[Deps]: Rename stb_truetype.h to stb_truetype.hpp (#719)

This commit is contained in:
Edo 2023-01-12 14:55:26 +00:00 committed by GitHub
parent 3ff8486fc3
commit 0d96a0882b
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 1736 additions and 1661 deletions

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@ -2,7 +2,7 @@
#include "IFont_s.hpp"
#define STB_TRUETYPE_IMPLEMENTATION
#include <stb_truetype.h>
#include <stb_truetype.hpp>
#include <json.hpp>

View File

@ -56,6 +56,19 @@ namespace Components
Game::SV_GameSendServerCommand(player - Game::g_entities, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"You are muted\"", 0x65));
}
if (sv_disableChat.get<bool>())
{
SendChat = false;
Game::SV_GameSendServerCommand(player - Game::g_entities, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"Chat is disabled\"", 0x65));
}
// Message might be empty after processing the '/'
if (text[msgIndex] == '\0')
{
SendChat = false;
return text;
}
for (const auto& callback : SayCallbacks)
{
if (!ChatCallback(player, callback.getPos(), (text + msgIndex), mode))
@ -64,12 +77,6 @@ namespace Components
}
}
if (sv_disableChat.get<bool>())
{
SendChat = false;
Game::SV_GameSendServerCommand(player - Game::g_entities, Game::SV_CMD_CAN_IGNORE, Utils::String::VA("%c \"Chat is disabled\"", 0x65));
}
TextRenderer::StripMaterialTextIcons(text, text, std::strlen(text) + 1);
Game::Scr_AddEntity(player);

View File

@ -102,8 +102,6 @@ namespace Components
const char Debug::StrTemplate[] = "%s: %s All those moments will be lost in time, like tears in rain.";
const float Debug::ColorWhite[] = {1.0f, 1.0f, 1.0f, 1.0f};
std::string Debug::BuildPMFlagsString(const Game::playerState_s* ps)
{
std::string result;
@ -163,19 +161,19 @@ namespace Components
auto* const font2 = Game::UI_GetFontHandle(scrPlace, 6, MY_SCALE2);
Game::UI_DrawText(scrPlace, "Client View of Flags", maxChars, font2, -60.0f, 0, 1, 1,
MY_SCALE2, ColorWhite, 1);
MY_SCALE2, TextRenderer::WHITE_COLOR, 1);
const auto pmf = BuildPMFlagsString(&cgameGlob->predictedPlayerState);
Game::UI_DrawText(scrPlace, pmf.data(), maxChars, font1, 30.0f, MY_Y, 1, 1, MY_SCALE_2, ColorWhite, 3);
Game::UI_DrawText(scrPlace, pmf.data(), maxChars, font1, 30.0f, MY_Y, 1, 1, MY_SCALE_2, TextRenderer::WHITE_COLOR, 3);
const auto pof = BuildPOFlagsString(&cgameGlob->predictedPlayerState);
Game::UI_DrawText(scrPlace, pof.data(), maxChars, font1, 350.0f, MY_Y, 1, 1, MY_SCALE_2, ColorWhite, 3);
Game::UI_DrawText(scrPlace, pof.data(), maxChars, font1, 350.0f, MY_Y, 1, 1, MY_SCALE_2, TextRenderer::WHITE_COLOR, 3);
const auto plf = BuildPLFlagsString(&cgameGlob->predictedPlayerState);
Game::UI_DrawText(scrPlace, plf.data(), maxChars, font1, 350.0f, 250.0f, 1, 1, MY_SCALE_2, ColorWhite, 3);
Game::UI_DrawText(scrPlace, plf.data(), maxChars, font1, 350.0f, 250.0f, 1, 1, MY_SCALE_2, TextRenderer::WHITE_COLOR, 3);
const auto pef = BuildPEFlagsString(&cgameGlob->predictedPlayerState);
Game::UI_DrawText(scrPlace, pef.data(), maxChars, font1, 525.0f, MY_Y, 1, 1, MY_SCALE_2, ColorWhite, 3);
Game::UI_DrawText(scrPlace, pef.data(), maxChars, font1, 525.0f, MY_Y, 1, 1, MY_SCALE_2, TextRenderer::WHITE_COLOR, 3);
}
void Debug::CG_DrawDebugPlayerHealth(const int localClientNum)
@ -223,23 +221,23 @@ namespace Components
sprintf_s(strFinal, StrTemplate, font1->fontName, StrButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font1, MY_X, 10.0f, 1, 1, 0.4f, ColorWhite, 3);
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font1, MY_X, 10.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
sprintf_s(strFinal, StrTemplate, font2->fontName, StrButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font2, MY_X, 35.0f, 1, 1, 0.4f, ColorWhite, 3);
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font2, MY_X, 35.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
sprintf_s(strFinal, StrTemplate, font3->fontName, StrButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font3, MY_X, 60.0f, 1, 1, 0.4f, ColorWhite, 3);
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font3, MY_X, 60.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
sprintf_s(strFinal, StrTemplate, font5->fontName, StrButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font5, MY_X, 85.0f, 1, 1, 0.4f, ColorWhite, 3);
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font5, MY_X, 85.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
sprintf_s(strFinal, StrTemplate, font6->fontName, StrButtons);
Game::UI_FilterStringForButtonAnimation(strFinal, sizeof(strFinal));
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font6, MY_X, 110.0f, 1, 1, 0.4f, ColorWhite, 3);
Game::UI_DrawText(scrPlace, strFinal, std::numeric_limits<int>::max(), font6, MY_X, 110.0f, 1, 1, 0.4f, TextRenderer::WHITE_COLOR, 3);
}
void Debug::CG_DrawDebugOverlays_Hk(const int localClientNum)

View File

@ -28,8 +28,6 @@ namespace Components
static constexpr auto MY_X = -25.0f;
static constexpr auto MY_Y = 20.0f;
static const float ColorWhite[];
static std::string BuildPMFlagsString(const Game::playerState_s* ps);
static std::string BuildPOFlagsString(const Game::playerState_s* ps);
static std::string BuildPLFlagsString(const Game::playerState_s* ps);

View File

@ -60,7 +60,7 @@ namespace Components
Game::dvar_t* TextRenderer::g_ColorBlind_EnemyTeam;
Game::dvar_t** TextRenderer::con_inputBoxColor = reinterpret_cast<Game::dvar_t**>(0x9FD4BC);
TextRenderer::BufferedLocalizedString::BufferedLocalizedString(const char* reference, const size_t bufferSize)
TextRenderer::BufferedLocalizedString::BufferedLocalizedString(const char* reference, const std::size_t bufferSize)
: stringReference(reference),
stringBuffer(std::make_unique<char[]>(bufferSize)),
stringBufferSize(bufferSize),
@ -75,11 +75,13 @@ namespace Components
if (formattingString != nullptr)
{
strncpy(stringBuffer.get(), formattingString, stringBufferSize);
strncpy_s(stringBuffer.get(), stringBufferSize, formattingString, _TRUNCATE);
for (auto& width : stringWidth)
{
width = -1;
}
}
}
const char* TextRenderer::BufferedLocalizedString::Format(const char* value)
{
@ -95,7 +97,10 @@ namespace Components
Game::UI_ReplaceConversions(formattingString, &conversionArguments, stringBuffer.get(), stringBufferSize);
for (auto& width : stringWidth)
{
width = -1;
}
return stringBuffer.get();
}
@ -108,7 +113,9 @@ namespace Components
{
assert(autocompleteInstance < FONT_ICON_ACI_COUNT);
if (stringWidth[autocompleteInstance] < 0)
{
stringWidth[autocompleteInstance] = Game::R_TextWidth(GetString(), std::numeric_limits<int>::max(), font);
}
return stringWidth[autocompleteInstance];
}
@ -117,13 +124,13 @@ namespace Components
: autocompleteActive(false),
inModifiers(false),
userClosed(false),
lastHash(0u),
lastHash(0),
results{},
resultCount(0u),
resultCount(0),
hasMoreResults(false),
resultOffset(0u),
lastResultOffset(0u),
selectedOffset(0u),
resultOffset(0),
lastResultOffset(0),
selectedOffset(0),
maxFontIconWidth(0.0f),
maxMaterialNameWidth(0.0f),
stringSearchStartWith(REFERENCE_SEARCH_START_WITH, STRING_BUFFER_SIZE_BIG)
@ -182,13 +189,6 @@ namespace Components
void TextRenderer::DrawAutocompleteBox(const FontIconAutocompleteContext& context, const float x, const float y, const float w, const float h, const float* color)
{
static constexpr float colorWhite[4]
{
1.0f,
1.0f,
1.0f,
1.0f
};
const float borderColor[4]
{
color[0] * 0.5f,
@ -209,15 +209,16 @@ namespace Components
y + FONT_ICON_AUTOCOMPLETE_BOX_BORDER,
FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
1.0f, 1.0f, 0.0f, 0.0f, colorWhite, Game::sharedUiInfo->assets.scrollBarArrowDown);
1.0f, 1.0f, 0.0f, 0.0f, WHITE_COLOR, Game::sharedUiInfo->assets.scrollBarArrowDown);
}
if(context.hasMoreResults)
if (context.hasMoreResults)
{
Game::R_AddCmdDrawStretchPic(x + w - FONT_ICON_AUTOCOMPLETE_BOX_BORDER - FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
y + h - FONT_ICON_AUTOCOMPLETE_BOX_BORDER - FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
FONT_ICON_AUTOCOMPLETE_ARROW_SIZE,
1.0f, 1.0f, 0.0f, 0.0f, colorWhite, Game::sharedUiInfo->assets.scrollBarArrowUp);
1.0f, 1.0f, 0.0f, 0.0f, WHITE_COLOR, Game::sharedUiInfo->assets.scrollBarArrowUp);
}
}
@ -230,7 +231,7 @@ namespace Components
auto skipCount = context.resultOffset;
const auto queryLen = context.lastQuery.size();
for(const auto& fontIconEntry : fontIconList)
for (const auto& fontIconEntry : fontIconList)
{
const auto compareValue = fontIconEntry.iconName.compare(0, queryLen, context.lastQuery);
@ -242,21 +243,26 @@ namespace Components
}
else if (context.resultCount < FontIconAutocompleteContext::MAX_RESULTS)
{
context.results[context.resultCount++] = {
context.results[context.resultCount++] =
{
Utils::String::VA(":%s:", fontIconEntry.iconName.data()),
fontIconEntry.iconName
};
}
else
{
context.hasMoreResults = true;
}
}
else if (compareValue > 0)
{
break;
}
}
context.maxFontIconWidth = 0;
context.maxMaterialNameWidth = 0;
for(auto resultIndex = 0u; resultIndex < context.resultCount; resultIndex++)
for (auto resultIndex = 0u; resultIndex < context.resultCount; resultIndex++)
{
const auto& result = context.results[resultIndex];
const auto fontIconWidth = static_cast<float>(Game::R_TextWidth(result.fontIconName.c_str(), std::numeric_limits<int>::max(), font)) * textXScale;
@ -274,12 +280,12 @@ namespace Components
int fontIconStart = -1;
auto inModifiers = false;
for(auto i = 0; i < edit->cursor; i++)
for (auto i = 0; i < edit->cursor; i++)
{
const auto c = static_cast<unsigned char>(edit->buffer[i]);
if (c == FONT_ICON_SEPARATOR_CHARACTER)
{
if(fontIconStart < 0)
if (fontIconStart < 0)
{
fontIconStart = i + 1;
inModifiers = false;
@ -290,12 +296,12 @@ namespace Components
inModifiers = false;
}
}
else if(isspace(c))
else if (std::isspace(c))
{
fontIconStart = -1;
inModifiers = false;
}
else if(c == FONT_ICON_MODIFIER_SEPARATOR_CHARACTER)
else if (c == FONT_ICON_MODIFIER_SEPARATOR_CHARACTER)
{
if (fontIconStart >= 0 && !inModifiers)
{
@ -309,10 +315,10 @@ namespace Components
}
}
if(fontIconStart < 0 // Not in fonticon sequence
if (fontIconStart < 0 // Not in fonticon sequence
|| fontIconStart == edit->cursor // Did not type the first letter yet
|| !isalpha(static_cast<unsigned char>(edit->buffer[fontIconStart])) // First letter of the icon is not alphabetic
|| (fontIconStart > 1 && isalnum(static_cast<unsigned char>(edit->buffer[fontIconStart - 2]))) // Letter before sequence is alnum
|| !std::isalpha(static_cast<unsigned char>(edit->buffer[fontIconStart])) // First letter of the icon is not alphabetic
|| (fontIconStart > 1 && std::isalnum(static_cast<unsigned char>(edit->buffer[fontIconStart - 2]))) // Letter before sequence is alnum
)
{
context.autocompleteActive = false;
@ -325,28 +331,38 @@ namespace Components
context.inModifiers = inModifiers;
// Update scroll
if(context.selectedOffset < context.resultOffset)
if (context.selectedOffset < context.resultOffset)
{
context.resultOffset = context.selectedOffset;
}
else if(context.selectedOffset >= context.resultOffset + FontIconAutocompleteContext::MAX_RESULTS)
{
context.resultOffset = context.selectedOffset - (FontIconAutocompleteContext::MAX_RESULTS - 1);
}
// If the user closed the context do not draw or update
if (context.userClosed)
{
return;
}
context.autocompleteActive = true;
// No need to update results when in modifiers
if (context.inModifiers)
{
return;
}
// Check if results need updates
const auto currentFontIconHash = Game::R_HashString(&edit->buffer[fontIconStart], edit->cursor - fontIconStart);
if (currentFontIconHash == context.lastHash && context.lastResultOffset == context.resultOffset)
{
return;
}
// If query was updated then reset scroll parameters
if(currentFontIconHash != context.lastHash)
if (currentFontIconHash != context.lastHash)
{
context.resultOffset = 0;
context.selectedOffset = 0;
@ -427,7 +443,7 @@ namespace Components
// Draw search results
const auto selectedIndex = context.selectedOffset - context.resultOffset;
for(auto resultIndex = 0u; resultIndex < context.resultCount; resultIndex++)
for (auto resultIndex = 0u; resultIndex < context.resultCount; resultIndex++)
{
const auto& result = context.results[resultIndex];
Game::R_AddCmdDrawText(result.fontIconName.c_str(), std::numeric_limits<int>::max(), font, x, currentY, textXScale, textYScale, 0.0, TEXT_COLOR, 0);
@ -440,7 +456,7 @@ namespace Components
}
// Draw extra hint if enabled
if(hintEnabled)
if (hintEnabled)
{
Game::R_AddCmdDrawText(stringHintAutoComplete.GetString(), std::numeric_limits<int>::max(), font, x, currentY, textXScale, textYScale, 0.0, HINT_COLOR, 0);
currentY += lineHeight;
@ -512,20 +528,26 @@ namespace Components
void TextRenderer::AutocompleteUp(FontIconAutocompleteContext& context)
{
if (context.selectedOffset > 0)
{
context.selectedOffset--;
}
}
void TextRenderer::AutocompleteDown(FontIconAutocompleteContext& context)
{
if (context.resultCount < FontIconAutocompleteContext::MAX_RESULTS)
{
if (context.resultCount > 0 && context.selectedOffset < context.resultOffset + context.resultCount - 1)
context.selectedOffset++;
{
++context.selectedOffset;
}
}
else if (context.selectedOffset == context.resultOffset + context.resultCount - 1)
{
if (context.hasMoreResults)
context.selectedOffset++;
{
++context.selectedOffset;
}
}
else
{
@ -540,15 +562,21 @@ namespace Components
const auto selectedResultIndex = context.selectedOffset - context.resultOffset;
std::string remainingFillData = context.results[selectedResultIndex].materialName.substr(context.lastQuery.size());
if (closeFontIcon)
{
remainingFillData += ":";
}
const std::string moveData(&edit->buffer[edit->cursor]);
const auto remainingBufferCharacters = std::extent_v<decltype(Game::field_t::buffer)> - edit->cursor - moveData.size() - 1;
if(remainingFillData.size() > remainingBufferCharacters)
if (remainingFillData.size() > remainingBufferCharacters)
{
remainingFillData = remainingFillData.erase(remainingBufferCharacters);
}
if(!remainingFillData.empty())
if (!remainingFillData.empty())
{
strncpy(&edit->buffer[edit->cursor], remainingFillData.c_str(), remainingFillData.size());
strncpy(&edit->buffer[edit->cursor + remainingFillData.size()], moveData.c_str(), moveData.size());
@ -609,10 +637,10 @@ namespace Components
if (!autocompleteContext.autocompleteActive)
return false;
if(autocompleteInstance == FONT_ICON_ACI_CONSOLE)
if (autocompleteInstance == FONT_ICON_ACI_CONSOLE)
return AutocompleteHandleKeyDown(autocompleteContext, key, Game::scrPlaceFull, Game::g_consoleField);
if(autocompleteInstance == FONT_ICON_ACI_CHAT)
if (autocompleteInstance == FONT_ICON_ACI_CHAT)
return AutocompleteHandleKeyDown(autocompleteContext, key, &Game::scrPlaceView[localClientNum], &Game::playerKeys[localClientNum].chatField);
return false;
@ -658,8 +686,10 @@ namespace Components
float TextRenderer::GetMonospaceWidth(Game::Font_s* font, int rendererFlags)
{
if(rendererFlags & Game::TEXT_RENDERFLAG_FORCEMONOSPACE)
if (rendererFlags & Game::TEXT_RENDERFLAG_FORCEMONOSPACE)
{
return Game::R_GetCharacterGlyph(font, 'o')->dx;
}
return 0.0f;
}
@ -683,7 +713,7 @@ namespace Components
unsigned TextRenderer::R_FontGetRandomLetter(const int seed)
{
static constexpr char RANDOM_CHARACTERS[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890";
return RANDOM_CHARACTERS[seed % (std::extent_v<decltype(RANDOM_CHARACTERS)> -1)];
return RANDOM_CHARACTERS[seed % (std::extent_v<decltype(RANDOM_CHARACTERS)> - 1)];
}
void TextRenderer::DrawTextFxExtraCharacter(Game::Material* material, const int charIndex, const float x, const float y, const float w, const float h, const float sinAngle, const float cosAngle, const unsigned color)
@ -696,8 +726,10 @@ namespace Components
for (auto i = 0u; i < fontIconMaterial->textureCount; i++)
{
if (fontIconMaterial->textureTable[i].nameHash == COLOR_MAP_HASH)
{
return fontIconMaterial->textureTable[i].u.image;
}
}
return nullptr;
}
@ -711,10 +743,10 @@ namespace Components
const auto* nameEnd = curPos;
if(*curPos == FONT_ICON_MODIFIER_SEPARATOR_CHARACTER)
if (*curPos == FONT_ICON_MODIFIER_SEPARATOR_CHARACTER)
{
auto breakArgs = false;
while(!breakArgs)
while (!breakArgs)
{
curPos++;
switch(*curPos)
@ -742,16 +774,20 @@ namespace Components
}
if (*curPos != FONT_ICON_SEPARATOR_CHARACTER)
{
return false;
}
const std::string fontIconName(text, nameEnd - text);
const auto foundFontIcon = fontIconLookup.find(fontIconName);
if (foundFontIcon == fontIconLookup.end())
{
return false;
}
auto& entry = foundFontIcon->second;
if(entry.material == nullptr)
if (entry.material == nullptr)
{
auto* materialEntry = Game::DB_FindXAssetEntry(Game::XAssetType::ASSET_TYPE_MATERIAL, entry.materialName.data());
if (materialEntry == nullptr)
@ -760,9 +796,9 @@ namespace Components
if (material == nullptr || material->techniqueSet == nullptr || material->techniqueSet->name == nullptr)
return false;
if(strcmp(material->techniqueSet->name, "2d") != 0)
if (std::strcmp(material->techniqueSet->name, "2d") != 0)
{
Logger::Print("^1Fonticon material '{}' does not have 2d techset!\n", material->info.name);
Logger::PrintError(Game::CON_CHANNEL_ERROR, "Fonticon material '{}' does not have 2d techset!\n", material->info.name);
material = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_MATERIAL, "default").material;
}
@ -778,7 +814,10 @@ namespace Components
{
const auto* colorMap = GetFontIconColorMap(fontIcon.material);
if (colorMap == nullptr)
return 0;
{
return 0.0f;
}
const auto sizeMultiplier = fontIcon.big ? 1.5f : 1.0f;
auto colWidth = static_cast<float>(colorMap->width);
auto colHeight = static_cast<float>(colorMap->height);
@ -793,7 +832,10 @@ namespace Components
{
const auto* colorMap = GetFontIconColorMap(fontIcon.material);
if (colorMap == nullptr)
return 0;
{
return 0.0f;
}
const auto sizeMultiplier = fontIcon.big ? 1.5f : 1.0f;
auto colWidth = static_cast<float>(colorMap->width);
auto colHeight = static_cast<float>(colorMap->height);
@ -808,10 +850,12 @@ namespace Components
{
const auto* colorMap = GetFontIconColorMap(fontIcon.material);
if (colorMap == nullptr)
return 0;
{
return 0.0f;
}
float s0, t0, s1, t1;
if(fontIcon.flipHorizontal)
if (fontIcon.flipHorizontal)
{
s0 = 1.0f;
s1 = 0.0f;
@ -821,7 +865,7 @@ namespace Components
s0 = 0.0f;
s1 = 1.0f;
}
if(fontIcon.flipVertical)
if (fontIcon.flipVertical)
{
t0 = 1.0f;
t1 = 0.0f;
@ -831,6 +875,7 @@ namespace Components
t0 = 0.0f;
t1 = 1.0f;
}
Game::Material_Process2DTextureCoordsForAtlasing(fontIcon.material, &s0, &s1, &t0, &t1);
const auto sizeMultiplier = fontIcon.big ? 1.5f : 1.0f;
@ -854,7 +899,7 @@ namespace Components
{
float s0, s1, t0, t1;
if(*text == '\x01')
if (*text == '\x01')
{
s0 = 0.0;
t0 = 0.0;
@ -868,31 +913,40 @@ namespace Components
s1 = 0.0;
t1 = 1.0;
}
text++;
++text;
if (*text == 0)
return 0;
{
return 0.0f;
}
const auto v12 = font->pixelHeight * (*text - 16) + 16;
const auto w = static_cast<float>((((v12 >> 24) & 0x1F) + v12) >> 5) * xScale;
text++;
++text;
if (*text == 0)
return 0;
{
return 0.0f;
}
const auto h = static_cast<float>((font->pixelHeight * (*text - 16) + 16) >> 5) * yScale;
text++;
++text;
if (*text == 0)
return 0;
{
return 0.0f;
}
const auto materialNameLen = static_cast<uint8_t>(*text);
text++;
for(auto i = 0u; i < materialNameLen; i++)
for (auto i = 0u; i < materialNameLen; i++)
{
if (text[i] == 0)
return 0;
{
return 0.0f;
}
}
const std::string materialName(text, materialNameLen);
@ -972,7 +1026,7 @@ namespace Components
const auto startX = x - xScale * 0.5f;
const auto startY = y - 0.5f * yScale;
for(auto passIndex = 0u; passIndex < passCount; passIndex++)
for (auto passIndex = 0u; passIndex < passCount; passIndex++)
{
float xRot, yRot;
const char* curText = text;
@ -986,7 +1040,7 @@ namespace Components
auto xa = startX;
auto xy = startY;
while(*curText && maxLengthRemaining)
while (*curText && maxLengthRemaining)
{
if (passes[passIndex] == Game::FONTPASS_NORMAL && renderFlags & Game::TEXT_RENDERFLAG_CURSOR && count == cursorPos)
{
@ -996,7 +1050,7 @@ namespace Components
auto letter = Game::SEH_ReadCharFromString(&curText, nullptr);
if(letter == '^' && *curText >= COLOR_FIRST_CHAR && *curText <= COLOR_LAST_CHAR)
if (letter == '^' && *curText >= COLOR_FIRST_CHAR && *curText <= COLOR_LAST_CHAR)
{
const auto colorIndex = ColorIndexForChar(*curText);
subtitleAllowGlow = false;
@ -1018,7 +1072,7 @@ namespace Components
currentColor.packed = ColorRgba(colorTableColor.array[2], colorTableColor.array[1], colorTableColor.array[0], color.array[3]);
}
if(!(renderFlags & Game::TEXT_RENDERFLAG_CURSOR && cursorPos > count && cursorPos < count + 2))
if (!(renderFlags & Game::TEXT_RENDERFLAG_CURSOR && cursorPos > count && cursorPos < count + 2))
{
curText++;
count += 2;
@ -1028,7 +1082,7 @@ namespace Components
auto finalColor = currentColor;
if(letter == '^' && (*curText == '\x01' || *curText == '\x02'))
if (letter == '^' && (*curText == '\x01' || *curText == '\x02'))
{
RotateXY(cosAngle, sinAngle, startX, startY, xa, xy, &xRot, &yRot);
xa += DrawHudIcon(curText, xRot, yRot, sinAngle, cosAngle, font, xScale, yScale, ColorRgba(255, 255, 255, finalColor.array[3]));
@ -1040,11 +1094,11 @@ namespace Components
continue;
}
if(letter == FONT_ICON_SEPARATOR_CHARACTER)
if (letter == FONT_ICON_SEPARATOR_CHARACTER)
{
FontIconInfo fontIconInfo{};
const char* fontIconEnd = curText;
if(IsFontIcon(fontIconEnd, fontIconInfo) && !(renderFlags & Game::TEXT_RENDERFLAG_CURSOR && cursorPos > count && cursorPos <= count + (fontIconEnd - curText)))
if (IsFontIcon(fontIconEnd, fontIconInfo) && !(renderFlags & Game::TEXT_RENDERFLAG_CURSOR && cursorPos > count && cursorPos <= count + (fontIconEnd - curText)))
{
RotateXY(cosAngle, sinAngle, startX, startY, xa, xy, &xRot, &yRot);
@ -1062,7 +1116,7 @@ namespace Components
}
}
if(drawRandomCharAtEnd && maxLengthRemaining == 1)
if (drawRandomCharAtEnd && maxLengthRemaining == 1)
{
letter = R_FontGetRandomLetter(Game::RandWithSeed(&passRandSeed));
@ -1073,28 +1127,28 @@ namespace Components
}
}
if(letter == '\n')
if (letter == '\n')
{
xa = startX;
xy += static_cast<float>(font->pixelHeight) * yScale;
continue;
}
if(letter == '\r')
if (letter == '\r')
{
xy += static_cast<float>(font->pixelHeight) * yScale;
continue;
}
auto skipDrawing = false;
if(decaying)
if (decaying)
{
char decayAlpha;
Game::GetDecayingLetterInfo(letter, &passRandSeed, decayTimeElapsed, fxBirthTime, fxDecayDuration, currentColor.array[3], &skipDrawing, &decayAlpha, &letter, &drawExtraFxChar);
finalColor.array[3] = decayAlpha;
}
if(drawExtraFxChar)
if (drawExtraFxChar)
{
auto tempSeed = passRandSeed;
extraFxChar = Game::RandWithSeed(&tempSeed);
@ -1104,7 +1158,7 @@ namespace Components
auto xAdj = static_cast<float>(glyph->x0) * xScale;
auto yAdj = static_cast<float>(glyph->y0) * yScale;
if(!skipDrawing)
if (!skipDrawing)
{
if (passes[passIndex] == Game::FONTPASS_NORMAL)
{
@ -1129,7 +1183,7 @@ namespace Components
else
Game::RB_DrawChar(material, xRot, yRot, static_cast<float>(glyph->pixelWidth) * xScale, static_cast<float>(glyph->pixelHeight) * yScale, sinAngle, cosAngle, glyph, finalColor.packed);
}
else if(passes[passIndex] == Game::FONTPASS_OUTLINE)
else if (passes[passIndex] == Game::FONTPASS_OUTLINE)
{
auto outlineSize = 1.0f;
if (renderFlags & Game::TEXT_RENDERFLAG_OUTLINE_EXTRA)
@ -1159,7 +1213,7 @@ namespace Components
}
}
if(forceMonospace)
if (forceMonospace)
xa += monospaceWidth * xScale;
else
xa += static_cast<float>(glyph->dx) * xScale;
@ -1171,7 +1225,7 @@ namespace Components
maxLengthRemaining--;
}
if(renderFlags & Game::TEXT_RENDERFLAG_CURSOR && count == cursorPos)
if (renderFlags & Game::TEXT_RENDERFLAG_CURSOR && count == cursorPos)
{
RotateXY(cosAngle, sinAngle, startX, startY, xa, xy, &xRot, &yRot);
Game::RB_DrawCursor(material, cursorLetter, xRot, yRot, sinAngle, cosAngle, font, xScale, yScale, color.packed);
@ -1220,11 +1274,15 @@ namespace Components
lineWidth += w;
if (lineWidth > maxWidth)
{
maxWidth = lineWidth;
}
text += 4;
for (auto currentLength = 0; currentLength < materialNameLength && *text; currentLength++)
text++;
{
++text;
}
continue;
}
}
@ -1237,7 +1295,9 @@ namespace Components
{
lineWidth += static_cast<int>(GetFontIconWidth(fontIconInfo, font, 1.0f));
if (lineWidth > maxWidth)
{
maxWidth = lineWidth;
}
text = fontIconEnd;
continue;
}
@ -1245,7 +1305,9 @@ namespace Components
lineWidth += R_GetCharacterGlyph(font, letter)->dx;
if (lineWidth > maxWidth)
{
maxWidth = lineWidth;
}
count++;
}
}
@ -1289,15 +1351,15 @@ namespace Components
{
char buffer[1024]{}; // 1024 is a lucky number in the engine
StripColors(in.data(), buffer, sizeof(buffer));
return std::string(buffer);
return {buffer};
}
void TextRenderer::StripMaterialTextIcons(const char* in, char* out, std::size_t max)
{
if (!in || !out) return;
max--;
size_t current = 0;
--max;
std::size_t current = 0;
while (*in != 0 && current < max)
{
if (*in == '^' && (in[1] == '\x01' || in[1] == '\x02'))
@ -1305,18 +1367,25 @@ namespace Components
in += 2;
if (*in) // width
in++;
if (*in) // height
in++;
{
++in;
}
if(*in) // material name length + material name characters
if (*in) // height
{
++in;
}
if (*in) // material name length + material name characters
{
const auto materialNameLength = *in;
in++;
for(auto i = 0; i < materialNameLength; i++)
++in;
for (auto i = 0; i < materialNameLength; i++)
{
if (*in)
in++;
{
++in;
}
}
}
}
@ -1334,16 +1403,16 @@ namespace Components
std::string TextRenderer::StripMaterialTextIcons(const std::string& in)
{
char buffer[1000] = { 0 }; // Should be more than enough
char buffer[1000]{}; // Should be more than enough
StripAllTextIcons(in.data(), buffer, sizeof(buffer));
return std::string(buffer);
return {buffer};
}
void TextRenderer::StripAllTextIcons(const char* in, char* out, std::size_t max)
{
if (!in || !out) return;
max--;
--max;
size_t current = 0;
while (*in != 0 && current < max)
{
@ -1392,15 +1461,17 @@ namespace Components
std::string TextRenderer::StripAllTextIcons(const std::string& in)
{
char buffer[1000] = { 0 }; // Should be more than enough
char buffer[1000]{}; // Should be more than enough
StripAllTextIcons(in.data(), buffer, sizeof(buffer));
return std::string(buffer);
return {buffer};
}
int TextRenderer::SEH_PrintStrlenWithCursor(const char* string, const Game::field_t* field)
{
if (!string)
{
return 0;
}
const auto cursorPos = field->cursor;
auto len = 0;
@ -1481,7 +1552,8 @@ namespace Components
expandedColor[3] = static_cast<float>(colorblindEnemy[3]) / 255.0f;
return false;
}
else if (str == "g_TeamColor_MyTeam")
if (str == "g_TeamColor_MyTeam")
{
// Dvar_GetUnpackedColor
const auto* colorblindAlly = g_ColorBlind_MyTeam->current.color;
@ -1550,14 +1622,14 @@ namespace Components
const auto fontIconTable = Game::DB_FindXAssetHeader(Game::ASSET_TYPE_STRINGTABLE, "mp/fonticons.csv").stringTable;
if(fontIconTable->columnCount < 2 || fontIconTable->rowCount <= 0)
if (fontIconTable->columnCount < 2 || fontIconTable->rowCount <= 0)
{
Logger::Print("^1Failed to load font icon table\n");
Logger::Error(Game::ERR_FATAL, "\x15" "Failed to load mp/fonticons.csv");
return;
}
fontIconList.reserve(fontIconTable->rowCount);
for(auto rowIndex = 0; rowIndex < fontIconTable->rowCount; rowIndex++)
for (auto rowIndex = 0; rowIndex < fontIconTable->rowCount; rowIndex++)
{
const auto* columns = &fontIconTable->values[rowIndex * fontIconTable->columnCount];

View File

@ -42,6 +42,7 @@ namespace Components
class TextRenderer : public Component
{
public:
static constexpr auto STRING_BUFFER_SIZE_BIG = 1024;
static constexpr auto STRING_BUFFER_SIZE_SMALL = 128;
@ -88,7 +89,6 @@ namespace Components
1.0f
};
public:
static constexpr char FONT_ICON_SEPARATOR_CHARACTER = ':';
static constexpr char FONT_ICON_MODIFIER_SEPARATOR_CHARACTER = '+';
static constexpr char FONT_ICON_MODIFIER_FLIP_HORIZONTALLY = 'h';
@ -139,7 +139,7 @@ namespace Components
class BufferedLocalizedString
{
public:
BufferedLocalizedString(const char* reference, size_t bufferSize);
BufferedLocalizedString(const char* reference, std::size_t bufferSize);
void Cache();
const char* Format(const char* value);
const char* GetString() const;
@ -148,7 +148,7 @@ namespace Components
private:
const char* stringReference;
std::unique_ptr<char[]> stringBuffer;
size_t stringBufferSize;
std::size_t stringBufferSize;
int stringWidth[FONT_ICON_ACI_COUNT];
};