Require teamzones when there's no arena entry (fixes sp maps missing … (#391)
* Require teamzones when there's no arena entry (fixes sp maps missing teams) * Move requireteamzones=true to method Co-authored-by: rackover <roxanne@thegamebakers.com>
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@ -340,11 +340,17 @@ namespace Components
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Maps::MapDependencies dependencies{};
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// True by default - cause some maps won't have an arenafile entry
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dependencies.requiresTeamZones = true;
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for (int i = 0; i < *Game::arenaCount; ++i)
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{
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Game::newMapArena_t* arena = &ArenaLength::NewArenas[i];
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if (arena->mapName == map)
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{
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// If it's in the arena file, surely it's a vanilla map that doesn't need teams...
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dependencies.requiresTeamZones = false;
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for (std::size_t j = 0; j < std::extent_v<decltype(Game::newMapArena_t::keys)>; ++j)
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{
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const auto* key = arena->keys[j];
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@ -363,6 +369,7 @@ namespace Components
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}
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else if (key == "useteamzones"s)
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{
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// ... unless it specifies so! This allows loading of CODO/COD4 zones that might not have the correct teams
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dependencies.requiresTeamZones = Utils::String::ToLower(value) == "true"s;
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}
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}
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