[General] Fixed line endings
- converted all line endings in cpp/hpp files to dos
This commit is contained in:
@ -33,8 +33,8 @@ namespace Game
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Con_DrawMiniConsole_t Con_DrawMiniConsole = (Con_DrawMiniConsole_t)0x464F30;
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Con_DrawSolidConsole_t Con_DrawSolidConsole = (Con_DrawSolidConsole_t)0x5A5040;
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DB_AllocStreamPos_t DB_AllocStreamPos = (DB_AllocStreamPos_t)0x418380;
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DB_PushStreamPos_t DB_PushStreamPos = (DB_PushStreamPos_t)0x458A20;
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DB_AllocStreamPos_t DB_AllocStreamPos = (DB_AllocStreamPos_t)0x418380;
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DB_PushStreamPos_t DB_PushStreamPos = (DB_PushStreamPos_t)0x458A20;
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DB_PopStreamPos_t DB_PopStreamPos = (DB_PopStreamPos_t)0x4D1D60;
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DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice = (DB_BeginRecoverLostDevice_t)0x4BFF90;
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@ -103,23 +103,23 @@ namespace Game
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Key_SetCatcher_t Key_SetCatcher = (Key_SetCatcher_t)0x43BD00;
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LargeLocalInit_t LargeLocalInit = (LargeLocalInit_t)0x4A62A0;
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Load_Stream_t Load_Stream = (Load_Stream_t)0x470E30;
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Load_XString_t Load_XString = (Load_XString_t)0x47FDA0;
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Load_XModelPtr_t Load_XModelPtr = (Load_XModelPtr_t)0x4FCA70;
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Load_XModelSurfsFixup_t Load_XModelSurfsFixup = (Load_XModelSurfsFixup_t)0x40D7A0;
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Load_XStringArray_t Load_XStringArray = (Load_XStringArray_t)0x4977F0;
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Load_XStringCustom_t Load_XStringCustom = (Load_XStringCustom_t)0x4E0DD0;
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Load_FxEffectDefHandle_t Load_FxEffectDefHandle = (Load_FxEffectDefHandle_t)0x4D9B90;
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Load_FxElemDef_t Load_FxElemDef = (Load_FxElemDef_t)0x45AD90;
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Load_GfxImagePtr_t Load_GfxImagePtr = (Load_GfxImagePtr_t)0x4C13D0;
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Load_Texture_t Load_Texture = (Load_Texture_t)0x51F4E0;
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Load_GfxTextureLoad_t Load_GfxTextureLoad = (Load_GfxTextureLoad_t)0x4D3210;
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Load_SndAliasCustom_t Load_SndAliasCustom = (Load_SndAliasCustom_t)0x49B6B0;
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Load_MaterialHandle_t Load_MaterialHandle = (Load_MaterialHandle_t)0x403960;
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Load_PhysCollmapPtr_t Load_PhysCollmapPtr = (Load_PhysCollmapPtr_t)0x47E990;
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Load_PhysPresetPtr_t Load_PhysPresetPtr = (Load_PhysPresetPtr_t)0x4FAD30;
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Load_TracerDefPtr_t Load_TracerDefPtr = (Load_TracerDefPtr_t)0x493090;
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Load_Stream_t Load_Stream = (Load_Stream_t)0x470E30;
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Load_XString_t Load_XString = (Load_XString_t)0x47FDA0;
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Load_XModelPtr_t Load_XModelPtr = (Load_XModelPtr_t)0x4FCA70;
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Load_XModelSurfsFixup_t Load_XModelSurfsFixup = (Load_XModelSurfsFixup_t)0x40D7A0;
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Load_XStringArray_t Load_XStringArray = (Load_XStringArray_t)0x4977F0;
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Load_XStringCustom_t Load_XStringCustom = (Load_XStringCustom_t)0x4E0DD0;
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Load_FxEffectDefHandle_t Load_FxEffectDefHandle = (Load_FxEffectDefHandle_t)0x4D9B90;
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Load_FxElemDef_t Load_FxElemDef = (Load_FxElemDef_t)0x45AD90;
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Load_GfxImagePtr_t Load_GfxImagePtr = (Load_GfxImagePtr_t)0x4C13D0;
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Load_Texture_t Load_Texture = (Load_Texture_t)0x51F4E0;
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Load_GfxTextureLoad_t Load_GfxTextureLoad = (Load_GfxTextureLoad_t)0x4D3210;
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Load_SndAliasCustom_t Load_SndAliasCustom = (Load_SndAliasCustom_t)0x49B6B0;
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Load_MaterialHandle_t Load_MaterialHandle = (Load_MaterialHandle_t)0x403960;
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Load_PhysCollmapPtr_t Load_PhysCollmapPtr = (Load_PhysCollmapPtr_t)0x47E990;
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Load_PhysPresetPtr_t Load_PhysPresetPtr = (Load_PhysPresetPtr_t)0x4FAD30;
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Load_TracerDefPtr_t Load_TracerDefPtr = (Load_TracerDefPtr_t)0x493090;
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Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray = (Load_snd_alias_list_nameArray_t)0x4499F0;
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Menus_CloseAll_t Menus_CloseAll = (Menus_CloseAll_t)0x4BA5B0;
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@ -297,17 +297,17 @@ namespace Game
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mapname_t* mapnames = (mapname_t*)0x7471D0;
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char*** varXString = (char***)0x112B340;
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TracerDef*** varTracerDefPtr = (TracerDef***)0x112B3BC;
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XModel*** varXModelPtr = (XModel***)0x112A934;
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XModel** varXModel = (XModel**)0x112AE14;
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PathData** varPathData = (PathData**)0x112AD7C;
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const char** varConstChar = (const char**)0x112A774;
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Material*** varMaterialHandle = (Material***)0x112A878;
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FxEffectDef*** varFxEffectDefHandle = (FxEffectDef***)0x112ACC0;
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PhysCollmap*** varPhysCollmapPtr = (PhysCollmap***)0x112B440;
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PhysPreset*** varPhysPresetPtr = (PhysPreset***)0x112B378;
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Game::MaterialPass** varMaterialPass = (Game::MaterialPass**)0x112A960;
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char*** varXString = (char***)0x112B340;
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TracerDef*** varTracerDefPtr = (TracerDef***)0x112B3BC;
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XModel*** varXModelPtr = (XModel***)0x112A934;
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XModel** varXModel = (XModel**)0x112AE14;
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PathData** varPathData = (PathData**)0x112AD7C;
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const char** varConstChar = (const char**)0x112A774;
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Material*** varMaterialHandle = (Material***)0x112A878;
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FxEffectDef*** varFxEffectDefHandle = (FxEffectDef***)0x112ACC0;
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PhysCollmap*** varPhysCollmapPtr = (PhysCollmap***)0x112B440;
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PhysPreset*** varPhysPresetPtr = (PhysPreset***)0x112B378;
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Game::MaterialPass** varMaterialPass = (Game::MaterialPass**)0x112A960;
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snd_alias_list_t*** varsnd_alias_list_name = (snd_alias_list_t***)0x112AF38;
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XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize)
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@ -69,13 +69,13 @@ namespace Game
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typedef void (__cdecl * Con_DrawSolidConsole_t)();
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extern Con_DrawSolidConsole_t Con_DrawSolidConsole;
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typedef char *(__cdecl *DB_AllocStreamPos_t)(int alignment);
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extern DB_AllocStreamPos_t DB_AllocStreamPos;
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typedef void(__cdecl * DB_PushStreamPos_t)(unsigned int index);
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extern DB_PushStreamPos_t DB_PushStreamPos;
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typedef void(__cdecl * DB_PopStreamPos_t)();
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typedef char *(__cdecl *DB_AllocStreamPos_t)(int alignment);
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extern DB_AllocStreamPos_t DB_AllocStreamPos;
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typedef void(__cdecl * DB_PushStreamPos_t)(unsigned int index);
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extern DB_PushStreamPos_t DB_PushStreamPos;
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typedef void(__cdecl * DB_PopStreamPos_t)();
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extern DB_PopStreamPos_t DB_PopStreamPos;
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typedef void(__cdecl * DB_BeginRecoverLostDevice_t)();
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@ -242,55 +242,55 @@ namespace Game
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typedef void(__cdecl * LargeLocalInit_t)();
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extern LargeLocalInit_t LargeLocalInit;
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typedef bool(__cdecl * Load_Stream_t)(bool atStreamStart, const void *ptr, int size);
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extern Load_Stream_t Load_Stream;
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typedef void(__cdecl * Load_XString_t)(bool atStreamStart);
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extern Load_XString_t Load_XString;
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typedef void(__cdecl * Load_XModelPtr_t)(bool atStreamStart);
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extern Load_XModelPtr_t Load_XModelPtr;
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typedef void(__cdecl * Load_XModelSurfsFixup_t)(XModelSurfs **, XModelLodInfo *);
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extern Load_XModelSurfsFixup_t Load_XModelSurfsFixup;
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typedef void(__cdecl * Load_XStringArray_t)(bool atStreamStart, int count);
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extern Load_XStringArray_t Load_XStringArray;
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typedef void(__cdecl * Load_XStringCustom_t)(const char **str);
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extern Load_XStringCustom_t Load_XStringCustom;
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typedef void(__cdecl *Load_FxEffectDefHandle_t)(bool atStreamStart);
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extern Load_FxEffectDefHandle_t Load_FxEffectDefHandle;
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typedef void(__cdecl *Load_FxElemDef_t)(bool atStreamStart);
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extern Load_FxElemDef_t Load_FxElemDef;
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typedef void(__cdecl *Load_GfxImagePtr_t)(bool atStreamStart);
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extern Load_GfxImagePtr_t Load_GfxImagePtr;
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typedef void(__cdecl *Load_GfxTextureLoad_t)(bool atStreamStart);
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extern Load_GfxTextureLoad_t Load_GfxTextureLoad;
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typedef int(__cdecl *Load_Texture_t)(GfxImageLoadDef **loadDef, GfxImage *image);
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extern Load_Texture_t Load_Texture;
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typedef void(__cdecl * Load_SndAliasCustom_t)(snd_alias_list_t** var);
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extern Load_SndAliasCustom_t Load_SndAliasCustom;
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typedef void(__cdecl *Load_MaterialHandle_t)(bool atStreamStart);
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extern Load_MaterialHandle_t Load_MaterialHandle;
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typedef void(__cdecl *Load_PhysCollmapPtr_t)(bool atStreamStart);
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extern Load_PhysCollmapPtr_t Load_PhysCollmapPtr;
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typedef void(__cdecl *Load_PhysPresetPtr_t)(bool atStreamStart);
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extern Load_PhysPresetPtr_t Load_PhysPresetPtr;
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typedef void(__cdecl *Load_TracerDefPtr_t)(bool atStreamStart);
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extern Load_TracerDefPtr_t Load_TracerDefPtr;
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typedef void(__cdecl *Load_snd_alias_list_nameArray_t)(bool atStreamStart, int count);
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typedef bool(__cdecl * Load_Stream_t)(bool atStreamStart, const void *ptr, int size);
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extern Load_Stream_t Load_Stream;
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typedef void(__cdecl * Load_XString_t)(bool atStreamStart);
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extern Load_XString_t Load_XString;
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typedef void(__cdecl * Load_XModelPtr_t)(bool atStreamStart);
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extern Load_XModelPtr_t Load_XModelPtr;
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typedef void(__cdecl * Load_XModelSurfsFixup_t)(XModelSurfs **, XModelLodInfo *);
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extern Load_XModelSurfsFixup_t Load_XModelSurfsFixup;
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typedef void(__cdecl * Load_XStringArray_t)(bool atStreamStart, int count);
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extern Load_XStringArray_t Load_XStringArray;
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typedef void(__cdecl * Load_XStringCustom_t)(const char **str);
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extern Load_XStringCustom_t Load_XStringCustom;
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typedef void(__cdecl *Load_FxEffectDefHandle_t)(bool atStreamStart);
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extern Load_FxEffectDefHandle_t Load_FxEffectDefHandle;
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typedef void(__cdecl *Load_FxElemDef_t)(bool atStreamStart);
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extern Load_FxElemDef_t Load_FxElemDef;
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typedef void(__cdecl *Load_GfxImagePtr_t)(bool atStreamStart);
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extern Load_GfxImagePtr_t Load_GfxImagePtr;
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typedef void(__cdecl *Load_GfxTextureLoad_t)(bool atStreamStart);
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extern Load_GfxTextureLoad_t Load_GfxTextureLoad;
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typedef int(__cdecl *Load_Texture_t)(GfxImageLoadDef **loadDef, GfxImage *image);
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extern Load_Texture_t Load_Texture;
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typedef void(__cdecl * Load_SndAliasCustom_t)(snd_alias_list_t** var);
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extern Load_SndAliasCustom_t Load_SndAliasCustom;
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typedef void(__cdecl *Load_MaterialHandle_t)(bool atStreamStart);
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extern Load_MaterialHandle_t Load_MaterialHandle;
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typedef void(__cdecl *Load_PhysCollmapPtr_t)(bool atStreamStart);
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extern Load_PhysCollmapPtr_t Load_PhysCollmapPtr;
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typedef void(__cdecl *Load_PhysPresetPtr_t)(bool atStreamStart);
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extern Load_PhysPresetPtr_t Load_PhysPresetPtr;
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typedef void(__cdecl *Load_TracerDefPtr_t)(bool atStreamStart);
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extern Load_TracerDefPtr_t Load_TracerDefPtr;
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typedef void(__cdecl *Load_snd_alias_list_nameArray_t)(bool atStreamStart, int count);
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extern Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray;
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typedef void(__cdecl * Menus_CloseAll_t)(UiContext *dc);
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@ -437,7 +437,7 @@ namespace Game
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typedef float(__cdecl * Scr_GetFloat_t)(int);
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extern Scr_GetFloat_t Scr_GetFloat;
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typedef int(__cdecl * Scr_GetNumParam_t)(void);
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typedef int(__cdecl * Scr_GetNumParam_t)(void);
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extern Scr_GetNumParam_t Scr_GetNumParam;
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typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*);
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@ -612,17 +612,17 @@ namespace Game
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extern mapname_t* mapnames;
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extern char*** varXString;
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extern TracerDef*** varTracerDefPtr;
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extern XModel*** varXModelPtr;
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extern XModel** varXModel;
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extern PathData** varPathData;
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extern const char** varConstChar;
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extern Material*** varMaterialHandle;
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extern FxEffectDef*** varFxEffectDefHandle;
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extern PhysCollmap*** varPhysCollmapPtr;
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extern PhysPreset*** varPhysPresetPtr;
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extern Game::MaterialPass** varMaterialPass;
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extern char*** varXString;
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extern TracerDef*** varTracerDefPtr;
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extern XModel*** varXModelPtr;
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extern XModel** varXModel;
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extern PathData** varPathData;
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extern const char** varConstChar;
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extern Material*** varMaterialHandle;
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extern FxEffectDef*** varFxEffectDefHandle;
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extern PhysCollmap*** varPhysCollmapPtr;
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extern PhysPreset*** varPhysPresetPtr;
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extern Game::MaterialPass** varMaterialPass;
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extern snd_alias_list_t*** varsnd_alias_list_name;
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XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
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