Fix rawfile stuff (TODO: Implement correct compression!)
This commit is contained in:
parent
f9c087e012
commit
13bf9d2b79
@ -10,14 +10,17 @@ namespace Assets
|
||||
{
|
||||
Game::RawFile* asset = builder->GetAllocator()->AllocateArray<Game::RawFile>();
|
||||
|
||||
std::string data = Utils::Compression::ZLib::Compress(rawFile.GetBuffer());
|
||||
if (asset)
|
||||
{
|
||||
//std::string data = Utils::Compression::ZLib::Compress(rawFile.GetBuffer());
|
||||
|
||||
asset->name = builder->GetAllocator()->DuplicateString(name);
|
||||
asset->compressedData = builder->GetAllocator()->DuplicateString(data);
|
||||
asset->sizeCompressed = data.size() + 1;
|
||||
asset->sizeUnCompressed = 0;
|
||||
asset->name = builder->GetAllocator()->DuplicateString(name);
|
||||
asset->compressedData = builder->GetAllocator()->DuplicateString(rawFile.GetBuffer());
|
||||
asset->sizeCompressed = 0;//data.size();
|
||||
asset->sizeUnCompressed = rawFile.GetBuffer().size();
|
||||
|
||||
header->rawfile = asset;
|
||||
header->rawfile = asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user