[ServerList] Fix the netsource

This commit is contained in:
momo5502 2017-03-24 18:28:03 +01:00
parent 4449f76061
commit 0f027dfd6c

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@ -720,6 +720,10 @@ namespace Components
Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan", Game::dvar_flag::DVAR_FLAG_NONE, "Map of the selected server"); Dvar::Register<const char*>("ui_serverSelectedMap", "mp_afghan", Game::dvar_flag::DVAR_FLAG_NONE, "Map of the selected server");
}); });
// Fix ui_netsource dvar
Utils::Hook::Nop(0x4CDEEC, 5); // Don't reset the netsource when gametypes aren't loaded
Dvar::Register<int>("ui_netSource", 1, 0, 2, Game::DVAR_FLAG_SAVED, reinterpret_cast<const char*>(0x6D9F08));
//Localization::Set("MPUI_SERVERQUERIED", "Sent requests: 0/0"); //Localization::Set("MPUI_SERVERQUERIED", "Sent requests: 0/0");
Localization::Set("MPUI_SERVERQUERIED", "Servers: 0\nPlayers: 0"); Localization::Set("MPUI_SERVERQUERIED", "Servers: 0\nPlayers: 0");