[Gamepad] Fix format
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@ -2,202 +2,202 @@
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namespace Components
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namespace Components
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{
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{
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class Gamepad : public Component
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class Gamepad : public Component
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{
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{
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struct ControllerMenuKeyMapping
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struct ControllerMenuKeyMapping
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{
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{
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Game::keyNum_t controllerKey;
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Game::keyNum_t controllerKey;
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Game::keyNum_t pcKey;
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Game::keyNum_t pcKey;
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};
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};
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struct GamePad
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struct GamePad
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{
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{
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bool enabled;
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bool enabled;
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bool inUse;
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bool inUse;
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int portIndex;
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int portIndex;
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unsigned short digitals;
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unsigned short digitals;
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unsigned short lastDigitals;
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unsigned short lastDigitals;
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float analogs[2];
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float analogs[2];
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float lastAnalogs[2];
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float lastAnalogs[2];
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float sticks[4];
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float sticks[4];
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float lastSticks[4];
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float lastSticks[4];
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bool stickDown[4][Game::GPAD_STICK_DIR_COUNT];
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bool stickDown[4][Game::GPAD_STICK_DIR_COUNT];
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bool stickDownLast[4][Game::GPAD_STICK_DIR_COUNT];
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bool stickDownLast[4][Game::GPAD_STICK_DIR_COUNT];
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float lowRumble;
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float lowRumble;
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float highRumble;
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float highRumble;
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XINPUT_VIBRATION rumble;
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XINPUT_VIBRATION rumble;
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XINPUT_CAPABILITIES caps;
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XINPUT_CAPABILITIES caps;
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};
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};
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struct GamePadGlobals
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struct GamePadGlobals
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{
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{
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Game::GpadAxesGlob axes;
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Game::GpadAxesGlob axes;
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unsigned nextScrollTime;
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unsigned nextScrollTime;
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GamePadGlobals();
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GamePadGlobals();
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};
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};
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public:
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public:
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Gamepad();
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Gamepad();
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private:
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private:
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static Game::ButtonToCodeMap_t buttonList[];
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static Game::ButtonToCodeMap_t buttonList[];
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static Game::StickToCodeMap_t analogStickList[4];
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static Game::StickToCodeMap_t analogStickList[4];
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static Game::GamePadStick stickForAxis[];
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static Game::GamePadStick stickForAxis[];
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static Game::GamepadPhysicalAxis axisSameStick[];
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static Game::GamepadPhysicalAxis axisSameStick[];
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static const char* physicalAxisNames[];
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static const char* physicalAxisNames[];
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static const char* virtualAxisNames[];
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static const char* virtualAxisNames[];
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static const char* gamePadMappingTypeNames[];
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static const char* gamePadMappingTypeNames[];
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static Game::keyNum_t menuScrollButtonList[];
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static Game::keyNum_t menuScrollButtonList[];
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static Game::keyname_t extendedKeyNames[];
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static Game::keyname_t extendedKeyNames[];
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static Game::keyname_t extendedLocalizedKeyNamesXenon[];
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static Game::keyname_t extendedLocalizedKeyNamesXenon[];
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static Game::keyname_t extendedLocalizedKeyNamesPs3[];
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static Game::keyname_t extendedLocalizedKeyNamesPs3[];
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static Game::keyname_t combinedKeyNames[];
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static Game::keyname_t combinedKeyNames[];
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static Game::keyname_t combinedLocalizedKeyNamesXenon[];
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static Game::keyname_t combinedLocalizedKeyNamesXenon[];
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static Game::keyname_t combinedLocalizedKeyNamesPs3[];
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static Game::keyname_t combinedLocalizedKeyNamesPs3[];
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static ControllerMenuKeyMapping controllerMenuKeyMappings[];
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static ControllerMenuKeyMapping controllerMenuKeyMappings[];
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static GamePad gamePads[Game::MAX_GAMEPADS];
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static GamePad gamePads[Game::MAX_GAMEPADS];
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static GamePadGlobals gamePadGlobals[Game::MAX_GAMEPADS];
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static GamePadGlobals gamePadGlobals[Game::MAX_GAMEPADS];
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static int gamePadBindingsModifiedFlags;
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static int gamePadBindingsModifiedFlags;
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static Dvar::Var gpad_enabled;
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static Dvar::Var gpad_enabled;
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static Dvar::Var gpad_debug;
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static Dvar::Var gpad_debug;
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static Dvar::Var gpad_present;
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static Dvar::Var gpad_present;
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static Dvar::Var gpad_in_use;
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static Dvar::Var gpad_in_use;
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static Dvar::Var gpad_style;
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static Dvar::Var gpad_style;
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static Dvar::Var gpad_sticksConfig;
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static Dvar::Var gpad_sticksConfig;
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static Dvar::Var gpad_buttonConfig;
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static Dvar::Var gpad_buttonConfig;
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static Dvar::Var gpad_menu_scroll_delay_first;
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static Dvar::Var gpad_menu_scroll_delay_first;
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static Dvar::Var gpad_menu_scroll_delay_rest;
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static Dvar::Var gpad_menu_scroll_delay_rest;
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static Dvar::Var gpad_rumble;
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static Dvar::Var gpad_rumble;
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static Dvar::Var gpad_stick_pressed_hysteresis;
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static Dvar::Var gpad_stick_pressed_hysteresis;
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static Dvar::Var gpad_stick_pressed;
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static Dvar::Var gpad_stick_pressed;
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static Dvar::Var gpad_stick_deadzone_max;
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static Dvar::Var gpad_stick_deadzone_max;
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static Dvar::Var gpad_stick_deadzone_min;
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static Dvar::Var gpad_stick_deadzone_min;
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static Dvar::Var gpad_button_deadzone;
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static Dvar::Var gpad_button_deadzone;
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static Dvar::Var gpad_button_rstick_deflect_max;
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static Dvar::Var gpad_button_rstick_deflect_max;
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static Dvar::Var gpad_button_lstick_deflect_max;
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static Dvar::Var gpad_button_lstick_deflect_max;
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static Dvar::Var gpad_use_hold_time;
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static Dvar::Var gpad_use_hold_time;
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static Dvar::Var gpad_lockon_enabled;
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static Dvar::Var gpad_lockon_enabled;
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static Dvar::Var gpad_slowdown_enabled;
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static Dvar::Var gpad_slowdown_enabled;
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static Dvar::Var input_viewSensitivity;
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static Dvar::Var input_viewSensitivity;
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static Dvar::Var input_invertPitch;
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static Dvar::Var input_invertPitch;
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static Dvar::Var sv_allowAimAssist;
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static Dvar::Var sv_allowAimAssist;
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static Dvar::Var aim_turnrate_pitch;
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static Dvar::Var aim_turnrate_pitch;
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static Dvar::Var aim_turnrate_pitch_ads;
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static Dvar::Var aim_turnrate_pitch_ads;
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static Dvar::Var aim_turnrate_yaw;
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static Dvar::Var aim_turnrate_yaw;
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static Dvar::Var aim_turnrate_yaw_ads;
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static Dvar::Var aim_turnrate_yaw_ads;
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static Dvar::Var aim_accel_turnrate_enabled;
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static Dvar::Var aim_accel_turnrate_enabled;
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static Dvar::Var aim_accel_turnrate_lerp;
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static Dvar::Var aim_accel_turnrate_lerp;
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static Dvar::Var aim_input_graph_enabled;
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static Dvar::Var aim_input_graph_enabled;
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static Dvar::Var aim_input_graph_index;
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static Dvar::Var aim_input_graph_index;
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static Dvar::Var aim_scale_view_axis;
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static Dvar::Var aim_scale_view_axis;
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static Dvar::Var cl_bypassMouseInput;
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static Dvar::Var cl_bypassMouseInput;
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static Dvar::Var cg_mapLocationSelectionCursorSpeed;
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static Dvar::Var cg_mapLocationSelectionCursorSpeed;
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static Dvar::Var aim_aimAssistRangeScale;
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static Dvar::Var aim_aimAssistRangeScale;
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static Dvar::Var aim_slowdown_enabled;
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static Dvar::Var aim_slowdown_enabled;
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static Dvar::Var aim_slowdown_debug;
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static Dvar::Var aim_slowdown_debug;
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static Dvar::Var aim_slowdown_pitch_scale;
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static Dvar::Var aim_slowdown_pitch_scale;
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static Dvar::Var aim_slowdown_pitch_scale_ads;
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static Dvar::Var aim_slowdown_pitch_scale_ads;
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static Dvar::Var aim_slowdown_yaw_scale;
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static Dvar::Var aim_slowdown_yaw_scale;
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static Dvar::Var aim_slowdown_yaw_scale_ads;
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static Dvar::Var aim_slowdown_yaw_scale_ads;
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static Dvar::Var aim_lockon_enabled;
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static Dvar::Var aim_lockon_enabled;
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static Dvar::Var aim_lockon_deflection;
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static Dvar::Var aim_lockon_deflection;
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static Dvar::Var aim_lockon_pitch_strength;
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static Dvar::Var aim_lockon_pitch_strength;
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static Dvar::Var aim_lockon_strength;
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static Dvar::Var aim_lockon_strength;
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static void MSG_WriteDeltaUsercmdKeyStub();
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static void MSG_WriteDeltaUsercmdKeyStub();
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static void ApplyMovement(Game::msg_t* msg, int key, Game::usercmd_s* from, Game::usercmd_s* to);
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static void ApplyMovement(Game::msg_t* msg, int key, Game::usercmd_s* from, Game::usercmd_s* to);
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static void MSG_ReadDeltaUsercmdKeyStub();
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static void MSG_ReadDeltaUsercmdKeyStub();
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static void MSG_ReadDeltaUsercmdKeyStub2();
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static void MSG_ReadDeltaUsercmdKeyStub2();
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static float LinearTrack(float target, float current, float rate, float deltaTime);
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static float LinearTrack(float target, float current, float rate, float deltaTime);
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static bool AimAssist_DoBoundsIntersectCenterBox(const float* clipMins, const float* clipMaxs, float clipHalfWidth, float clipHalfHeight);
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static bool AimAssist_DoBoundsIntersectCenterBox(const float* clipMins, const float* clipMaxs, float clipHalfWidth, float clipHalfHeight);
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static bool AimAssist_IsPlayerUsingOffhand(Game::AimAssistPlayerState* ps);
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static bool AimAssist_IsPlayerUsingOffhand(Game::AimAssistPlayerState* ps);
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static const Game::AimScreenTarget* AimAssist_GetBestTarget(const Game::AimAssistGlobals* aaGlob, float range, float regionWidth, float regionHeight);
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static const Game::AimScreenTarget* AimAssist_GetBestTarget(const Game::AimAssistGlobals* aaGlob, float range, float regionWidth, float regionHeight);
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static const Game::AimScreenTarget* AimAssist_GetTargetFromEntity(const Game::AimAssistGlobals* aaGlob, int entIndex);
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static const Game::AimScreenTarget* AimAssist_GetTargetFromEntity(const Game::AimAssistGlobals* aaGlob, int entIndex);
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static const Game::AimScreenTarget* AimAssist_GetPrevOrBestTarget(const Game::AimAssistGlobals* aaGlob, float range, float regionWidth, float regionHeight, int prevTargetEnt);
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static const Game::AimScreenTarget* AimAssist_GetPrevOrBestTarget(const Game::AimAssistGlobals* aaGlob, float range, float regionWidth, float regionHeight, int prevTargetEnt);
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static bool AimAssist_IsLockonActive(int gamePadIndex);
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static bool AimAssist_IsLockonActive(int gamePadIndex);
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static void AimAssist_ApplyLockOn(const Game::AimInput* input, Game::AimOutput* output);
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static void AimAssist_ApplyLockOn(const Game::AimInput* input, Game::AimOutput* output);
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static void AimAssist_CalcAdjustedAxis(const Game::AimInput* input, float* pitchAxis, float* yawAxis);
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static void AimAssist_CalcAdjustedAxis(const Game::AimInput* input, float* pitchAxis, float* yawAxis);
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static bool AimAssist_IsSlowdownActive(const Game::AimAssistPlayerState* ps);
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static bool AimAssist_IsSlowdownActive(const Game::AimAssistPlayerState* ps);
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static void AimAssist_CalcSlowdown(const Game::AimInput* input, float* pitchScale, float* yawScale);
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static void AimAssist_CalcSlowdown(const Game::AimInput* input, float* pitchScale, float* yawScale);
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static float AimAssist_Lerp(float from, float to, float fraction);
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static float AimAssist_Lerp(float from, float to, float fraction);
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static void AimAssist_ApplyTurnRates(const Game::AimInput* input, Game::AimOutput* output);
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static void AimAssist_ApplyTurnRates(const Game::AimInput* input, Game::AimOutput* output);
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static void AimAssist_UpdateGamePadInput(const Game::AimInput* input, Game::AimOutput* output);
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static void AimAssist_UpdateGamePadInput(const Game::AimInput* input, Game::AimOutput* output);
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static void CL_RemoteControlMove_GamePad(int localClientNum, Game::usercmd_s* cmd);
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static void CL_RemoteControlMove_GamePad(int localClientNum, Game::usercmd_s* cmd);
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static void CL_RemoteControlMove_Stub();
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static void CL_RemoteControlMove_Stub();
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static bool CG_HandleLocationSelectionInput_GamePad(int localClientNum, Game::usercmd_s* cmd);
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static bool CG_HandleLocationSelectionInput_GamePad(int localClientNum, Game::usercmd_s* cmd);
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static void CG_HandleLocationSelectionInput_Stub();
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static void CG_HandleLocationSelectionInput_Stub();
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static bool CG_ShouldUpdateViewAngles(int localClientNum);
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static bool CG_ShouldUpdateViewAngles(int localClientNum);
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static float CL_GamepadAxisValue(int gamePadIndex, Game::GamepadVirtualAxis virtualAxis);
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static float CL_GamepadAxisValue(int gamePadIndex, Game::GamepadVirtualAxis virtualAxis);
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static char ClampChar(int value);
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static char ClampChar(int value);
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static void CL_GamepadMove(int gamePadIndex, Game::usercmd_s* cmd, float frameTimeBase);
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static void CL_GamepadMove(int gamePadIndex, Game::usercmd_s* cmd, float frameTimeBase);
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static void CL_MouseMove_Stub();
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static void CL_MouseMove_Stub();
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static bool Gamepad_ShouldUse(const Game::gentity_s* playerEnt, unsigned useTime);
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static bool Gamepad_ShouldUse(const Game::gentity_s* playerEnt, unsigned useTime);
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static void Player_UseEntity_Stub();
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static void Player_UseEntity_Stub();
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static bool Key_IsValidGamePadChar(int key);
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static bool Key_IsValidGamePadChar(int key);
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static void CL_GamepadResetMenuScrollTime(int gamePadIndex, int key, bool down, unsigned int time);
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static void CL_GamepadResetMenuScrollTime(int gamePadIndex, int key, bool down, unsigned int time);
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static bool Scoreboard_HandleInput(int gamePadIndex, int key);
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static bool Scoreboard_HandleInput(int gamePadIndex, int key);
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static bool CL_CheckForIgnoreDueToRepeat(int gamePadIndex, int key, int repeatCount, unsigned int time);
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static bool CL_CheckForIgnoreDueToRepeat(int gamePadIndex, int key, int repeatCount, unsigned int time);
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static void UI_GamepadKeyEvent(int gamePadIndex, int key, bool down);
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static void UI_GamepadKeyEvent(int gamePadIndex, int key, bool down);
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static void CL_GamepadGenerateAPad(int gamePadIndex, Game::GamepadPhysicalAxis physicalAxis, unsigned time);
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static void CL_GamepadGenerateAPad(int gamePadIndex, Game::GamepadPhysicalAxis physicalAxis, unsigned time);
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static void CL_GamepadEvent(int gamePadIndex, Game::GamepadPhysicalAxis physicalAxis, float value, unsigned time);
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static void CL_GamepadEvent(int gamePadIndex, Game::GamepadPhysicalAxis physicalAxis, float value, unsigned time);
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static void CL_GamepadButtonEvent(int gamePadIndex, int key, Game::GamePadButtonEvent buttonEvent, unsigned time);
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static void CL_GamepadButtonEvent(int gamePadIndex, int key, Game::GamePadButtonEvent buttonEvent, unsigned time);
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static void CL_GamepadButtonEventForPort(int gamePadIndex, int key, Game::GamePadButtonEvent buttonEvent, unsigned int time);
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static void CL_GamepadButtonEventForPort(int gamePadIndex, int key, Game::GamePadButtonEvent buttonEvent, unsigned int time);
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static void GPad_ConvertStickToFloat(short x, short y, float& outX, float& outY);
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static void GPad_ConvertStickToFloat(short x, short y, float& outX, float& outY);
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static float GPad_GetStick(int gamePadIndex, Game::GamePadStick stick);
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static float GPad_GetStick(int gamePadIndex, Game::GamePadStick stick);
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static float GPad_GetButton(int gamePadIndex, Game::GamePadButton button);
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static float GPad_GetButton(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_IsButtonPressed(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_IsButtonPressed(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_ButtonRequiresUpdates(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_ButtonRequiresUpdates(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_IsButtonReleased(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_IsButtonReleased(int gamePadIndex, Game::GamePadButton button);
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static void GPad_UpdateSticksDown(int gamePadIndex);
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static void GPad_UpdateSticksDown(int gamePadIndex);
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static void GPad_UpdateSticks(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateSticks(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateDigitals(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateDigitals(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateAnalogs(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateAnalogs(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static bool GPad_Check(int gamePadIndex, int portIndex);
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static bool GPad_Check(int gamePadIndex, int portIndex);
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static void GPad_RefreshAll();
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static void GPad_RefreshAll();
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static void GPad_UpdateAll();
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static void GPad_UpdateAll();
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static void IN_GamePadsMove();
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static void IN_GamePadsMove();
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static void IN_Frame_Hk();
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static void IN_Frame_Hk();
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static void Gamepad_WriteBindings(int gamePadIndex, int handle);
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static void Gamepad_WriteBindings(int gamePadIndex, int handle);
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static void Key_WriteBindings_Hk(int localClientNum, int handle);
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static void Key_WriteBindings_Hk(int localClientNum, int handle);
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static void Com_WriteConfiguration_Modified_Stub();
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static void Com_WriteConfiguration_Modified_Stub();
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static void Gamepad_BindAxis(int gamePadIndex, Game::GamepadPhysicalAxis realIndex, Game::GamepadVirtualAxis axisIndex, Game::GamepadMapping mapType);
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static void Gamepad_BindAxis(int gamePadIndex, Game::GamepadPhysicalAxis realIndex, Game::GamepadVirtualAxis axisIndex, Game::GamepadMapping mapType);
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static Game::GamepadPhysicalAxis StringToPhysicalAxis(const char* str);
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static Game::GamepadPhysicalAxis StringToPhysicalAxis(const char* str);
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static Game::GamepadVirtualAxis StringToVirtualAxis(const char* str);
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static Game::GamepadVirtualAxis StringToVirtualAxis(const char* str);
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static Game::GamepadMapping StringToGamePadMapping(const char* str);
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static Game::GamepadMapping StringToGamePadMapping(const char* str);
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static void Axis_Bind_f(Command::Params* params);
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static void Axis_Bind_f(Command::Params* params);
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static void Axis_Unbindall_f(Command::Params* params);
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static void Axis_Unbindall_f(Command::Params* params);
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static void Bind_GP_SticksConfigs_f(Command::Params* params);
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static void Bind_GP_SticksConfigs_f(Command::Params* params);
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static void Bind_GP_ButtonsConfigs_f(Command::Params* params);
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static void Bind_GP_ButtonsConfigs_f(Command::Params* params);
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static void Scores_Toggle_f(Command::Params* params);
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static void Scores_Toggle_f(Command::Params* params);
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static void InitDvars();
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static void InitDvars();
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static void CG_RegisterDvars_Hk();
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static void CG_RegisterDvars_Hk();
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static const char* GetGamePadCommand(const char* command);
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static const char* GetGamePadCommand(const char* command);
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static int Key_GetCommandAssignmentInternal_Hk(const char* cmd, int(*keys)[2]);
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static int Key_GetCommandAssignmentInternal_Hk(const char* cmd, int(*keys)[2]);
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static bool IsGamePadInUse();
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static bool IsGamePadInUse();
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static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
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static void CL_KeyEvent_Hk(int localClientNum, int key, int down, unsigned int time);
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static int CL_MouseEvent_Hk(int x, int y, int dx, int dy);
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static int CL_MouseEvent_Hk(int x, int y, int dx, int dy);
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static bool UI_RefreshViewport_Hk();
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static bool UI_RefreshViewport_Hk();
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static Game::keyname_t* GetLocalizedKeyNameMap();
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static Game::keyname_t* GetLocalizedKeyNameMap();
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static void GetLocalizedKeyName_Stub();
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static void GetLocalizedKeyName_Stub();
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static void CreateKeyNameMap();
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static void CreateKeyNameMap();
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};
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};
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}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user