[XInput] RJoyStick working, need to do vanilla acceleration and sensitivity
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75d6be1939
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@ -43,6 +43,9 @@ namespace Components
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cmd->rightmove = static_cast<BYTE>(xiState->Gamepad.sThumbLX / 256);
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cmd->forwardmove = static_cast<BYTE>(xiState->Gamepad.sThumbLY / 256);
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Game::cl_angles[0] -= (xiState->Gamepad.sThumbRY / 32767.0f);
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Game::cl_angles[1] -= (xiState->Gamepad.sThumbRX / 32767.0f);
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}
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}
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@ -349,6 +349,8 @@ namespace Game
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source_t **sourceFiles = reinterpret_cast<source_t **>(0x7C4A98);
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keywordHash_t **menuParseKeywordHash = reinterpret_cast<keywordHash_t **>(0x63AE928);
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float* cl_angles = reinterpret_cast<float*>(0xB2F8D0);
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int* svs_time = reinterpret_cast<int*>(0x31D9384);
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int* svs_numclients = reinterpret_cast<int*>(0x31D938C);
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client_t* svs_clients = reinterpret_cast<client_t*>(0x31D9390);
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@ -790,6 +790,8 @@ namespace Game
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extern cmd_function_t** cmd_functions;
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extern float* cl_angles;
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extern int* svs_time;
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extern int* svs_numclients;
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extern client_t* svs_clients;
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