Color dvar
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@ -4,8 +4,8 @@ namespace Components
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{
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Dvar::Var Colors::NewColors;
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Dvar::Var Colors::ColorBlind;
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Game::dvar_t* Colors::ColorAlly;
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Game::dvar_t* Colors::ColorEnemy;
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Game::dvar_t* Colors::ColorAllyColorBlind;
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Game::dvar_t* Colors::ColorEnemyColorBlind;
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std::vector<DWORD> Colors::ColorTable;
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@ -227,25 +227,23 @@ namespace Components
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{
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if (Colors::ColorBlind.get<bool>())
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{
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auto str = std::string(name);
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if (!str.compare("g_TeamColor_EnemyTeam"))
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const auto str = std::string(name);
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if (str == "g_TeamColor_EnemyTeam")
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{
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// A dark red
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auto* colorblindEnemy = Colors::ColorEnemy->current.color;
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*expandedColor = (float)(unsigned __int8)colorblindEnemy[0] / 255.0f;
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expandedColor[1] = (float)(unsigned __int8)colorblindEnemy[1] / 255.0f;
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expandedColor[2] = (float)(unsigned __int8)colorblindEnemy[2] / 255.0f;
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expandedColor[3] = (float)(unsigned __int8)colorblindEnemy[3] / 255.0f;
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auto* colorblindEnemy = Colors::ColorEnemyColorBlind->current.color;
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expandedColor[0] = static_cast<float>(colorblindEnemy[0]) / 255.0f;
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expandedColor[1] = static_cast<float>(colorblindEnemy[1]) / 255.0f;
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expandedColor[2] = static_cast<float>(colorblindEnemy[2]) / 255.0f;
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expandedColor[3] = static_cast<float>(colorblindEnemy[3]) / 255.0f;
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return false;
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}
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else if (!str.compare("g_TeamColor_MyTeam"))
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else if (str == "g_TeamColor_MyTeam")
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{
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// A bright yellow
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auto* colorblindAlly = Colors::ColorAlly->current.color;
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*expandedColor = (float)(unsigned __int8)colorblindAlly[0] / 255.0f;
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expandedColor[1] = (float)(unsigned __int8)colorblindAlly[1] / 255.0f;
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expandedColor[2] = (float)(unsigned __int8)colorblindAlly[2] / 255.0f;
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expandedColor[3] = (float)(unsigned __int8)colorblindAlly[3] / 255.0f;
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auto* colorblindAlly = Colors::ColorAllyColorBlind->current.color;
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expandedColor[0] = static_cast<float>(colorblindAlly[0]) / 255.0f;
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expandedColor[1] = static_cast<float>(colorblindAlly[1]) / 255.0f;
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expandedColor[2] = static_cast<float>(colorblindAlly[2]) / 255.0f;
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expandedColor[3] = static_cast<float>(colorblindAlly[3]) / 255.0f;
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return false;
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}
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}
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@ -279,8 +277,10 @@ namespace Components
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{
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// Add a colorblind mode for team colors
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Colors::ColorBlind = Dvar::Register<bool>("r_colorBlindTeams", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Use color-blindness-friendly colors for ingame team names");
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Colors::ColorEnemy = Game::Dvar_RegisterColor("g_ColorBlind_EnemyTeam", 0.659f, 0.088f, 0.145f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Enemy team color for colorblind mode");
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Colors::ColorAlly = Game::Dvar_RegisterColor("g_ColorBlind_MyTeam", 1, 0.859f, 0.125f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Ally team color for colorblind mode");
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// A dark red
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Colors::ColorEnemyColorBlind = Game::Dvar_RegisterColor("g_ColorBlind_EnemyTeam", 0.659f, 0.088f, 0.145f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Enemy team color for colorblind mode");
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// A bright yellow
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Colors::ColorAllyColorBlind = Game::Dvar_RegisterColor("g_ColorBlind_MyTeam", 1, 0.859f, 0.125f, 1, Game::dvar_flag::DVAR_FLAG_SAVED, "Ally team color for colorblind mode");
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Utils::Hook(0x406530, Colors::GetUnpackedColorByNameStub, HOOK_JUMP).install()->quick();
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// Disable SV_UpdateUserinfo_f, to block changing the name ingame
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@ -23,8 +23,8 @@ namespace Components
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static Dvar::Var NewColors;
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static Dvar::Var ColorBlind;
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static Game::dvar_t* ColorAlly;
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static Game::dvar_t* ColorEnemy;
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static Game::dvar_t* ColorAllyColorBlind;
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static Game::dvar_t* ColorEnemyColorBlind;
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static DWORD HsvToRgb(HsvColor hsv);
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@ -2347,7 +2347,7 @@ namespace Game
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float value;
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float vector[4];
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const char *string;
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char color[4];
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unsigned char color[4];
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};
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struct $BFBB53559BEAC4289F32B924847E59CB
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