[Colors] Implement sv_allowColoredNames
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@ -86,6 +86,20 @@ namespace Components
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return std::string(buffer);
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return std::string(buffer);
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}
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}
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void Colors::UserInfoCopy(char* buffer, const char* name, size_t size)
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{
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Utils::Memory::Allocator allocator;
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if (!Dvar::Var("sv_allowColoredNames").get<bool>())
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{
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Colors::Strip(name, buffer, size);
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}
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else
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{
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strncpy_s(buffer, size, name, size);
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}
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}
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__declspec(naked) void Colors::ClientUserinfoChanged()
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__declspec(naked) void Colors::ClientUserinfoChanged()
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{
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{
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__asm
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__asm
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@ -97,7 +111,7 @@ namespace Components
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push ecx // name
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push ecx // name
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push edx // buffer
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push edx // buffer
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call strncpy
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call Colors::UserInfoCopy
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add esp, 0Ch
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add esp, 0Ch
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retn
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retn
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@ -227,6 +241,7 @@ namespace Components
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// Register dvar
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// Register dvar
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Colors::NewColors = Dvar::Register<bool>("cg_newColors", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Use Warfare² color code style.");
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Colors::NewColors = Dvar::Register<bool>("cg_newColors", true, Game::dvar_flag::DVAR_FLAG_SAVED, "Use Warfare² color code style.");
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Game::Dvar_RegisterColor("sv_customTextColor", 1, 0.7f, 0, 1, Game::dvar_flag::DVAR_FLAG_REPLICATED, "Color for the extended color code.");
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Game::Dvar_RegisterColor("sv_customTextColor", 1, 0.7f, 0, 1, Game::dvar_flag::DVAR_FLAG_REPLICATED, "Color for the extended color code.");
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Dvar::Register<bool>("sv_allowColoredNames", true, Game::dvar_flag::DVAR_FLAG_NONE, "Allow colored names on the server");
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// Add our colors
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// Add our colors
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Colors::Add(0, 0, 0); // 0 - Black
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Colors::Add(0, 0, 0); // 0 - Black
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@ -25,6 +25,8 @@ namespace Components
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static DWORD HsvToRgb(HsvColor hsv);
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static DWORD HsvToRgb(HsvColor hsv);
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static void UserInfoCopy(char* buffer, const char* name, size_t size);
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static void ClientUserinfoChanged();
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static void ClientUserinfoChanged();
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static char* GetClientName(int localClientNum, int index, char *buf, size_t size);
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static char* GetClientName(int localClientNum, int index, char *buf, size_t size);
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static void PatchColorLimit(char limit);
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static void PatchColorLimit(char limit);
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