[Dedicated] Add 'unused' dedicated server code cause it's actually used
Removing it breaks the ZoneBuilder @TheApadayo!
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@ -297,7 +297,7 @@ namespace Components
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Dvar::Register<bool>("sv_dontrotate", false, Game::dvar_flag::DVAR_FLAG_CHEAT, "");
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Dvar::Register<bool>("com_logFilter", true, Game::dvar_flag::DVAR_FLAG_LATCHED, "Removes ~95% of unneeded lines from the log");
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if (Dedicated::IsEnabled())
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
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{
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// Make sure all callbacks are handled
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Scheduler::OnFrame(Steam::SteamAPI_RunCallbacks);
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@ -379,6 +379,8 @@ namespace Components
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Utils::Hook(0x62737D, Dedicated::TimeWrapStub, HOOK_CALL).install()->quick();
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//Utils::Hook::Set<DWORD>(0x62735C, 50'000); // Time wrap after 50 seconds (for testing - i don't want to wait 3 weeks)
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if (!ZoneBuilder::IsEnabled())
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{
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// Post initialization point
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Utils::Hook(0x60BFBF, Dedicated::PostInitializationStub, HOOK_JUMP).install()->quick();
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@ -498,6 +500,7 @@ namespace Components
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});
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});
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}
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}
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else
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{
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for(int i = 0; i < ARRAYSIZE(Dedicated::PlayerGuids); ++i)
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