[Deps]: Rename stb_truetype.h to stb_truetype.hpp (#719)
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@ -2,7 +2,7 @@
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#include "IFont_s.hpp"
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <stb_truetype.h>
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#include <stb_truetype.hpp>
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#include <json.hpp>
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@ -56,6 +56,19 @@ namespace Components
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Game::SV_GameSendServerCommand(player - Game::g_entities, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"You are muted\"", 0x65));
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}
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if (sv_disableChat.get<bool>())
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{
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SendChat = false;
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Game::SV_GameSendServerCommand(player - Game::g_entities, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"Chat is disabled\"", 0x65));
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}
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// Message might be empty after processing the '/'
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if (text[msgIndex] == '\0')
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{
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SendChat = false;
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return text;
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}
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for (const auto& callback : SayCallbacks)
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{
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if (!ChatCallback(player, callback.getPos(), (text + msgIndex), mode))
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@ -64,12 +77,6 @@ namespace Components
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}
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}
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if (sv_disableChat.get<bool>())
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{
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SendChat = false;
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Game::SV_GameSendServerCommand(player - Game::g_entities, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"Chat is disabled\"", 0x65));
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}
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TextRenderer::StripMaterialTextIcons(text, text, std::strlen(text) + 1);
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Game::Scr_AddEntity(player);
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@ -102,8 +102,6 @@ namespace Components
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const char Debug::StrTemplate[] = "%s: %s All those moments will be lost in time, like tears in rain.";
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const float Debug::ColorWhite[] = {1.0f, 1.0f, 1.0f, 1.0f};
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std::string Debug::BuildPMFlagsString(const Game::playerState_s* ps)
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{
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std::string result;
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@ -163,19 +161,19 @@ namespace Components
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auto* const font2 = Game::UI_GetFontHandle(scrPlace, 6, MY_SCALE2);
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Game::UI_DrawText(scrPlace, "Client View of Flags", maxChars, font2, -60.0f, 0, 1, 1,
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MY_SCALE2, ColorWhite, 1);
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MY_SCALE2, TextRenderer::WHITE_COLOR, 1);
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const auto pmf = BuildPMFlagsString(&cgameGlob->predictedPlayerState);
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Game::UI_DrawText(scrPlace, pmf.data(), maxChars, font1, 30.0f, MY_Y, 1, 1, MY_SCALE_2, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, pmf.data(), maxChars, font1, 30.0f, MY_Y, 1, 1, MY_SCALE_2, TextRenderer::WHITE_COLOR, 3);
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const auto pof = BuildPOFlagsString(&cgameGlob->predictedPlayerState);
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Game::UI_DrawText(scrPlace, pof.data(), maxChars, font1, 350.0f, MY_Y, 1, 1, MY_SCALE_2, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, pof.data(), maxChars, font1, 350.0f, MY_Y, 1, 1, MY_SCALE_2, TextRenderer::WHITE_COLOR, 3);
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const auto plf = BuildPLFlagsString(&cgameGlob->predictedPlayerState);
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Game::UI_DrawText(scrPlace, plf.data(), maxChars, font1, 350.0f, 250.0f, 1, 1, MY_SCALE_2, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, plf.data(), maxChars, font1, 350.0f, 250.0f, 1, 1, MY_SCALE_2, TextRenderer::WHITE_COLOR, 3);
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const auto pef = BuildPEFlagsString(&cgameGlob->predictedPlayerState);
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Game::UI_DrawText(scrPlace, pef.data(), maxChars, font1, 525.0f, MY_Y, 1, 1, MY_SCALE_2, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, pef.data(), maxChars, font1, 525.0f, MY_Y, 1, 1, MY_SCALE_2, TextRenderer::WHITE_COLOR, 3);
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}
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void Debug::CG_DrawDebugPlayerHealth(const int localClientNum)
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@ -223,23 +221,23 @@ namespace Components
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sprintf_s(strFinal, StrTemplate, font1->fontName, StrButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font1, MY_X, 10.0f, 1, 1, 0.4f, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font1, MY_X, 10.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
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sprintf_s(strFinal, StrTemplate, font2->fontName, StrButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font2, MY_X, 35.0f, 1, 1, 0.4f, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font2, MY_X, 35.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
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sprintf_s(strFinal, StrTemplate, font3->fontName, StrButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font3, MY_X, 60.0f, 1, 1, 0.4f, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font3, MY_X, 60.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
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sprintf_s(strFinal, StrTemplate, font5->fontName, StrButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font5, MY_X, 85.0f, 1, 1, 0.4f, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font5, MY_X, 85.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
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sprintf_s(strFinal, StrTemplate, font6->fontName, StrButtons);
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Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font6, MY_X, 110.0f, 1, 1, 0.4f, ColorWhite, 3);
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Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font6, MY_X, 110.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
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}
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void Debug::CG_DrawDebugOverlays_Hk(const int localClientNum)
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@ -28,8 +28,6 @@ namespace Components
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static constexpr auto MY_X = -25.0f;
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static constexpr auto MY_Y = 20.0f;
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static const float ColorWhite[];
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static std::string BuildPMFlagsString(const Game::playerState_s* ps);
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static std::string BuildPOFlagsString(const Game::playerState_s* ps);
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static std::string BuildPLFlagsString(const Game::playerState_s* ps);
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File diff suppressed because it is too large
Load Diff
@ -42,6 +42,7 @@ namespace Components
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class TextRenderer : public Component
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{
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public:
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static constexpr auto STRING_BUFFER_SIZE_BIG = 1024;
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static constexpr auto STRING_BUFFER_SIZE_SMALL = 128;
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@ -88,7 +89,6 @@ namespace Components
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1.0f
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};
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public:
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static constexpr char FONT_ICON_SEPARATOR_CHARACTER = ':';
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static constexpr char FONT_ICON_MODIFIER_SEPARATOR_CHARACTER = '+';
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static constexpr char FONT_ICON_MODIFIER_FLIP_HORIZONTALLY = 'h';
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@ -139,7 +139,7 @@ namespace Components
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class BufferedLocalizedString
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{
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public:
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BufferedLocalizedString(const char* reference, size_t bufferSize);
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BufferedLocalizedString(const char* reference, std::size_t bufferSize);
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void Cache();
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const char* Format(const char* value);
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const char* GetString() const;
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@ -148,7 +148,7 @@ namespace Components
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private:
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const char* stringReference;
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std::unique_ptr<char[]> stringBuffer;
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size_t stringBufferSize;
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std::size_t stringBufferSize;
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int stringWidth[FONT_ICON_ACI_COUNT];
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};
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