[Discord]: Add rich presence (#760)
This commit is contained in:
parent
1f0dc46c22
commit
12f31f1d75
6
.gitmodules
vendored
6
.gitmodules
vendored
@ -35,3 +35,9 @@
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path = deps/json
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path = deps/json
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url = https://github.com/nlohmann/json.git
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url = https://github.com/nlohmann/json.git
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branch = v3.11.2
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branch = v3.11.2
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[submodule "deps/discord-rpc"]
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path = deps/discord-rpc
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url = https://github.com/discord/discord-rpc.git
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[submodule "deps/rapidjson"]
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path = deps/rapidjson
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url = https://github.com/Tencent/rapidjson.git
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1
deps/discord-rpc
vendored
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1
deps/discord-rpc
vendored
Submodule
@ -0,0 +1 @@
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Subproject commit 963aa9f3e5ce81a4682c6ca3d136cddda614db33
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40
deps/premake/discord-rpc.lua
vendored
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40
deps/premake/discord-rpc.lua
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@ -0,0 +1,40 @@
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discordrpc = {
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source = path.join(dependencies.basePath, "discord-rpc"),
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}
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function discordrpc.import()
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links { "discord-rpc" }
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discordrpc.includes()
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end
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function discordrpc.includes()
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includedirs {
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path.join(discordrpc.source, "include"),
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}
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end
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function discordrpc.project()
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project "discord-rpc"
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language "C++"
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cppdialect "C++17"
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discordrpc.includes()
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rapidjson.import();
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files {
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path.join(discordrpc.source, "src/*.h"),
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path.join(discordrpc.source, "src/*.cpp"),
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}
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removefiles {
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path.join(discordrpc.source, "src/dllmain.cpp"),
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path.join(discordrpc.source, "src/*_linux.cpp"),
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path.join(discordrpc.source, "src/*_unix.cpp"),
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path.join(discordrpc.source, "src/*_osx.cpp"),
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}
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warnings "Off"
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kind "StaticLib"
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end
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table.insert(dependencies, discordrpc)
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19
deps/premake/rapidjson.lua
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19
deps/premake/rapidjson.lua
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@ -0,0 +1,19 @@
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rapidjson = {
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source = path.join(dependencies.basePath, "rapidjson"),
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}
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function rapidjson.import()
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rapidjson.includes()
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end
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function rapidjson.includes()
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includedirs {
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path.join(rapidjson.source, "include"),
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}
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end
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function rapidjson.project()
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end
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table.insert(dependencies, rapidjson)
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1
deps/rapidjson
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1
deps/rapidjson
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Subproject commit 012be8528783cdbf4b7a9e64f78bd8f056b97e24
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@ -15,6 +15,7 @@
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#include "Modules/Console.hpp"
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#include "Modules/Console.hpp"
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#include "Modules/D3D9Ex.hpp"
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#include "Modules/D3D9Ex.hpp"
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#include "Modules/Debug.hpp"
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#include "Modules/Debug.hpp"
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#include "Modules/Discord.hpp"
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#include "Modules/Discovery.hpp"
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#include "Modules/Discovery.hpp"
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#include "Modules/Download.hpp"
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#include "Modules/Download.hpp"
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#include "Modules/Elevators.hpp"
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#include "Modules/Elevators.hpp"
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@ -114,6 +115,7 @@ namespace Components
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Register(new D3D9Ex());
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Register(new D3D9Ex());
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Register(new Debug());
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Register(new Debug());
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Register(new Dedicated());
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Register(new Dedicated());
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Register(new Discord());
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Register(new Discovery());
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Register(new Discovery());
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Register(new Download());
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Register(new Download());
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Register(new Elevators());
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Register(new Elevators());
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124
src/Components/Modules/Discord.cpp
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124
src/Components/Modules/Discord.cpp
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@ -0,0 +1,124 @@
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#include <STDInclude.hpp>
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#include "Discord.hpp"
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#include "Party.hpp"
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#include <discord_rpc.h>
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namespace Components
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{
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static DiscordRichPresence DiscordPresence;
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bool Discord::Initialized_;
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static void Ready([[maybe_unused]] const DiscordUser* request)
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{
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ZeroMemory(&DiscordPresence, sizeof(DiscordPresence));
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DiscordPresence.instance = 1;
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Logger::Print("Discord: Ready\n");
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Discord_UpdatePresence(&DiscordPresence);
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}
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static void Errored(const int errorCode, const char* message)
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{
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Logger::Print(Game::CON_CHANNEL_ERROR, "Discord: Error (%i): %s\n", errorCode, message);
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}
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void Discord::UpdateDiscord()
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{
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Discord_RunCallbacks();
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if (!Game::CL_IsCgameInitialized())
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{
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DiscordPresence.details = "Multiplayer";
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DiscordPresence.state = "Main Menu";
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DiscordPresence.largeImageKey = "menu_multiplayer";
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DiscordPresence.partySize = 0;
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DiscordPresence.partyMax = 0;
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DiscordPresence.startTimestamp = 0;
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Discord_UpdatePresence(&DiscordPresence);
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return;
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}
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const auto* map = Game::UI_GetMapDisplayName((*Game::ui_mapname)->current.string);
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const Game::StringTable* table;
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Game::StringTable_GetAsset_FastFile("mp/gameTypesTable.csv", &table);
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const auto row = Game::StringTable_LookupRowNumForValue(table, 0, (*Game::ui_gametype)->current.string);
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if (row != -1)
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{
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const auto* value = Game::StringTable_GetColumnValueForRow(table, row, 1);
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const auto* localize = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_LOCALIZE_ENTRY, value).localize;
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DiscordPresence.details = Utils::String::Format("{} on {}", localize->value, map);
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}
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else
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{
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DiscordPresence.details = Utils::String::Format("Team Deathmatch on {}", map);
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}
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const auto* hostName = Game::cls->servername;
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if (std::strcmp(hostName, "localhost") == 0)
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{
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DiscordPresence.state = "Private Match";
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}
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else
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{
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char hostNameBuffer[256]{};
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TextRenderer::StripColors(Party::GetHostName().data(), hostNameBuffer, sizeof(hostNameBuffer));
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TextRenderer::StripAllTextIcons(hostNameBuffer, hostNameBuffer, sizeof(hostNameBuffer));
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DiscordPresence.state = hostNameBuffer;
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}
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DiscordPresence.partySize = 0;
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DiscordPresence.partyMax = Party::GetMaxClients();
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if (!DiscordPresence.startTimestamp)
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{
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DiscordPresence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
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}
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DiscordPresence.largeImageKey = "menu_multiplayer";
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Discord_UpdatePresence(&DiscordPresence);
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}
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Discord::Discord()
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{
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled())
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{
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return;
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}
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DiscordEventHandlers handlers;
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ZeroMemory(&handlers, sizeof(handlers));
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handlers.ready = Ready;
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handlers.errored = Errored;
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handlers.disconnected = Errored;
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handlers.joinGame = nullptr;
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handlers.spectateGame = nullptr;
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handlers.joinRequest = nullptr;
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Discord_Initialize("1072930169385394288", &handlers, 1, nullptr);
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Scheduler::Once(UpdateDiscord, Scheduler::Pipeline::MAIN);
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Scheduler::Loop(UpdateDiscord, Scheduler::Pipeline::MAIN, 15s);
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Initialized_ = true;
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}
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void Discord::preDestroy()
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{
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if (Dedicated::IsEnabled() || ZoneBuilder::IsEnabled() || !Initialized_)
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{
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return;
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}
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Discord_Shutdown();
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}
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}
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17
src/Components/Modules/Discord.hpp
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17
src/Components/Modules/Discord.hpp
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#pragma once
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namespace Components
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{
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class Discord : public Component
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{
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public:
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Discord();
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void preDestroy() override;
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private:
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static bool Initialized_;
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static void UpdateDiscord();
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};
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}
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@ -103,6 +103,17 @@ namespace Components
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return Container.motd;
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return Container.motd;
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}
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}
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std::string Party::GetHostName()
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{
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return Container.info.get("hostname");
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}
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int Party::GetMaxClients()
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{
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const auto value = Container.info.get("sv_maxclients");
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return std::strtol(value.data(), nullptr, 10);
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}
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bool Party::PlaylistAwaiting()
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bool Party::PlaylistAwaiting()
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{
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{
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return Container.awaitingPlaylist;
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return Container.awaitingPlaylist;
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static bool IsEnabled();
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static bool IsEnabled();
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static std::string GetMotd();
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static std::string GetMotd();
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static std::string GetHostName();
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static int GetMaxClients();
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private:
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private:
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static std::map<std::uint64_t, Network::Address> LobbyMap;
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static std::map<std::uint64_t, Network::Address> LobbyMap;
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@ -43,8 +43,6 @@ namespace Game
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Svcmd_EntityList_f_t Svcmd_EntityList_f = Svcmd_EntityList_f_t(0x4B6A70);
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Svcmd_EntityList_f_t Svcmd_EntityList_f = Svcmd_EntityList_f_t(0x4B6A70);
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GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript = GScr_LoadGameTypeScript_t(0x4ED9A0);
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Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader = Image_LoadFromFileWithReader_t(0x53ABF0);
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Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader = Image_LoadFromFileWithReader_t(0x53ABF0);
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Image_Release_t Image_Release = Image_Release_t(0x51F010);
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Image_Release_t Image_Release = Image_Release_t(0x51F010);
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Steam_JoinLobby_t Steam_JoinLobby = Steam_JoinLobby_t(0x49CF70);
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Steam_JoinLobby_t Steam_JoinLobby = Steam_JoinLobby_t(0x49CF70);
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StringTable_Lookup_t StringTable_Lookup = StringTable_Lookup_t(0x42F0E0);
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StringTable_GetColumnValueForRow_t StringTable_GetColumnValueForRow = StringTable_GetColumnValueForRow_t(0x4F2C80);
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StringTable_HashString_t StringTable_HashString = StringTable_HashString_t(0x475EB0);
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TeleportPlayer_t TeleportPlayer = TeleportPlayer_t(0x496850);
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TeleportPlayer_t TeleportPlayer = TeleportPlayer_t(0x496850);
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UI_AddMenuList_t UI_AddMenuList = UI_AddMenuList_t(0x4533C0);
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UI_AddMenuList_t UI_AddMenuList = UI_AddMenuList_t(0x4533C0);
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@ -191,6 +185,7 @@ namespace Game
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UI_SafeTranslateString_t UI_SafeTranslateString = UI_SafeTranslateString_t(0x4F1700);
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UI_SafeTranslateString_t UI_SafeTranslateString = UI_SafeTranslateString_t(0x4F1700);
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UI_ReplaceConversions_t UI_ReplaceConversions = UI_ReplaceConversions_t(0x4E9740);
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UI_ReplaceConversions_t UI_ReplaceConversions = UI_ReplaceConversions_t(0x4E9740);
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UI_ParseInfos_t UI_ParseInfos = UI_ParseInfos_t(0x4027A0);
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UI_ParseInfos_t UI_ParseInfos = UI_ParseInfos_t(0x4027A0);
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UI_GetMapDisplayName_t UI_GetMapDisplayName = UI_GetMapDisplayName_t(0x420700);
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Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0);
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Win_GetLanguage_t Win_GetLanguage = Win_GetLanguage_t(0x45CBA0);
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@ -258,6 +253,12 @@ namespace Game
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StructuredDataDef_GetAsset_t StructuredDataDef_GetAsset = StructuredDataDef_GetAsset_t(0x4D5C50);
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StructuredDataDef_GetAsset_t StructuredDataDef_GetAsset = StructuredDataDef_GetAsset_t(0x4D5C50);
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StringTable_Lookup_t StringTable_Lookup = StringTable_Lookup_t(0x42F0E0);
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StringTable_HashString_t StringTable_HashString = StringTable_HashString_t(0x475EB0);
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StringTable_GetAsset_FastFile_t StringTable_GetAsset_FastFile = StringTable_GetAsset_FastFile_t(0x41A0B0);
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StringTable_LookupRowNumForValue_t StringTable_LookupRowNumForValue = StringTable_LookupRowNumForValue_t(0x4AC180);
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StringTable_GetColumnValueForRow_t StringTable_GetColumnValueForRow = StringTable_GetColumnValueForRow_t(0x4F2C80);
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longjmp_internal_t longjmp_internal = longjmp_internal_t(0x6B8898);
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longjmp_internal_t longjmp_internal = longjmp_internal_t(0x6B8898);
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CmdArgs* cmd_args = reinterpret_cast<CmdArgs*>(0x1AAC5D0);
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CmdArgs* cmd_args = reinterpret_cast<CmdArgs*>(0x1AAC5D0);
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@ -84,9 +84,6 @@ namespace Game
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typedef void(*Svcmd_EntityList_f_t)();
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typedef void(*Svcmd_EntityList_f_t)();
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extern Svcmd_EntityList_f_t Svcmd_EntityList_f;
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extern Svcmd_EntityList_f_t Svcmd_EntityList_f;
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typedef void(*GScr_LoadGameTypeScript_t)();
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extern GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript;
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typedef int(*Reader_t)(char const*, int *);
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typedef int(*Reader_t)(char const*, int *);
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typedef bool(*Image_LoadFromFileWithReader_t)(GfxImage* image, Reader_t reader);
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typedef bool(*Image_LoadFromFileWithReader_t)(GfxImage* image, Reader_t reader);
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@ -206,6 +203,9 @@ namespace Game
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typedef int(*UI_ParseInfos_t)(const char* buf, int max, char** infos);
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typedef int(*UI_ParseInfos_t)(const char* buf, int max, char** infos);
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extern UI_ParseInfos_t UI_ParseInfos;
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extern UI_ParseInfos_t UI_ParseInfos;
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typedef const char*(*UI_GetMapDisplayName_t)(const char* pszMap);
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extern UI_GetMapDisplayName_t UI_GetMapDisplayName;
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typedef void(*MSG_Init_t)(msg_t* buf, unsigned char* data, int length);
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typedef void(*MSG_Init_t)(msg_t* buf, unsigned char* data, int length);
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extern MSG_Init_t MSG_Init;
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extern MSG_Init_t MSG_Init;
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@ -407,15 +407,6 @@ namespace Game
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typedef void(*Steam_JoinLobby_t)(SteamID, char);
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typedef void(*Steam_JoinLobby_t)(SteamID, char);
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extern Steam_JoinLobby_t Steam_JoinLobby;
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extern Steam_JoinLobby_t Steam_JoinLobby;
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typedef const char*(*StringTable_Lookup_t)(const StringTable *table, const int comparisonColumn, const char *value, const int valueColumn);
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extern StringTable_Lookup_t StringTable_Lookup;
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typedef const char* (*StringTable_GetColumnValueForRow_t)(const StringTable* table, int, int column);
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extern StringTable_GetColumnValueForRow_t StringTable_GetColumnValueForRow;
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|
||||||
typedef int(*StringTable_HashString_t)(const char* string);
|
|
||||||
extern StringTable_HashString_t StringTable_HashString;
|
|
||||||
|
|
||||||
typedef void(*TeleportPlayer_t)(gentity_t* entity, float* pos, float* orientation);
|
typedef void(*TeleportPlayer_t)(gentity_t* entity, float* pos, float* orientation);
|
||||||
extern TeleportPlayer_t TeleportPlayer;
|
extern TeleportPlayer_t TeleportPlayer;
|
||||||
|
|
||||||
@ -590,6 +581,21 @@ namespace Game
|
|||||||
typedef StructuredDataDef*(*StructuredDataDef_GetAsset_t)(const char* filename, unsigned int maxSize);
|
typedef StructuredDataDef*(*StructuredDataDef_GetAsset_t)(const char* filename, unsigned int maxSize);
|
||||||
extern StructuredDataDef_GetAsset_t StructuredDataDef_GetAsset;
|
extern StructuredDataDef_GetAsset_t StructuredDataDef_GetAsset;
|
||||||
|
|
||||||
|
typedef void(*StringTable_GetAsset_FastFile_t)(const char* filename, const StringTable** tablePtr);
|
||||||
|
extern StringTable_GetAsset_FastFile_t StringTable_GetAsset_FastFile;
|
||||||
|
|
||||||
|
typedef const char*(*StringTable_Lookup_t)(const StringTable* table, const int comparisonColumn, const char* value, const int valueColumn);
|
||||||
|
extern StringTable_Lookup_t StringTable_Lookup;
|
||||||
|
|
||||||
|
typedef int(*StringTable_HashString_t)(const char* string);
|
||||||
|
extern StringTable_HashString_t StringTable_HashString;
|
||||||
|
|
||||||
|
typedef int(*StringTable_LookupRowNumForValue_t)(const StringTable* table, int comparisonColumn, const char* value);
|
||||||
|
extern StringTable_LookupRowNumForValue_t StringTable_LookupRowNumForValue;
|
||||||
|
|
||||||
|
typedef const char*(*StringTable_GetColumnValueForRow_t)(const StringTable*, int row, int column);
|
||||||
|
extern StringTable_GetColumnValueForRow_t StringTable_GetColumnValueForRow;
|
||||||
|
|
||||||
typedef void(*longjmp_internal_t)(jmp_buf env, int status);
|
typedef void(*longjmp_internal_t)(jmp_buf env, int status);
|
||||||
extern longjmp_internal_t longjmp_internal;
|
extern longjmp_internal_t longjmp_internal;
|
||||||
|
|
||||||
|
@ -69,6 +69,8 @@ namespace Game
|
|||||||
|
|
||||||
Scr_FreeHudElemConstStrings_t Scr_FreeHudElemConstStrings = Scr_FreeHudElemConstStrings_t(0x5E1120);
|
Scr_FreeHudElemConstStrings_t Scr_FreeHudElemConstStrings = Scr_FreeHudElemConstStrings_t(0x5E1120);
|
||||||
|
|
||||||
|
GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript = GScr_LoadGameTypeScript_t(0x4ED9A0);
|
||||||
|
|
||||||
GetEntity_t GetEntity = GetEntity_t(0x4BC270);
|
GetEntity_t GetEntity = GetEntity_t(0x4BC270);
|
||||||
GetPlayerEntity_t GetPlayerEntity = GetPlayerEntity_t(0x49C4A0);
|
GetPlayerEntity_t GetPlayerEntity = GetPlayerEntity_t(0x49C4A0);
|
||||||
|
|
||||||
|
@ -176,6 +176,9 @@ namespace Game
|
|||||||
typedef void(*Scr_FreeHudElemConstStrings_t)(game_hudelem_s* hud);
|
typedef void(*Scr_FreeHudElemConstStrings_t)(game_hudelem_s* hud);
|
||||||
extern Scr_FreeHudElemConstStrings_t Scr_FreeHudElemConstStrings;
|
extern Scr_FreeHudElemConstStrings_t Scr_FreeHudElemConstStrings;
|
||||||
|
|
||||||
|
typedef void(*GScr_LoadGameTypeScript_t)();
|
||||||
|
extern GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript;
|
||||||
|
|
||||||
typedef gentity_s*(*GetPlayerEntity_t)(scr_entref_t entref);
|
typedef gentity_s*(*GetPlayerEntity_t)(scr_entref_t entref);
|
||||||
extern GetPlayerEntity_t GetPlayerEntity;
|
extern GetPlayerEntity_t GetPlayerEntity;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user