Group dvars to draw triggers/trees

This commit is contained in:
rackover 2021-04-05 16:25:07 +02:00
parent 529e44ac51
commit 22d63bf3b6

View File

@ -946,11 +946,6 @@ namespace Components
}
});
Dvar::OnInit([]
{
Dvar::Register<bool>("r_drawAabbTrees", false, Game::DVAR_FLAG_USERCREATED, "Draw aabb trees");
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawAabbTrees").get<bool>()) return;
@ -977,6 +972,8 @@ namespace Components
{
Dvar::Register<bool>("r_drawSceneModelBoundingBoxes", false, Game::DVAR_FLAG_CHEAT, "Draw scene model bounding boxes");
Dvar::Register<bool>("r_drawSceneModelCollisions", false, Game::DVAR_FLAG_CHEAT, "Draw scene model collisions");
Dvar::Register<bool>("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
Dvar::Register<bool>("r_drawAabbTrees", false, Game::DVAR_FLAG_USERCREATED, "Draw aabb trees");
});
Scheduler::OnFrame([]()
@ -1048,12 +1045,6 @@ namespace Components
}
});
Dvar::OnInit([]
{
Dvar::Register<bool>("r_drawTriggers", false, Game::DVAR_FLAG_CHEAT, "Draw triggers");
});
Scheduler::OnFrame([]()
{
if (!Game::CL_IsCgameInitialized() || !Dvar::Var("r_drawTriggers").get<bool>()) return;