Add Module
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@ -299,7 +299,7 @@ namespace Components
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// Uncheat ui_debugMode
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// Uncheat ui_debugMode
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Utils::Hook::Xor<BYTE>(0x6312DE, Game::dvar_flag::DVAR_FLAG_CHEAT);
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Utils::Hook::Xor<BYTE>(0x6312DE, Game::dvar_flag::DVAR_FLAG_CHEAT);
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// Remove unknown flag (to prevent unknown behaviour)
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// Remove unknown flag (prevent unknown behaviour)
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Utils::Hook::Xor<BYTE>(0x448B42, Game::dvar_flag::DVAR_FLAG_UNKNOWN80);
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Utils::Hook::Xor<BYTE>(0x448B42, Game::dvar_flag::DVAR_FLAG_UNKNOWN80);
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// Hook dvar 'name' registration
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// Hook dvar 'name' registration
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151
src/Components/Modules/Movement.cpp
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151
src/Components/Modules/Movement.cpp
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@ -0,0 +1,151 @@
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#include "STDInclude.hpp"
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namespace Components
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{
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Dvar::Var Movement::PlayerDuckedSpeedScale;
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Dvar::Var Movement::PlayerLastStandCrawlSpeedScale;
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Dvar::Var Movement::PlayerProneSpeedScale;
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int Movement::PMGetEffectiveStance(Game::playerState_s* ps)
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{
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auto heightTarget = ps->viewHeightTarget;
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if (heightTarget == 0x16)
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return Game::PM_EFF_STANCE_LASTSTANDCRAWL;
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if (heightTarget == 0x28)
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return Game::PM_EFF_STANCE_DUCKED;
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if (heightTarget == 0xB)
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return Game::PM_EFF_STANCE_PRONE;
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return Game::PM_EFF_STANCE_DEFAULT;
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}
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float Movement::PMCmdScaleForStance(Game::pmove_s* move)
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{
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auto* playerState = move->ps;
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float scale;
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if (playerState->viewHeightLerpTime != 0 && playerState->viewHeightLerpTarget == 0xB)
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{
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scale = move->cmd.serverTime - playerState->viewHeightLerpTime / 400.0f;
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if (0.0f <= scale)
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{
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auto flags = 0;
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if (scale < 1.0f)
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{
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flags |= 1 << 8;
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}
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if (scale == 1.0f)
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{
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flags |= 1 << 14;
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}
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if (flags == 0)
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{
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scale = 1.0f;
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return scale * 0.15f + (1.0f - scale) * 0.65f;
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}
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if (scale != 0.0f)
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{
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return scale * 0.15f + (1.0f - scale) * 0.65f;
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}
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}
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}
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if ((playerState->viewHeightLerpTime != 0 && playerState->viewHeightLerpTarget == 0x28) &&
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playerState->viewHeightLerpDown == 0)
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{
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scale = 400.0f / move->cmd.serverTime - playerState->viewHeightLerpTime;
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if (0.0f <= scale)
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{
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auto flags = 0;
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if (scale < 1.0f)
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{
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flags |= 1 << 8;
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}
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if (scale == 1.0f)
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{
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flags |= 1 << 14;
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}
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if (flags == 0)
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{
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scale = 1.0f;
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}
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else if (scale != 0.0f)
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{
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return scale * 0.65f + (1.0f - scale) * 0.15f;
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}
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}
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}
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scale = 1.0f;
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auto stance = Movement::PMGetEffectiveStance(playerState);
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if (stance == Game::PM_EFF_STANCE_PRONE)
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{
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scale = Movement::PlayerProneSpeedScale.get<float>();
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}
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else if (stance == Game::PM_EFF_STANCE_DUCKED)
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{
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scale = Movement::PlayerDuckedSpeedScale.get<float>();
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}
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else if (stance == Game::PM_EFF_STANCE_LASTSTANDCRAWL)
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{
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scale = Movement::PlayerLastStandCrawlSpeedScale.get<float>();
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}
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return scale;
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}
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__declspec(naked) void Movement::PMCmdScaleForStanceStub()
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{
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__asm
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{
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pushad
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push edx
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call Movement::PMCmdScaleForStance
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add esp, 4
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popad
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ret
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}
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}
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Movement::Movement()
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{
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Dvar::OnInit([]
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{
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Movement::PlayerDuckedSpeedScale = Dvar::Register<float>("player_duckedSpeedScale",
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0.65f, 0.0f, 5.0f, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
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"The scale applied to the player speed when ducking");
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Movement::PlayerLastStandCrawlSpeedScale = Dvar::Register<float>("player_lastStandCrawlSpeedScale",
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0.2f, 0.0f, 5.0f, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
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"The scale applied to the player speed when crawling in last stand");
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Movement::PlayerProneSpeedScale = Dvar::Register<float>("player_proneSpeedScale",
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0.15f, 0.0f, 5.0f, Game::DVAR_FLAG_CHEAT | Game::DVAR_FLAG_REPLICATED,
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"The scale applied to the player speed when crawling");
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});
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Utils::Hook(0x572F34, Movement::PMCmdScaleForStanceStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x57395F, Movement::PMCmdScaleForStanceStub, HOOK_CALL).install()->quick();
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}
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Movement::~Movement()
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{
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}
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}
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20
src/Components/Modules/Movement.hpp
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20
src/Components/Modules/Movement.hpp
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@ -0,0 +1,20 @@
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#pragma once
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namespace Components
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{
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class Movement : public Component
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{
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public:
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Movement();
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~Movement();
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private:
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static Dvar::Var PlayerDuckedSpeedScale;
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static Dvar::Var PlayerLastStandCrawlSpeedScale;
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static Dvar::Var PlayerProneSpeedScale;
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static int PMGetEffectiveStance(Game::playerState_s* ps);
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static float PMCmdScaleForStance(Game::pmove_s* move);
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static void PMCmdScaleForStanceStub();
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};
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}
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