From 19d122e18785c0eff08081cdccff20bd5c5d1616 Mon Sep 17 00:00:00 2001 From: RektInator Date: Thu, 2 Mar 2017 00:20:20 +0100 Subject: [PATCH] [ImenuDef_t] 2 alignment issues fixed, some menu's still don't work though. --- .../Modules/AssetInterfaces/ImenuDef_t.cpp | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/src/Components/Modules/AssetInterfaces/ImenuDef_t.cpp b/src/Components/Modules/AssetInterfaces/ImenuDef_t.cpp index 99a0dbc3..591d82fb 100644 --- a/src/Components/Modules/AssetInterfaces/ImenuDef_t.cpp +++ b/src/Components/Modules/AssetInterfaces/ImenuDef_t.cpp @@ -152,6 +152,7 @@ namespace Assets case 3: if (asset->entries[i].data.operand.internals.function) { + buffer->align(Utils::Stream::ALIGN_4); this->save_Statement_s(asset->entries[i].data.operand.internals.function, builder); Utils::Stream::ClearPointer(&destEntries[i].data.operand.internals.function); } @@ -252,12 +253,12 @@ namespace Assets case 6: if (asset->eventHandlers[i]->eventData.setLocalVarData) { + buffer->align(Utils::Stream::ALIGN_4); + // header data Game::SetLocalVarData *destLocalVarData = buffer->dest(); buffer->save(asset->eventHandlers[i]->eventData.setLocalVarData); - buffer->align(Utils::Stream::ALIGN_4); - // localVarName if (asset->eventHandlers[i]->eventData.setLocalVarData->localVarName) { @@ -291,9 +292,6 @@ namespace Assets while (asset) { - // align every indice - buffer->align(Utils::Stream::ALIGN_4); - // Write header Game::ItemKeyHandler* dest = buffer->dest(); buffer->save(asset); @@ -306,6 +304,12 @@ namespace Assets Utils::Stream::ClearPointer(&dest->action); } + if (asset->next) + { + // align every indice, besides the first one? + buffer->align(Utils::Stream::ALIGN_4); + } + // Next key handler asset = asset->next; }