Change dvar description, static_assert size, style fix
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2d79f10b37
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@ -92,7 +92,7 @@ namespace Components
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// Don't use raw input for menu?
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// Because it needs to call the ScreenToClient
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static tagPOINT curPos;
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tagPOINT curPos;
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GetCursorPos(&curPos);
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Game::s_wmv->oldPos = curPos;
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ScreenToClient(Game::g_wv->hWnd, &curPos);
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@ -108,9 +108,7 @@ namespace Components
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void RawMouse::IN_RawMouse_Init()
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{
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static auto init = false;
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if (Game::g_wv->hWnd && !init && RawMouse::M_RawInput.get<bool>())
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if (Game::g_wv->hWnd && RawMouse::M_RawInput.get<bool>())
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{
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#ifdef DEBUG
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Logger::Print("Raw Mouse Init.\n");
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@ -123,8 +121,6 @@ namespace Components
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Rid[0].hwndTarget = Game::g_wv->hWnd;
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RegisterRawInputDevices(Rid, ARRAYSIZE(Rid), sizeof(Rid[0]));
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init = true;
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}
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}
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@ -157,7 +153,7 @@ namespace Components
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Dvar::OnInit([]()
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{
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RawMouse::M_RawInput = Dvar::Register<bool>("m_rawinput", true, Game::dvar_flag::DVAR_ARCHIVE, "Use raw mouse input, use in_restart to take effect if not enabled.");
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RawMouse::M_RawInput = Dvar::Register<bool>("m_rawinput", true, Game::dvar_flag::DVAR_ARCHIVE, "Use raw mouse input, Improves accuracy & has better support for higher polling rates. Use in_restart to take effect if not enabled.");
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});
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Window::OnWndMessage(WM_INPUT, RawMouse::OnRawInput);
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@ -157,7 +157,7 @@ namespace Components
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void Window::EnableDpiAwareness()
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{
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const Utils::Library user32{ "user32.dll" };
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const Utils::Library user32{"user32.dll"};
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user32.invokePascal<void>("SetProcessDpiAwarenessContext", DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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}
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@ -7486,6 +7486,8 @@ namespace Game
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unsigned int sysMsgTime;
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};
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static_assert(sizeof(WinVars_t) == 0x24);
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struct WinMouseVars_t
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{
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int oldButtonState;
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@ -7494,6 +7496,7 @@ namespace Game
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bool mouseInitialized;
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};
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static_assert(sizeof(WinMouseVars_t) == 0x10);
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#pragma endregion
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