[Stats] Optimize stat reuploading and maxlevel function
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@ -17,6 +17,7 @@ namespace Game
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CL_DownloadsComplete_t CL_DownloadsComplete = CL_DownloadsComplete_t(0x42CE90);
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CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical = CL_DrawStretchPicPhysical_t(0x4FC120);
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CL_GetConfigString_t CL_GetConfigString = CL_GetConfigString_t(0x44ADB0);
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CL_GetMaxRank_t CL_GetMaxRank = CL_GetMaxRank_t(0x44BA30);
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CL_GetRankForXP_t CL_GetRankForXP = CL_GetRankForXP_t(0x4FF8A0);
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CL_GetRankIcon_t CL_GetRankIcon = CL_GetRankIcon_t(0x4A7B30);
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CL_HandleRelayPacket_t CL_HandleRelayPacket = CL_HandleRelayPacket_t(0x5A8C70);
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@ -231,6 +232,8 @@ namespace Game
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Steam_JoinLobby_t Steam_JoinLobby = Steam_JoinLobby_t(0x49CF70);
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StringTable_Lookup_t StringTable_Lookup = StringTable_Lookup_t(0x42F0E0);
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SV_GameClientNum_Score_t SV_GameClientNum_Score = SV_GameClientNum_Score_t(0x469AC0);
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SV_GameSendServerCommand_t SV_GameSendServerCommand = SV_GameSendServerCommand_t(0x4BC3A0);
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SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString = SV_Cmd_TokenizeString_t(0x4B5780);
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@ -722,4 +725,11 @@ namespace Game
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g_parse[1056 * *(reinterpret_cast<DWORD*>(g_parse) + 4224) + 1032] = parse != 0;
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}
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}
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int CL_GetMaxXP()
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{
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StringTable* rankTable = DB_FindXAssetHeader(ASSET_TYPE_STRINGTABLE, "mp/rankTable.csv").stringTable;
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const char* maxrank = StringTable_Lookup(rankTable, 0, "maxrank", 1);
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return atoi(StringTable_Lookup(rankTable, 0, maxrank, 7));
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}
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}
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@ -38,6 +38,9 @@ namespace Game
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typedef const char*(_cdecl* CL_GetConfigString_t)(int index);
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extern CL_GetConfigString_t CL_GetConfigString;
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typedef int(_cdecl* CL_GetMaxRank_t)();
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extern CL_GetMaxRank_t CL_GetMaxRank;
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typedef int(_cdecl* CL_GetRankForXP_t)(int xp);
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extern CL_GetRankForXP_t CL_GetRankForXP;
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@ -553,6 +556,9 @@ namespace Game
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typedef void(__cdecl * Steam_JoinLobby_t)(SteamID, char);
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extern Steam_JoinLobby_t Steam_JoinLobby;
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typedef const char*(__cdecl * StringTable_Lookup_t)(StringTable *table, const int comparisonColumn, const char *value, const int valueColumn);
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extern StringTable_Lookup_t StringTable_Lookup;
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typedef int(__cdecl* SV_GameClientNum_Score_t)(int clientID);
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extern SV_GameClientNum_Score_t SV_GameClientNum_Score;
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@ -759,4 +765,6 @@ namespace Game
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char* Com_GetParseThreadInfo();
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void Com_SetParseNegativeNumbers(int parse);
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int CL_GetMaxXP();
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}
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