fix stutter, use node as fallback, add toasts

This commit is contained in:
m 2022-05-03 01:34:57 -05:00
parent 44090244bc
commit 102e8862f2
3 changed files with 27 additions and 15 deletions

View File

@ -248,7 +248,7 @@ namespace Components
if (list.isnode() && (!list.port() || list.port() == address.getPort()))
{
if (!Dedicated::IsEnabled() && ServerList::IsOnlineList() && list.protocol() == PROTOCOL)
if (!Dedicated::IsEnabled() && ServerList::IsOnlineList() && !ServerList::useMasterServer && list.protocol() == PROTOCOL)
{
NODE_LOG("Inserting %s into the serverlist\n", address.getCString());
ServerList::InsertRequest(address);

View File

@ -282,7 +282,8 @@ namespace Components
Game::netadr_t masterServerAddr;
if (ServerList::GetMasterServer(masterServerAddr))
{
Logger::Print("A valid master server was found at %s:%u\n", masterServerName, masterPort);
Toast::Show("cardicon_headshot", "", "Fetching servers...", 3000);
useMasterServer = true;
ServerList::RefreshContainer.awatingList = true;
ServerList::RefreshContainer.awaitTime = Game::Sys_Milliseconds();
@ -292,15 +293,6 @@ namespace Components
Logger::Print("Sending serverlist request to master\n");
Network::SendCommand(ServerList::RefreshContainer.host, "getservers", Utils::String::VA("IW4 %i full empty", PROTOCOL));
}
else
{
// this should only be getting called if no master server is found or reached
Logger::Print("No valid master server was found, using node as fallback\n");
useMasterServer = false;
Node::Synchronize();
}
}
else if (ServerList::IsFavouriteList())
{
@ -581,8 +573,7 @@ namespace Components
void ServerList::SortList()
{
// Only sort when the serverlist is open
Game::menuDef_t* menu = Game::Menus_FindByName(Game::uiContext, "pc_join_unranked");
if (!menu || !Game::Menu_IsVisible(Game::uiContext, menu)) return;
if (!IsServerListOpen()) return;
std::stable_sort(ServerList::VisibleList.begin(), ServerList::VisibleList.end(), [](const unsigned int &server1, const unsigned int &server2) -> bool
{
@ -648,12 +639,22 @@ namespace Components
if (ServerList::RefreshContainer.awatingList)
{
// Check if we haven't got a response within 10 seconds
// Stop counting if we are out of the server browser menu
if (!IsServerListOpen())
{
ServerList::RefreshContainer.awatingList = false;
}
// Check if we haven't got a response within 5 seconds
if (Game::Sys_Milliseconds() - ServerList::RefreshContainer.awaitTime > 5000)
{
ServerList::RefreshContainer.awatingList = false;
Logger::Print("We haven't received a response from the master within %d seconds!\n", (Game::Sys_Milliseconds() - ServerList::RefreshContainer.awaitTime) / 1000);
Toast::Show("cardicon_headshot", "^1Error", "Failed to reach master server, using node servers instead.", 5000);
useMasterServer = false;
Node::Synchronize();
}
}
@ -749,7 +750,16 @@ namespace Components
auto masterPort = Dvar::Var("masterPort").get<int>();
auto masterServerName = Dvar::Var("masterServerName").get<const char*>();
return Game::NET_StringToAdr(Utils::String::VA("%s:%u"), &address);
return Game::NET_StringToAdr(Utils::String::VA("%s:%u", masterServerName, masterPort), &address);
}
bool ServerList::IsServerListOpen()
{
Game::menuDef_t* menu = Game::Menus_FindByName(Game::uiContext, "pc_join_unranked");
if (!menu)
return false;
return Game::Menu_IsVisible(Game::uiContext, menu);
}
ServerList::ServerList()

View File

@ -146,5 +146,7 @@ namespace Components
static Dvar::Var UIServerSelectedMap;
static Dvar::Var NETServerQueryLimit;
static Dvar::Var NETServerFrames;
static bool IsServerListOpen();
};
}