[Menus] Reduce complexity in the system for loading menus (+1 squashed commits)
This commit is contained in:
parent
831291bdfe
commit
128ef8016b
@ -2,15 +2,35 @@
|
|||||||
|
|
||||||
namespace Assets
|
namespace Assets
|
||||||
{
|
{
|
||||||
void IMenuList::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* /*builder*/)
|
void IMenuList::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
|
||||||
{
|
{
|
||||||
header->menuList = Components::Menus::LoadMenuList(name);
|
Utils::Memory::Allocator* allocator = builder->getAllocator();
|
||||||
|
|
||||||
for (int i = 0; i < header->menuList->menuCount; i++)
|
// actually gets the whole list
|
||||||
|
std::vector<Game::menuDef_t*> menus = Components::Menus::LoadMenu(name);
|
||||||
|
if (menus.empty()) return;
|
||||||
|
|
||||||
|
// Allocate new menu list
|
||||||
|
Game::MenuList* newList = allocator->allocate<Game::MenuList>();
|
||||||
|
if (!newList) return;
|
||||||
|
|
||||||
|
newList->menus = allocator->allocateArray<Game::menuDef_t*>(menus.size());
|
||||||
|
if (!newList->menus)
|
||||||
{
|
{
|
||||||
ImenuDef_t::LoadedMenus[header->menuList->menus[i]->window.name] = header->menuList->menus[i];
|
allocator->free(newList);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
newList->name = allocator->duplicateString(name);
|
||||||
|
newList->menuCount = menus.size();
|
||||||
|
|
||||||
|
// Copy new menus
|
||||||
|
for (unsigned int i = 0; i < menus.size(); ++i)
|
||||||
|
{
|
||||||
|
newList->menus[i] = menus[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
header->menuList = newList;
|
||||||
}
|
}
|
||||||
void IMenuList::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
void IMenuList::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
||||||
{
|
{
|
||||||
|
@ -7,22 +7,13 @@ namespace Assets
|
|||||||
|
|
||||||
void ImenuDef_t::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* /*builder*/)
|
void ImenuDef_t::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* /*builder*/)
|
||||||
{
|
{
|
||||||
// search menus loaded by a menufile
|
|
||||||
for (auto i = ImenuDef_t::LoadedMenus.begin(); i != ImenuDef_t::LoadedMenus.end(); ++i)
|
|
||||||
{
|
|
||||||
if (i->first == name) {
|
|
||||||
header->menu = i->second;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// load from disk
|
// load from disk
|
||||||
auto menus = Components::Menus::LoadMenu(Utils::String::VA("ui_mp/%s.menu", name.data()));
|
auto menus = Components::Menus::LoadMenu(Utils::String::VA("ui_mp/%s.menu", name.data()));
|
||||||
|
|
||||||
if (menus.size() == 0) return;
|
if (menus.size() == 0) return;
|
||||||
if (menus.size() > 1) Components::Logger::Print("Menu '%s' on disk has more than one menudef in it. Only saving the first one\n", name.data());
|
if (menus.size() > 1) Components::Logger::Print("Menu '%s' on disk has more than one menudef in it. Only saving the first one\n", name.data());
|
||||||
|
|
||||||
header->menu = menus[0].second;
|
header->menu = menus[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -3,8 +3,6 @@
|
|||||||
namespace Components
|
namespace Components
|
||||||
{
|
{
|
||||||
std::unordered_map<std::string, Game::menuDef_t*> Menus::DiskMenuList;
|
std::unordered_map<std::string, Game::menuDef_t*> Menus::DiskMenuList;
|
||||||
std::unordered_map<std::string, Game::MenuList*> Menus::DiskMenuListList;
|
|
||||||
std::unordered_map<std::string, std::pair<int, Game::menuDef_t*>> Menus::UiContextMenus;
|
|
||||||
|
|
||||||
int Menus::ReserveSourceHandle()
|
int Menus::ReserveSourceHandle()
|
||||||
{
|
{
|
||||||
@ -169,9 +167,9 @@ namespace Components
|
|||||||
return menu;
|
return menu;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<std::pair<bool, Game::menuDef_t*>> Menus::LoadMenu(const std::string& menu)
|
std::vector<Game::menuDef_t*> Menus::LoadMenu(const std::string& menu)
|
||||||
{
|
{
|
||||||
std::vector<std::pair<bool, Game::menuDef_t*>> menus;
|
std::vector<Game::menuDef_t*> menus;
|
||||||
FileSystem::File menuFile(menu);
|
FileSystem::File menuFile(menu);
|
||||||
|
|
||||||
if (menuFile.exists())
|
if (menuFile.exists())
|
||||||
@ -200,7 +198,7 @@ namespace Components
|
|||||||
if (!_stricmp(token.string, "menudef"))
|
if (!_stricmp(token.string, "menudef"))
|
||||||
{
|
{
|
||||||
Game::menuDef_t* menudef = Menus::ParseMenu(handle);
|
Game::menuDef_t* menudef = Menus::ParseMenu(handle);
|
||||||
if (menudef) menus.push_back({ true, menudef }); // Custom menu
|
if (menudef) menus.push_back(menudef); // Custom menu
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -208,40 +206,15 @@ namespace Components
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// store loaded menus to be freed later
|
||||||
|
for (auto it = menus.begin(); it != menus.end(); ++it)
|
||||||
|
{
|
||||||
|
Menus::DiskMenuList[(*it)->window.name] = *it;
|
||||||
|
}
|
||||||
|
|
||||||
return menus;
|
return menus;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Can be used to load scriptmenus or menulists
|
|
||||||
Game::MenuList* Menus::LoadMenuList(const std::string& name)
|
|
||||||
{
|
|
||||||
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
|
|
||||||
|
|
||||||
std::vector<std::pair<bool, Game::menuDef_t*>> menus = Menus::LoadMenu(name);
|
|
||||||
if (menus.empty()) return nullptr;
|
|
||||||
|
|
||||||
// Allocate new menu list
|
|
||||||
Game::MenuList* newList = allocator->allocate<Game::MenuList>();
|
|
||||||
if (!newList) return nullptr;
|
|
||||||
|
|
||||||
newList->menus = allocator->allocateArray<Game::menuDef_t*>(menus.size());
|
|
||||||
if (!newList->menus)
|
|
||||||
{
|
|
||||||
allocator->free(newList);
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
newList->name = allocator->duplicateString(name);
|
|
||||||
newList->menuCount = menus.size();
|
|
||||||
|
|
||||||
// Copy new menus
|
|
||||||
for (unsigned int i = 0; i < menus.size(); ++i)
|
|
||||||
{
|
|
||||||
newList->menus[i] = menus[i].second;
|
|
||||||
}
|
|
||||||
|
|
||||||
return newList;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Menus::FreeMenuSource(int handle)
|
void Menus::FreeMenuSource(int handle)
|
||||||
{
|
{
|
||||||
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
|
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
|
||||||
@ -300,65 +273,14 @@ namespace Components
|
|||||||
allocator->free(menudef);
|
allocator->free(menudef);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Menus::FreeDiskMenuList(Game::MenuList* menuList)
|
|
||||||
{
|
|
||||||
if (!menuList) return;
|
|
||||||
Utils::Memory::Allocator* allocator = Utils::Memory::GetAllocator();
|
|
||||||
|
|
||||||
// Keep our compiler happy
|
|
||||||
Game::MenuList list = { menuList->name, menuList->menuCount, menuList->menus };
|
|
||||||
|
|
||||||
if (list.name)
|
|
||||||
{
|
|
||||||
allocator->free(list.name);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (list.menus)
|
|
||||||
{
|
|
||||||
allocator->free(list.menus);
|
|
||||||
}
|
|
||||||
|
|
||||||
allocator->free(menuList);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Menus::FreeEverything()
|
void Menus::FreeEverything()
|
||||||
{
|
{
|
||||||
for (auto i = Menus::DiskMenuListList.begin(); i != Menus::DiskMenuListList.end(); ++i)
|
|
||||||
{
|
|
||||||
Menus::FreeDiskMenuList(i->second);
|
|
||||||
}
|
|
||||||
|
|
||||||
Menus::DiskMenuListList.clear();
|
|
||||||
|
|
||||||
for (auto i = Menus::DiskMenuList.begin(); i != Menus::DiskMenuList.end(); ++i)
|
for (auto i = Menus::DiskMenuList.begin(); i != Menus::DiskMenuList.end(); ++i)
|
||||||
{
|
{
|
||||||
Menus::FreeDiskMenu(i->second);
|
Menus::FreeDiskMenu(i->second);
|
||||||
}
|
}
|
||||||
|
|
||||||
Menus::DiskMenuList.clear();
|
Menus::DiskMenuList.clear();
|
||||||
|
|
||||||
Menus::UiContextMenus.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
Game::XAssetHeader Menus::MenuFindHook(Game::XAssetType /*type*/, const std::string& filename)
|
|
||||||
{
|
|
||||||
return { Game::Menus_FindByName(Game::uiContext, filename.data()) };
|
|
||||||
}
|
|
||||||
|
|
||||||
Game::XAssetHeader Menus::MenuListFindHook(Game::XAssetType /*type*/, const std::string& filename)
|
|
||||||
{
|
|
||||||
Game::XAssetHeader header = { nullptr };
|
|
||||||
|
|
||||||
// if menulist or scriptmenu exists on the disk, then load it
|
|
||||||
if (FileSystem::File(filename).exists())
|
|
||||||
{
|
|
||||||
header.menuList = Menus::LoadMenuList(filename.data());
|
|
||||||
if (header.menuList) return header;
|
|
||||||
}
|
|
||||||
|
|
||||||
// we don't need to modify any base assets here
|
|
||||||
|
|
||||||
return header;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Menus::IsMenuVisible(Game::UiContext *dc, Game::menuDef_t *menu)
|
bool Menus::IsMenuVisible(Game::UiContext *dc, Game::menuDef_t *menu)
|
||||||
@ -382,72 +304,55 @@ namespace Components
|
|||||||
return Game::Menu_IsVisible(dc, menu);
|
return Game::Menu_IsVisible(dc, menu);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Menus::AddMenuToContext(Game::UiContext* ctx, int priority, Game::menuDef_t* menu)
|
void Menus::AddMenuListToContext(Game::UiContext* ctx, Game::MenuList* list, int close)
|
||||||
|
{
|
||||||
|
// scriptmenu
|
||||||
|
if (std::string(list->name).find(".menu") != std::string::npos)
|
||||||
|
{
|
||||||
|
auto menus = Menus::LoadMenu(list->name);
|
||||||
|
|
||||||
|
if (menus.size())
|
||||||
|
{
|
||||||
|
Logger::Print("Overriding menu '%s'\n", list->name);
|
||||||
|
for (auto it = menus.begin(); it != menus.end(); ++it)
|
||||||
{
|
{
|
||||||
if (ctx->menuCount < MAX_MENUS_IN_CONTEXT)
|
if (ctx->menuCount < MAX_MENUS_IN_CONTEXT)
|
||||||
{
|
{
|
||||||
ctx->Menus[ctx->menuCount++] = menu;
|
ctx->Menus[ctx->menuCount++] = *it;
|
||||||
}
|
}
|
||||||
|
|
||||||
Menus::UiContextMenus[menu->window.name] = { priority, menu };
|
if (close)
|
||||||
}
|
|
||||||
|
|
||||||
std::pair<int, Game::menuDef_t*> Menus::FindMenuInContext(Game::UiContext* /*ctx*/, const std::string& name)
|
|
||||||
{
|
{
|
||||||
auto entry = Menus::UiContextMenus.find(name);
|
Game::Menus_CloseRequest(ctx, *it);
|
||||||
if (entry == Menus::UiContextMenus.end()) return { 0, nullptr };
|
|
||||||
return entry->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
// overwrite entry in uiContext, update it in our list, and free it if it was a disk menu
|
|
||||||
void Menus::ReplaceMenuInContext(Game::UiContext* ctx, int priority, Game::menuDef_t* menu)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < ctx->menuCount; i++)
|
|
||||||
{
|
|
||||||
Game::menuDef_t* cur = ctx->Menus[i];
|
|
||||||
if (!_stricmp(cur->window.name, menu->window.name))
|
|
||||||
{
|
|
||||||
// check if it was a disk menu and free it if it was
|
|
||||||
if (Menus::DiskMenuList.find(cur->window.name) != Menus::DiskMenuList.end())
|
|
||||||
{
|
|
||||||
Menus::FreeDiskMenu(cur);
|
|
||||||
}
|
|
||||||
|
|
||||||
// replace entry in context
|
|
||||||
ctx->Menus[i] = menu;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// update our list
|
return; // don't add original menus
|
||||||
Menus::UiContextMenus[menu->window.name] = { priority, menu };
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// enforce priority on what menus get loaded
|
|
||||||
// builtin < iw4x < mod
|
|
||||||
void Menus::AddMenuListToContext(Game::UiContext* ctx, Game::MenuList* list, int close)
|
|
||||||
{
|
|
||||||
int insertPriority = Menus::MenuContextPriority::PRIORITY_BUILTIN;
|
|
||||||
|
|
||||||
if (!strncmp(list->name, "ui_mp/iw4x.txt", 13)) insertPriority = Menus::MenuContextPriority::PRIORITY_IW4X;
|
|
||||||
if (!strncmp(list->name, "ui_mp/mod.txt", 12)) insertPriority = Menus::MenuContextPriority::PRIORITY_MOD;
|
|
||||||
|
|
||||||
for (int i = 0; i < list->menuCount; i++)
|
for (int i = 0; i < list->menuCount; i++)
|
||||||
{
|
{
|
||||||
Game::menuDef_t* cur = list->menus[i];
|
Game::menuDef_t* cur = list->menus[i];
|
||||||
|
|
||||||
// check if menu already exists in context and replace if priority is higher
|
if (cur->window.name == reinterpret_cast<const char*>(0xDDDDDDDD))
|
||||||
std::pair<int, Game::menuDef_t*> ctxEntry = Menus::FindMenuInContext(ctx, cur->window.name);
|
|
||||||
if (ctxEntry.second) // if menu ptr is null then it wasnt found
|
|
||||||
{
|
{
|
||||||
if (insertPriority >= ctxEntry.first) // compare priorities to see if we should replace
|
DebugBreak();
|
||||||
{
|
|
||||||
Menus::ReplaceMenuInContext(ctx, insertPriority, cur);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else // otherwise just insert
|
auto menus = Menus::LoadMenu(Utils::String::VA("ui_mp/%s.menu", cur->window.name));
|
||||||
|
|
||||||
|
if (menus.size())
|
||||||
{
|
{
|
||||||
Menus::AddMenuToContext(ctx, insertPriority, cur);
|
Logger::Print("Overriding menu '%s'\n", cur->window.name);
|
||||||
|
if (menus.size() > 1) Logger::Print("Disk menu has more than one definition Using only the first one.\n");
|
||||||
|
cur = menus[0]; // replace menu in context with loaded one
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ctx->menuCount < MAX_MENUS_IN_CONTEXT)
|
||||||
|
{
|
||||||
|
ctx->Menus[ctx->menuCount++] = cur;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (close)
|
if (close)
|
||||||
@ -468,7 +373,8 @@ namespace Components
|
|||||||
// as soon as this loads those start to work again
|
// as soon as this loads those start to work again
|
||||||
// if we just trigger this here it blocks the intro from showing because of the FindXAssetHeader calls
|
// if we just trigger this here it blocks the intro from showing because of the FindXAssetHeader calls
|
||||||
// that are waiting for zones to finish loading
|
// that are waiting for zones to finish loading
|
||||||
Scheduler::OnReady([]()
|
|
||||||
|
auto loadCustomMenus = []()
|
||||||
{
|
{
|
||||||
// attempt to load iw4x menus
|
// attempt to load iw4x menus
|
||||||
Game::XAssetHeader header = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MENULIST, "ui_mp/iw4x.txt");
|
Game::XAssetHeader header = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_MENULIST, "ui_mp/iw4x.txt");
|
||||||
@ -483,7 +389,16 @@ namespace Components
|
|||||||
{
|
{
|
||||||
Menus::AddMenuListToContext(Game::uiContext, header.menuList, 1);
|
Menus::AddMenuListToContext(Game::uiContext, header.menuList, 1);
|
||||||
}
|
}
|
||||||
}, true);
|
};
|
||||||
|
|
||||||
|
if (!FastFiles::Ready())
|
||||||
|
{
|
||||||
|
Scheduler::OnReady(loadCustomMenus, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
loadCustomMenus();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Menus::ResetContextHook(int a1)
|
void Menus::ResetContextHook(int a1)
|
||||||
@ -502,10 +417,6 @@ namespace Components
|
|||||||
// Ensure everything is zero'ed
|
// Ensure everything is zero'ed
|
||||||
Menus::FreeEverything();
|
Menus::FreeEverything();
|
||||||
|
|
||||||
// Intercept asset finding
|
|
||||||
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_MENU, Menus::MenuFindHook);
|
|
||||||
AssetHandler::OnFind(Game::XAssetType::ASSET_TYPE_MENULIST, Menus::MenuListFindHook);
|
|
||||||
|
|
||||||
// Don't open connect menu
|
// Don't open connect menu
|
||||||
//Utils::Hook::Nop(0x428E48, 5);
|
//Utils::Hook::Nop(0x428E48, 5);
|
||||||
|
|
||||||
@ -518,20 +429,6 @@ namespace Components
|
|||||||
// reset our list on UiContext reset
|
// reset our list on UiContext reset
|
||||||
Utils::Hook(0x4B5422, Menus::ResetContextHook, HOOK_CALL).install()->quick();
|
Utils::Hook(0x4B5422, Menus::ResetContextHook, HOOK_CALL).install()->quick();
|
||||||
|
|
||||||
// grab custom lists as they are loaded otherwise DB takes up to 20 seconds to load intro
|
|
||||||
/*
|
|
||||||
AssetHandler::OnLoad([](Game::XAssetType type, Game::XAssetHeader asset, std::string name, bool*)
|
|
||||||
{
|
|
||||||
if (type != Game::XAssetType::ASSET_TYPE_MENULIST) return;
|
|
||||||
|
|
||||||
if (name == "ui_mp/iw4x.txt" || name == "ui_mp/mod.txt")
|
|
||||||
{
|
|
||||||
Menus::AddMenuListToContext(Game::uiContext, asset.menuList, 1);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
// Use the connect menu open call to update server motds
|
// Use the connect menu open call to update server motds
|
||||||
Utils::Hook(0x428E48, []()
|
Utils::Hook(0x428E48, []()
|
||||||
{
|
{
|
||||||
|
@ -16,13 +16,10 @@ namespace Components
|
|||||||
static void RegisterMenuLists();
|
static void RegisterMenuLists();
|
||||||
|
|
||||||
// used to load assets for zonebuilder
|
// used to load assets for zonebuilder
|
||||||
static Game::MenuList* LoadMenuList(const std::string& file);
|
static std::vector<Game::menuDef_t*> LoadMenu(const std::string& file);
|
||||||
static std::vector<std::pair<bool, Game::menuDef_t*>> LoadMenu(const std::string& file);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static std::unordered_map<std::string, Game::menuDef_t*> DiskMenuList;
|
static std::unordered_map<std::string, Game::menuDef_t*> DiskMenuList;
|
||||||
static std::unordered_map<std::string, Game::MenuList*> DiskMenuListList;
|
|
||||||
static std::unordered_map<std::string, std::pair<int, Game::menuDef_t*>> Menus::UiContextMenus;
|
|
||||||
|
|
||||||
// Loading
|
// Loading
|
||||||
static int ReserveSourceHandle();
|
static int ReserveSourceHandle();
|
||||||
@ -33,26 +30,12 @@ namespace Components
|
|||||||
|
|
||||||
// Freeing
|
// Freeing
|
||||||
static void FreeMenuSource(int handle);
|
static void FreeMenuSource(int handle);
|
||||||
static void FreeDiskMenuList(Game::MenuList* menuList);
|
|
||||||
static void FreeDiskMenu(Game::menuDef_t* menudef);
|
static void FreeDiskMenu(Game::menuDef_t* menudef);
|
||||||
|
|
||||||
// Etc.
|
// Etc.
|
||||||
static bool IsMenuVisible(Game::UiContext *dc, Game::menuDef_t *menu);
|
static bool IsMenuVisible(Game::UiContext *dc, Game::menuDef_t *menu);
|
||||||
|
|
||||||
// Intercept Asset Find Calls
|
|
||||||
static Game::XAssetHeader MenuFindHook(Game::XAssetType type, const std::string& filename);
|
|
||||||
static Game::XAssetHeader MenuListFindHook(Game::XAssetType type, const std::string& filename);
|
|
||||||
|
|
||||||
// Manage menus in uiContext
|
// Manage menus in uiContext
|
||||||
enum MenuContextPriority
|
|
||||||
{
|
|
||||||
PRIORITY_BUILTIN = 0,
|
|
||||||
PRIORITY_IW4X = 1,
|
|
||||||
PRIORITY_MOD = 2,
|
|
||||||
};
|
|
||||||
static std::pair<int, Game::menuDef_t*> FindMenuInContext(Game::UiContext* ctx, const std::string& name);
|
|
||||||
static void AddMenuToContext(Game::UiContext* ctx, int priority, Game::menuDef_t* menu);
|
|
||||||
static void ReplaceMenuInContext(Game::UiContext* ctx, int priority, Game::menuDef_t* menu);
|
|
||||||
static void AddMenuListToContext(Game::UiContext* ctx, Game::MenuList* list, int close);
|
static void AddMenuListToContext(Game::UiContext* ctx, Game::MenuList* list, int close);
|
||||||
static void ResetContextHook(int a1);
|
static void ResetContextHook(int a1);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user