[Node] Use Main pipeline
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@ -283,10 +283,10 @@ namespace Components
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bool Network::HandleCommand(Game::netadr_t* address, const char* command, const Game::msg_t* message)
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{
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const auto cmd_string = Utils::String::ToLower(command);
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const auto handler = Network::Callbacks.find(cmd_string);
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const auto command_ = Utils::String::ToLower(command);
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const auto handler = Network::Callbacks.find(command_);
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const auto offset = cmd_string.size() + 5;
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const auto offset = command_.size() + 5;
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if (static_cast<std::size_t>(message->cursize) < offset || handler == Network::Callbacks.end())
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{
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return false;
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@ -21,7 +21,7 @@ namespace Components
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return true;
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}
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}
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else if(this->lastResponse->elapsed(NODE_HALFLIFE * 2) && this->lastRequest.has_value() && this->lastRequest->after(*this->lastResponse))
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else if (this->lastResponse->elapsed(NODE_HALFLIFE * 2) && this->lastRequest.has_value() && this->lastRequest->after(*this->lastResponse))
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{
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return true;
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}
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@ -208,7 +208,7 @@ namespace Components
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i = Node::Nodes.erase(i);
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continue;
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}
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else if (sentRequests < queryLimit.get<int>() && i->requiresRequest())
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if (sentRequests < queryLimit.get<int>() && i->requiresRequest())
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{
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++sentRequests;
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i->sendRequest();
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@ -326,7 +326,7 @@ namespace Components
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Logger::Debug("Sending {} nodeListResponse length to {}\n", nodeListData.length(), address.getCString());
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#endif
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Session::Send(address, "nodeListResponse", nodeListData);
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}, Scheduler::Pipeline::SERVER, NODE_SEND_RATE * i++);
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}, Scheduler::Pipeline::MAIN, NODE_SEND_RATE * i++);
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}
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}
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@ -346,10 +346,10 @@ namespace Components
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Node::StoreNodes(false);
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}, Scheduler::Pipeline::ASYNC);
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Scheduler::Loop(Node::RunFrame, Scheduler::Pipeline::SERVER);
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Scheduler::Loop(Node::RunFrame, Scheduler::Pipeline::MAIN);
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Session::Handle("nodeListResponse", Node::HandleResponse);
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Session::Handle("nodeListRequest", [](const Network::Address& address, const std::string&)
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Session::Handle("nodeListRequest", [](const Network::Address& address, [[maybe_unused]] const std::string& data)
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{
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Node::SendList(address);
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});
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@ -27,11 +27,11 @@ namespace Components
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{
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return &ServerList::OnlineList;
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}
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else if (ServerList::IsOfflineList())
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if (ServerList::IsOfflineList())
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{
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return &ServerList::OfflineList;
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}
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else if (ServerList::IsFavouriteList())
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if (ServerList::IsFavouriteList())
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{
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return &ServerList::FavouriteList;
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}
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@ -289,6 +289,7 @@ namespace Components
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{
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Logger::Print("Could not resolve address for {}:{}", masterServerName, masterPort);
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Toast::Show("cardicon_headshot", "^1Error", Utils::String::VA("Could not resolve address for %s:%u", masterServerName, masterPort), 5000);
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useMasterServer = false;
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return;
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}
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@ -828,8 +829,8 @@ namespace Components
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// Set default masterServerName + port and save it
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Utils::Hook::Set<const char*>(0x60AD92, "master.xlabs.dev");
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Utils::Hook::Set<BYTE>(0x60AD90, Game::dvar_flag::DVAR_ARCHIVE); // masterServerName
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Utils::Hook::Set<BYTE>(0x60ADC6, Game::dvar_flag::DVAR_ARCHIVE); // masterPort
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Utils::Hook::Set<BYTE>(0x60AD90, Game::dvar_flag::DVAR_NONE); // masterServerName
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Utils::Hook::Set<BYTE>(0x60ADC6, Game::dvar_flag::DVAR_NONE); // masterPort
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// Add server list feeder
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UIFeeder::Add(2.0f, ServerList::GetServerCount, ServerList::GetServerText, ServerList::SelectServer);
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@ -37,7 +37,7 @@ namespace Components
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{
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Network::SendCommand(delayData->target, delayData->command, delayData->data);
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delete delayData;
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}, Scheduler::Pipeline::SERVER, 500ms + std::chrono::milliseconds(std::rand() % 200));
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}, Scheduler::Pipeline::MAIN, 500ms + std::chrono::milliseconds(std::rand() % 200));
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#else
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std::lock_guard _(Session::Mutex);
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