Case insentive comparison like the game does :/
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0f1c2c0195
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17059c9ca3
@ -134,7 +134,7 @@ namespace Components
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char out[1024] = {0}; // 1024 is the max for a string in this SL system
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char out[1024] = {0}; // 1024 is the max for a string in this SL system
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bool changed = false;
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bool changed = false;
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auto i = 0u;
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size_t i = 0;
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while (i < sizeof(out))
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while (i < sizeof(out))
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{
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{
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const auto value = *string;
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const auto value = *string;
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@ -176,7 +176,7 @@ namespace Components
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const auto value1 = Game::Scr_GetConstString(0);
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const auto value1 = Game::Scr_GetConstString(0);
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const auto value2 = Game::Scr_GetConstString(1);
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const auto value2 = Game::Scr_GetConstString(1);
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const auto result = std::strcmp(Game::SL_ConvertToString(value1),
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const auto result = _stricmp(Game::SL_ConvertToString(value1),
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Game::SL_ConvertToString(value2));
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Game::SL_ConvertToString(value2));
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Game::Scr_AddInt(result);
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Game::Scr_AddInt(result);
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