool Utils::IsOverlayEnabled()
{
return false;
}
bool Utils::BOverlayNeedsPresent()
{
return false;
}
}
#include "STDInclude.hpp"
namespace Steam
{
unsigned int Utils::GetSecondsSinceAppActive()
{
return 0;
}
unsigned int Utils::GetSecondsSinceComputerActive()
{
return 0;
}
int Utils::GetConnectedUniverse()
{
return 1;
}
unsigned int Utils::GetServerRealTime()
{
return 0;
}
const char* Utils::GetIPCountry()
{
return "US";
}
bool Utils::GetImageSize(int iImage, unsigned int *pnWidth, unsigned int *pnHeight)
{
return false;
}
bool Utils::GetImageRGBA(int iImage, unsigned char *pubDest, int nDestBufferSize)
{
return false;
}
bool Utils::GetCSERIPPort(unsigned int *unIP, unsigned short *usPort)
{
return false;
}
unsigned char Utils::GetCurrentBatteryPower()
{
return 255;
}
unsigned int Utils::GetAppID()
{
return 10190;
}
void Utils::SetOverlayNotificationPosition(int eNotificationPosition)
{
Proxy::SetOverlayNotificationPosition(eNotificationPosition);
}
bool Utils::IsAPICallCompleted(unsigned __int64 hSteamAPICall, bool *pbFailed)
{
return false;
}
int Utils::GetAPICallFailureReason(unsigned __int64 hSteamAPICall)
{
return -1;
}
bool Utils::GetAPICallResult(unsigned __int64 hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, bool *pbFailed)
{
return false;
}
void Utils::RunFrame()
{
}
unsigned int Utils::GetIPCCallCount()
{
return 0;
}
void Utils::SetWarningMessageHook(void(*pFunction)(int hpipe, const char *message))
{
}
bool Utils::IsOverlayEnabled()
{
return false;
}
bool Utils::BOverlayNeedsPresent()
{
return false;
}
}

88
src/Steam/Proxy.cpp Normal file
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@ -0,0 +1,88 @@
#include "STDInclude.hpp"
namespace Steam
{
HMODULE Proxy::Client = nullptr;
HMODULE Proxy::Overlay = nullptr;
bool Proxy::Inititalize()
{
std::string directoy = Proxy::GetSteamDirectory();
if (directoy.empty()) return false;
SetDllDirectoryA(Proxy::GetSteamDirectory().data());
Proxy::Client = LoadLibraryA(STEAMCLIENT_LIB);
Proxy::Overlay = LoadLibraryA(GAMEOVERLAY_LIB);
return (Proxy::Client && Proxy::Overlay);
}
void Proxy::Uninititalize()
{
if (Proxy::Client) FreeLibrary(Proxy::Client);
Proxy::Client = nullptr;
if (Proxy::Overlay) FreeLibrary(Proxy::Overlay);
Proxy::Overlay = nullptr;
}
std::string Proxy::GetSteamDirectory()
{
HKEY hRegKey;
char SteamPath[MAX_PATH];
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, STEAM_REGISTRY_PATH, 0, KEY_QUERY_VALUE, &hRegKey) == ERROR_SUCCESS)
{
DWORD dwLength = sizeof(SteamPath);
RegQueryValueExA(hRegKey, "InstallPath", NULL, NULL, reinterpret_cast<BYTE*>(SteamPath), &dwLength);
RegCloseKey(hRegKey);
return SteamPath;
}
return "";
}
void Proxy::SetOverlayNotificationPosition(uint32_t eNotificationPosition)
{
if (Proxy::Overlay)
{
FARPROC SetNotificationPositionFn = GetProcAddress(Proxy::Overlay, "SetNotificationPosition");
if (SetNotificationPositionFn)
{
::Utils::Hook::Call<void(uint32_t)>(SetNotificationPositionFn)(eNotificationPosition);
}
}
}
bool Proxy::IsOverlayEnabled()
{
if (Proxy::Overlay)
{
FARPROC IsOverlayEnabledFn = GetProcAddress(Proxy::Overlay, "IsOverlayEnabled");
if (IsOverlayEnabledFn)
{
return ::Utils::Hook::Call<bool()>(IsOverlayEnabledFn)();
}
}
return false;
}
bool Proxy::BOverlayNeedsPresent()
{
if (Proxy::Overlay)
{
FARPROC BOverlayNeedsPresentFn = GetProcAddress(Proxy::Overlay, "BOverlayNeedsPresent");
if (BOverlayNeedsPresentFn)
{
return ::Utils::Hook::Call<bool()>(BOverlayNeedsPresentFn)();
}
}
return false;
}
}

30
src/Steam/Proxy.hpp Normal file
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@ -0,0 +1,30 @@
#ifdef _WIN64
#define GAMEOVERLAY_LIB "gameoverlayrenderer64.dll"
#define STEAMCLIENT_LIB "steamclient64.dll"
#define STEAM_REGISTRY_PATH "Software\\Wow6432Node\\Valve\\Steam"
#else
#define GAMEOVERLAY_LIB "gameoverlayrenderer.dll"
#define STEAMCLIENT_LIB "steamclient.dll"
#define STEAM_REGISTRY_PATH "Software\\Valve\\Steam"
#endif
namespace Steam
{
class Proxy
{
public:
static bool Inititalize();
static void Uninititalize();
//Overlay related proxies
static void SetOverlayNotificationPosition(uint32_t eNotificationPosition);
static bool IsOverlayEnabled();
static bool BOverlayNeedsPresent();
private:
static HMODULE Client;
static HMODULE Overlay;
static std::string GetSteamDirectory();
};
}

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@ -2,8 +2,6 @@
namespace Steam
{
HMODULE Overlay = 0;
uint64_t Callbacks::CallID = 0;
std::map<uint64_t, bool> Callbacks::Calls;
std::map<uint64_t, Callbacks::Base*> Callbacks::ResultHandlers;
@ -71,22 +69,9 @@ namespace Steam
{
bool SteamAPI_Init()
{
Overlay = GetModuleHandleA("gameoverlayrenderer.dll");
if (!Overlay)
if (!Proxy::Inititalize())
{
HKEY hRegKey;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &hRegKey) == ERROR_SUCCESS)
{
char steamPath[MAX_PATH] = { 0 };
DWORD dwLength = sizeof(steamPath);
RegQueryValueExA(hRegKey, "InstallPath", NULL, NULL, reinterpret_cast<BYTE*>(steamPath), &dwLength);
RegCloseKey(hRegKey);
SetDllDirectoryA(steamPath);
Overlay = LoadLibraryA(::Utils::String::VA("%s\\%s", steamPath, "gameoverlayrenderer.dll"));
}
OutputDebugStringA("Steamproxy not initialized properly");
}
return true;
@ -109,6 +94,7 @@ namespace Steam
void SteamAPI_Shutdown()
{
Proxy::Uninititalize();
}
void SteamAPI_UnregisterCallResult()

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@ -1,93 +1,93 @@
#pragma once
#define STEAM_EXPORT extern "C" __declspec(dllexport)
typedef union
{
struct
{
unsigned int AccountID : 32;
unsigned int AccountInstance : 20;
unsigned int AccountType : 4;
int Universe : 8;
};
unsigned long long Bits;
} SteamID;
#include "Interfaces\SteamUser.hpp"
#include "Interfaces\SteamUtils.hpp"
#include "Interfaces\SteamFriends.hpp"
#include "Interfaces\SteamGameServer.hpp"
#include "Interfaces\SteamNetworking.hpp"
#include "Interfaces\SteamMatchmaking.hpp"
#include "Interfaces\SteamRemoteStorage.hpp"
#include "Interfaces\SteamMasterServerUpdater.hpp"
namespace Steam
{
class Callbacks
{
public:
class Base
{
public:
Base() : Flags(0), Callback(0) {};
virtual void Run(void *pvParam) = 0;
virtual void Run(void *pvParam, bool bIOFailure, uint64_t hSteamAPICall) = 0;
virtual int GetCallbackSizeBytes() = 0;
int GetICallback() { return Callback; }
void SetICallback(int iCallback) { Callback = iCallback; }
protected:
unsigned char Flags;
int Callback;
};
struct Result
{
void* data;
int size;
int type;
uint64_t call;
};
static uint64_t RegisterCall();
static void RegisterCallback(Base* handler, int callback);
static void RegisterCallResult(uint64_t call, Base* result);
static void ReturnCall(void* data, int size, int type, uint64_t call);
static void RunCallbacks();
private:
static uint64_t CallID;
static std::map<uint64_t, bool> Calls;
static std::map<uint64_t, Base*> ResultHandlers;
static std::vector<Result> Results;
static std::vector<Base*> CallbackList;
};
STEAM_EXPORT bool SteamAPI_Init();
STEAM_EXPORT void SteamAPI_RegisterCallResult(Callbacks::Base* result, uint64_t call);
STEAM_EXPORT void SteamAPI_RegisterCallback(Callbacks::Base* handler, int callback);
STEAM_EXPORT void SteamAPI_RunCallbacks();
STEAM_EXPORT void SteamAPI_Shutdown();
STEAM_EXPORT void SteamAPI_UnregisterCallResult();
STEAM_EXPORT void SteamAPI_UnregisterCallback();
STEAM_EXPORT bool SteamGameServer_Init();
STEAM_EXPORT void SteamGameServer_RunCallbacks();
STEAM_EXPORT void SteamGameServer_Shutdown();
STEAM_EXPORT Steam::Friends* SteamFriends();
STEAM_EXPORT Steam::Matchmaking* SteamMatchmaking();
STEAM_EXPORT Steam::GameServer* SteamGameServer();
STEAM_EXPORT Steam::MasterServerUpdater* SteamMasterServerUpdater();
STEAM_EXPORT Steam::Networking* SteamNetworking();
STEAM_EXPORT Steam::RemoteStorage* SteamRemoteStorage();
STEAM_EXPORT Steam::User* SteamUser();
STEAM_EXPORT Steam::Utils* SteamUtils();
extern HMODULE Overlay;
}
#pragma once
#define STEAM_EXPORT extern "C" __declspec(dllexport)
typedef union
{
struct
{
unsigned int AccountID : 32;
unsigned int AccountInstance : 20;
unsigned int AccountType : 4;
int Universe : 8;
};
unsigned long long Bits;
} SteamID;
#include "Interfaces\SteamUser.hpp"
#include "Interfaces\SteamUtils.hpp"
#include "Interfaces\SteamFriends.hpp"
#include "Interfaces\SteamGameServer.hpp"
#include "Interfaces\SteamNetworking.hpp"
#include "Interfaces\SteamMatchmaking.hpp"
#include "Interfaces\SteamRemoteStorage.hpp"
#include "Interfaces\SteamMasterServerUpdater.hpp"
#include "Proxy.hpp"
namespace Steam
{
class Callbacks
{
public:
class Base
{
public:
Base() : Flags(0), Callback(0) {};
virtual void Run(void *pvParam) = 0;
virtual void Run(void *pvParam, bool bIOFailure, uint64_t hSteamAPICall) = 0;
virtual int GetCallbackSizeBytes() = 0;
int GetICallback() { return Callback; }
void SetICallback(int iCallback) { Callback = iCallback; }
protected:
unsigned char Flags;
int Callback;
};
struct Result
{
void* data;
int size;
int type;
uint64_t call;
};
static uint64_t RegisterCall();
static void RegisterCallback(Base* handler, int callback);
static void RegisterCallResult(uint64_t call, Base* result);
static void ReturnCall(void* data, int size, int type, uint64_t call);
static void RunCallbacks();
private:
static uint64_t CallID;
static std::map<uint64_t, bool> Calls;
static std::map<uint64_t, Base*> ResultHandlers;
static std::vector<Result> Results;
static std::vector<Base*> CallbackList;
};
STEAM_EXPORT bool SteamAPI_Init();
STEAM_EXPORT void SteamAPI_RegisterCallResult(Callbacks::Base* result, uint64_t call);
STEAM_EXPORT void SteamAPI_RegisterCallback(Callbacks::Base* handler, int callback);
STEAM_EXPORT void SteamAPI_RunCallbacks();
STEAM_EXPORT void SteamAPI_Shutdown();
STEAM_EXPORT void SteamAPI_UnregisterCallResult();
STEAM_EXPORT void SteamAPI_UnregisterCallback();
STEAM_EXPORT bool SteamGameServer_Init();
STEAM_EXPORT void SteamGameServer_RunCallbacks();
STEAM_EXPORT void SteamGameServer_Shutdown();
STEAM_EXPORT Steam::Friends* SteamFriends();
STEAM_EXPORT Steam::Matchmaking* SteamMatchmaking();
STEAM_EXPORT Steam::GameServer* SteamGameServer();
STEAM_EXPORT Steam::MasterServerUpdater* SteamMasterServerUpdater();
STEAM_EXPORT Steam::Networking* SteamNetworking();
STEAM_EXPORT Steam::RemoteStorage* SteamRemoteStorage();
STEAM_EXPORT Steam::User* SteamUser();
STEAM_EXPORT Steam::Utils* SteamUtils();
}