Some node fixes
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666c488b50
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15b26bf4e7
@ -89,12 +89,12 @@ namespace Components
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void Network::Address::Serialize(Proto::Network::Address* protoAddress)
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{
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protoAddress->set_ip(this->GetIP().full);
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protoAddress->set_port(htons(this->GetPort()));
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protoAddress->set_port(htons(this->GetPort()) & 0xFFFF);
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}
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void Network::Address::Deserialize(const Proto::Network::Address& protoAddress)
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{
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this->SetIP(protoAddress.ip());
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this->SetPort(ntohs(static_cast<uint16_t>(protoAddress.port())));
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this->SetPort(ntohs(static_cast<uint16_t>(protoAddress.port() & 0xFFFF)));
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this->SetType(Game::netadrtype_t::NA_IP);
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}
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@ -126,6 +126,7 @@ namespace Components
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entry.registered = false;
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entry.state = Node::STATE_UNKNOWN;
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entry.address = address;
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entry.challenge.clear();
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Node::Nodes.push_back(entry);
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@ -398,6 +399,17 @@ namespace Components
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std::string signature = Utils::Cryptography::ECDSA::SignMessage(Node::SignatureKey, packet.challenge());
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std::string challenge = Utils::VA("%X", Utils::Cryptography::Rand::GenerateInt());
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// The challenge this client sent is exactly the challenge we stored for this client
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// That means this is us, so we're going to ignore us :P
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if (packet.challenge() == entry->challenge)
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{
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entry->lastHeard = Game::Com_Milliseconds();
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entry->lastTime = Game::Com_Milliseconds();
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entry->registered = false;
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entry->state = Node::STATE_INVALID;
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return;
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}
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packet.Clear();
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packet.set_challenge(challenge);
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packet.set_signature(signature);
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@ -666,7 +678,16 @@ namespace Components
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for (int i = 0; i < list.address_size(); ++i)
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{
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Node::AddNode(list.address(i));
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Network::Address _addr(list.address(i));
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// if (!Node::FindNode(_addr) && _addr.GetPort() >= 1024 && _addr.GetPort() - 20 < 1024)
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// {
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// std::string a1 = _addr.GetString();
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// std::string a2 = address.GetString();
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// Logger::Print("Received weird address %s from %s\n", a1.data(), a2.data());
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// }
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Node::AddNode(_addr);
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}
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}
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}
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@ -23,7 +23,7 @@ namespace Components
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void QuickPatch::OnFrame(QuickPatch::Callback* callback)
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{
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if (Dedicated::IsDedicated())
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled())
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{
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Dedicated::OnFrame(callback);
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}
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@ -35,7 +35,7 @@ namespace Components
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void QuickPatch::Once(QuickPatch::Callback* callback)
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{
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if (Dedicated::IsDedicated())
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if (Dedicated::IsDedicated() || ZoneBuilder::IsEnabled())
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{
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Dedicated::Once(callback);
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}
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