[ZoneBuilder] Workaround for colmaps
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@ -418,6 +418,12 @@ namespace Game
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XAssetType type = static_cast<XAssetType>(i);
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if (!_stricmp(DB_GetXAssetTypeName(type), name))
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{
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// Col map workaround!
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if (type == Game::XAssetType::ASSET_TYPE_COL_MAP_SP)
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{
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return Game::XAssetType::ASSET_TYPE_COL_MAP_MP;
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}
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return type;
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}
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}
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