Update Events.hpp
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@ -8,7 +8,7 @@ namespace Components
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using Callback = std::vector<std::function<void()>>;
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using Callback = std::vector<std::function<void()>>;
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using ClientConnectCallback = std::vector<std::function<void(Game::client_s* cl)>>;
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using ClientConnectCallback = std::vector<std::function<void(Game::client_s* cl)>>;
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using ClientCallback = std::vector<std::function<void(int clientNum)>>;
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using ClientCallback = std::vector<std::function<void(int clientNum)>>;
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using ClientCmdButtonsCallback = std::vector<std::function<void(Game::usercmd_s* cmd)>>;
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using ClientCmdCallback = std::vector<std::function<void(Game::usercmd_s* cmd)>>;
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Events();
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Events();
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@ -49,8 +49,8 @@ namespace Components
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static Utils::Concurrency::Container<Callback> NetworkInitTasks_;
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static Utils::Concurrency::Container<Callback> NetworkInitTasks_;
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// For speed this one does not use concurrency container. Be careful
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// For speed this one does not use concurrency container. Be careful
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static ClientCmdButtonsCallback ClientCmdButtonsTasks_;
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static ClientCmdCallback ClientCmdButtonsTasks_;
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static ClientCmdButtonsCallback ClientKeyMoveTasks_;
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static ClientCmdCallback ClientKeyMoveTasks_;
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static void ClientDisconnect_Hk(int clientNum);
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static void ClientDisconnect_Hk(int clientNum);
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static void SV_UserinfoChanged_Hk(Game::client_s* cl);
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static void SV_UserinfoChanged_Hk(Game::client_s* cl);
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