Experiments
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8ad7be05f0
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0e9de1c152
@ -117,6 +117,21 @@ namespace Components
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{
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const char* name = Game::DB_GetXAssetNameHandlers[type](asset);
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if (name == "props/icicle_tall_des"s)
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{
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OutputDebugStringA("");
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}
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if (type == 10 && Zones::Version() >= 332 && Utils::String::StartsWith(name, "*"))
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{
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OutputDebugStringA(Utils::String::VA("LoadDefPtr: %X -> %s\n", reinterpret_cast<DWORD>(asset->image->texture), name));
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}
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if (name == "fx_icicle_broken_small"s || (type != 9 && type != 6 && type != 8 && type != 7 && Zones::Version() >= 332))
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{
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OutputDebugStringA("");
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}
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// Should we perform the null check before or after this?
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if (Flags::HasFlag("entries"))
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{
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@ -181,6 +196,10 @@ namespace Components
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void AssetHandler::OffsetToAlias(Utils::Stream::Offset* offset)
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{
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#ifdef DEBUG
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Utils::Stream::Offset old = *offset;
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#endif
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// Same here, reinterpret the value, as we're operating inside the game's environment
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void* pointer = (*Game::g_streamBlocks)[offset->GetUnpackedBlock()].data + offset->GetUnpackedOffset();
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@ -191,8 +210,10 @@ namespace Components
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offset->pointer = *reinterpret_cast<void**>(pointer);
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//Game::XAssetHeader zob{ offset->pointer };
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}
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#ifdef DEBUG
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Game::XAssetHeader zob{ offset->pointer };
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#endif
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}
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void AssetHandler::ZoneSave(Game::XAsset asset, ZoneBuilder::Zone* builder)
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{
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@ -106,6 +106,8 @@ namespace Components
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int elSize = (Zones::ZoneVersion == VERSION_ALPHA2) ? 364 : 360;
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*Game::varXString = reinterpret_cast<char**>(reinterpret_cast<char*>(*Game::varXModel) + (elSize - 4) - (4 * (4 - i)));
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Game::Load_XString(false);
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Game::XModel* model = *Game::varXModel;
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}
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__declspec(naked) void Zones::LoadXModelLodInfoStub()
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@ -523,15 +525,15 @@ namespace Components
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Utils::Memory::Allocator allocator;
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Game::snd_alias_t* tempSounds = allocator.AllocateArray<Game::snd_alias_t>(count);
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for (int i = 0; i < count; ++i)
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for (int i = 0; i < count; ++i)
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{
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char* src = &buffer[i * 108];
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std::memcpy(&tempSounds[i], src + 0, 60);
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std::memcpy(&tempSounds[i], src + 0, 60);
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std::memcpy(&tempSounds[i].pad2[36], src + 68, 20);
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std::memcpy(&tempSounds[i].pad2[56], src + 88, 20);
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AssetHandler::Relocate(src + 0, buffer + (i * 100) + 0, 60);
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AssetHandler::Relocate(src + 0, buffer + (i * 100) + 0, 60);
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AssetHandler::Relocate(src + 68, buffer + (i * 100) + 60, 20);
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AssetHandler::Relocate(src + 88, buffer + (i * 100) + 80, 20);
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}
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@ -554,7 +556,7 @@ namespace Components
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bool Zones::LoadVehicleDef(bool atStreamStart, char* buffer)
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{
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bool result = Game::Load_Stream(atStreamStart, buffer, 788);
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Game::VehicleDef vehicle[2];
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std::memcpy(vehicle, &buffer[0], 400);
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std::memcpy(&vehicle->pad[404], &buffer[400], 388);
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@ -670,7 +672,43 @@ namespace Components
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bool result = Game::Load_Stream(atStreamStart, buffer, size + 4);
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memcpy(buffer + 28, buffer + 32, 4);
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AssetHandler::Relocate(buffer + 32, buffer + 28, 4);
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//AssetHandler::Relocate(buffer + 32, buffer + 28, 4);
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// Tell the game to load the image externally!
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//Game::GfxImage* image = reinterpret_cast<Game::GfxImage*>(buffer);
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//image->loaded = false;
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//image->dataLen1 = 0;
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//image->dataLen2 = 0;
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return result;
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}
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bool Load_GfxImageLoadStruct(bool atStreamStart, char* buffer, int size)
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{
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// if (Zones::Version() >= 332)
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// {
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// size = 0;
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// (*reinterpret_cast<Game::GfxImageLoadDef**>(0x112ACD0))->dataSize = 0;
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// }
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return Game::Load_Stream(atStreamStart, buffer, size);
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}
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DWORD Load_Texture(Game::GfxImageLoadDef** loadDef, Game::GfxImage* image)
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{
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// if (!(*loadDef)->dataSize)
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// {
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// image->loaded = false;
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// }
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if (FastFiles::Current() == "mp_cargoship_sh" || FastFiles::Current() == "mp_cargoship_sh_load")
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{
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OutputDebugStringA("");
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}
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//OutputDebugStringA(Utils::String::VA("LoadDefPtr: %X -> %s\n", reinterpret_cast<DWORD>(image->texture), image->name));
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DWORD result = Utils::Hook::Call<DWORD(Game::GfxImageLoadDef**, Game::GfxImage*)>(0x51F4E0)(loadDef, image);
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//OutputDebugStringA(Utils::String::VA("LoadDefPtr: %X -> %s\n", reinterpret_cast<DWORD>(image->texture), image->name));
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return result;
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}
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@ -754,6 +792,7 @@ namespace Components
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if (Zones::ZoneVersion >= 332)
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{
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Zones::LoadGfxImageHook.Install();
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//Utils::Hook::Nop(0x5BB93E, 2);
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}
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else
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{
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@ -830,6 +869,9 @@ namespace Components
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{
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ZeroMemory(*Game::varPathData, sizeof(Game::PathData));
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}, HOOK_CALL);
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Utils::Hook(0x4D32A9, Load_GfxImageLoadStruct, HOOK_CALL).Install()->Quick();
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Utils::Hook(0x4D32BC, Load_Texture, HOOK_CALL).Install()->Quick();
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}
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Zones::~Zones()
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