[XModel] Adapt structure

This commit is contained in:
momo5502
2016-12-20 18:15:28 +01:00
parent 8ec4369ba3
commit 1c82e29871
4 changed files with 16 additions and 16 deletions

View File

@ -1472,8 +1472,8 @@ namespace Game
unsigned short numVertices; // +2
unsigned short numPrimitives; // +4
unsigned char streamHandle; // something to do with buffers, +6
char pad2; // +7
int pad3; // +8
unsigned __int16 baseTriIndex;
unsigned __int16 baseVertIndex;
Face* indexBuffer; // +12
short blendNum1; // +16
short blendNum2; // +18
@ -1483,10 +1483,8 @@ namespace Game
GfxPackedVertex* vertexBuffer; // +28
int numCT; // +32
XRigidVertList* ct; // +36
short something;
unsigned short flags;
int something2;
char pad5[16]; // +40
int partBits[4];
char pad5[8]; // +40
// pad5 matches XModelSurfaces pad
// total size, 64
};
@ -1496,7 +1494,8 @@ namespace Game
const char* name;
XSurface* surfaces;
int numSurfaces;
char pad[24];
int partBits[4];
char pad[8];
};
struct XModelLodInfo