[Friends] First working version of the friend system
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@ -6,6 +6,59 @@ namespace Components
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std::recursive_mutex Friends::Mutex;
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std::vector<Friends::Friend> Friends::FriendsList;
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void Friends::SortIndividualList(std::vector<Friends::Friend>* list)
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{
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qsort(list->data(), list->size(), sizeof(Friends::Friend), [](const void* first, const void* second)
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{
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const Friends::Friend* friend1 = static_cast<const Friends::Friend*>(first);
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const Friends::Friend* friend2 = static_cast<const Friends::Friend*>(second);
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std::string name1 = Utils::String::ToLower(Colors::Strip(friend1->name));
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std::string name2 = Utils::String::ToLower(Colors::Strip(friend2->name));
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return name1.compare(name2);
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});
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}
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void Friends::SortList()
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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std::vector<Friends::Friend> playingList;
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std::vector<Friends::Friend> onlineList;
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std::vector<Friends::Friend> offlineList;
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// Split up the list
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for(auto entry : Friends::FriendsList)
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{
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if(entry.online)
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{
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if(entry.server.getType() == Game::NA_BAD)
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{
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onlineList.push_back(entry);
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}
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else
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{
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playingList.push_back(entry);
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}
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}
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else
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{
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offlineList.push_back(entry);
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}
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}
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Friends::SortIndividualList(&playingList);
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Friends::SortIndividualList(&onlineList);
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Friends::SortIndividualList(&offlineList);
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Friends::FriendsList.clear();
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Utils::Merge(&Friends::FriendsList, playingList);
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Utils::Merge(&Friends::FriendsList, onlineList);
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Utils::Merge(&Friends::FriendsList, offlineList);
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}
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void Friends::UpdateUserInfo(SteamID user)
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{
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Proto::IPC::Function function;
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@ -30,6 +83,42 @@ namespace Components
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IPCHandler::SendWorker("friends", function.SerializeAsString());
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}
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void Friends::UpdateHostname(Network::Address server, std::string hostname)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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for(auto& entry : Friends::FriendsList)
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{
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if(entry.server == server)
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{
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entry.serverName = hostname;
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}
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}
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}
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void Friends::SetServer()
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{
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Proto::IPC::Function function;
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function.set_name("setPresence");
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*function.add_params() = "iw4x_server";
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*function.add_params() = Network::Address(*Game::connectedHost).getString();//reinterpret_cast<char*>(0x7ED3F8);
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IPCHandler::SendWorker("friends", function.SerializeAsString());
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Friends::UpdateState();
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}
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void Friends::ClearServer()
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{
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Proto::IPC::Function function;
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function.set_name("setPresence");
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*function.add_params() = "iw4x_server";
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IPCHandler::SendWorker("friends", function.SerializeAsString());
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Friends::UpdateState();
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}
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void Friends::UpdateRank()
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{
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static Utils::Value<int> levelVal;
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@ -64,7 +153,6 @@ namespace Components
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unsigned int Friends::GetFriendCount()
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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return Friends::FriendsList.size();
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}
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@ -107,7 +195,27 @@ namespace Components
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return Utils::String::VA("%s", user.name.data());
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case 2:
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return "Trickshot Isnipe server";
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{
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if(user.online && user.server.getType() != Game::NA_BAD)
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{
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if(user.serverName.empty())
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{
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return Utils::String::VA("Playing on %s", user.server.getCString());
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}
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else
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{
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return Utils::String::VA("Playing on %s", user.serverName.data());
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}
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}
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else if(user.online)
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{
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return "Online";
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}
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else
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{
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return "Offline";
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}
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}
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default:
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break;
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@ -144,7 +252,7 @@ namespace Components
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}
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}
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void Friends::PresenceResponse(std::vector<std::string> params)
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void Friends::ParsePresence(std::vector<std::string> params, bool sort)
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{
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if (params.size() >= 3)
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{
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@ -162,15 +270,26 @@ namespace Components
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if (entry == Friends::FriendsList.end()) return;
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if (key == "iw4x_status")
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if (key == "iw4x_name")
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{
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entry->statusName = value;
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entry->playerName = value;
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}
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else if (key == "iw4x_server")
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{
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entry->server = value;
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Network::Address oldAddress = entry->server;
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if (entry->server.getType() != Game::NA_BAD)
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if (value.empty())
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{
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entry->server.setType(Game::NA_BAD);
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entry->serverName.clear();
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}
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else if (entry->server != value)
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{
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entry->server = value;
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entry->serverName.clear();
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}
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if (entry->server.getType() != Game::NA_BAD && entry->server != oldAddress)
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{
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Node::AddNode(entry->server);
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Network::SendCommand(entry->server, "getinfo", Utils::Cryptography::Rand::GenerateChallenge());
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@ -186,9 +305,16 @@ namespace Components
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entry->prestige = (data >> 24) & 0xFF;
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}
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}
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if (sort) Friends::SortList();
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}
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}
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void Friends::PresenceResponse(std::vector<std::string> params)
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{
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Friends::ParsePresence(params, true);
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}
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void Friends::InfoResponse(std::vector<std::string> params)
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{
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if (params.size() >= 1)
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@ -221,9 +347,11 @@ namespace Components
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}
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else
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{
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Friends::PresenceResponse({ Utils::String::VA("%llx", id.Bits), key, value });
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Friends::ParsePresence({ Utils::String::VA("%llx", id.Bits), key, value }, false);
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}
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}
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Friends::SortList();
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}
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}
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@ -244,6 +372,7 @@ namespace Components
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entry.online = false;
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entry.prestige = 0;
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entry.experience = 0;
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entry.server.setType(Game::NA_BAD);
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auto oldEntry = std::find_if(oldFriends.begin(), oldFriends.end(), [id](Friends::Friend entry)
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{
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@ -263,10 +392,27 @@ namespace Components
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}
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}
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__declspec(naked) void Friends::DisconnectStub()
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{
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__asm
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{
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pushad
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call Friends::ClearServer
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popad
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push 467CC0h
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retn
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}
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}
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Friends::Friends()
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{
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Friends::UpdateFriends();
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// Update state when connecting/disconnecting
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Utils::Hook(0x403582, Friends::DisconnectStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4CD023, Friends::SetServer, HOOK_JUMP).install()->quick();
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auto fInterface = IPCHandler::NewInterface("steamCallbacks");
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// Callback to update user information
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@ -298,6 +444,23 @@ namespace Components
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Friends::UpdateFriends();
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});
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UIScript::Add("JoinFriend", [](UIScript::Token)
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{
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std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
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if (Friends::CurrentFriend >= Friends::FriendsList.size()) return;
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auto& user = Friends::FriendsList[Friends::CurrentFriend];
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if(user.online && user.server.getType() != Game::NA_BAD)
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{
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Party::Connect(user.server);
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}
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else
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{
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Command::Execute("snd_playLocal exit_prestige", false);
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}
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});
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QuickPatch::OnFrame([]()
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{
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if(*reinterpret_cast<bool*>(0x1AD5690)) // LiveStorage_DoWeHaveStats
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@ -14,6 +14,7 @@ namespace Components
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static void UpdateFriends();
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static void UpdateRank();
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static void UpdateHostname(Network::Address server, std::string hostname);
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private:
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#pragma pack(push, 4)
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@ -35,8 +36,9 @@ namespace Components
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public:
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SteamID userId;
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std::string name;
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std::string playerName;
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Network::Address server;
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std::string statusName;
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std::string serverName;
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bool online;
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int experience;
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int prestige;
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@ -46,13 +48,22 @@ namespace Components
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static std::recursive_mutex Mutex;
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static std::vector<Friend> FriendsList;
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static void DisconnectStub();
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static void ClearServer();
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static void SetServer();
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static void UpdateUserInfo(SteamID user);
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static void UpdateState();
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static void SortList();
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static void SortIndividualList(std::vector<Friend>* list);
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static unsigned int GetFriendCount();
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static const char* GetFriendText(unsigned int index, int column);
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static void SelectFriend(unsigned int index);
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static void ParsePresence(std::vector<std::string> params, bool sort);
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static void FriendsResponse(std::vector<std::string> params);
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static void NameResponse(std::vector<std::string> params);
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static void PresenceResponse(std::vector<std::string> params);
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@ -451,6 +451,7 @@ namespace Components
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}
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ServerList::Insert(address, info);
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Friends::UpdateHostname(address, info.get("hostname"));
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});
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}
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@ -76,9 +76,9 @@ namespace Handlers
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void Friends::setPresence(Worker::Endpoint /*endpoint*/, std::vector<std::string> params)
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{
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if (params.size() >= 2 && Steam::Proxy::SteamFriends)
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if (params.size() >= 1 && Steam::Proxy::SteamFriends)
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{
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Steam::Proxy::SteamFriends->SetRichPresence(params[0].data(), params[1].data());
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Steam::Proxy::SteamFriends->SetRichPresence(params[0].data(), (params.size() >= 2 ? params[1].data() : nullptr));
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}
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}
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@ -141,14 +141,6 @@ namespace Handlers
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{
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*response.add_params() = Utils::String::VA("%d", Steam::Proxy::SteamFriends->GetFriendPersonaState(id));
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}
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/*else if (key == "iw4x_rank") // This is just a test
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{
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int experience = Utils::Cryptography::Rand::GenerateInt() % (2516000 + 1);
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int prestige = Utils::Cryptography::Rand::GenerateInt() % (10 + 1);
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int data = (experience & 0xFFFFFF) | ((prestige & 0xFF) << 24);
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*response.add_params() = std::string(reinterpret_cast<char*>(&data), 4);
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}*/
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else
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{
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*response.add_params() = Steam::Proxy::SteamFriends->GetFriendRichPresence(id, key.data());
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@ -180,7 +172,7 @@ namespace Handlers
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{
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if(Steam::Proxy::SteamFriends)
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{
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Steam::Proxy::SteamFriends->ClearRichPresence();
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Steam::Proxy::SteamFriends->SetRichPresence("iw4x_server", nullptr);
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}
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if(Steam::Proxy::SteamLegacyFriends)
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