Comment ;)

This commit is contained in:
momo5502 2016-02-21 21:22:13 +01:00
parent 9f36f98b3e
commit 0b24a83b23

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@ -263,6 +263,8 @@ namespace Components
// But wouldn't it send a registration request to us? // But wouldn't it send a registration request to us?
// Not sure if the code below is necessary... // Not sure if the code below is necessary...
// Well, it might be possible that this node doesn't know use anymore. Anyways, just keep that code here... // Well, it might be possible that this node doesn't know use anymore. Anyways, just keep that code here...
// Nvm, this is required for clients, as nodes don't send registration requests to clients.
else if (node.state == STATE_INVALID && (Game::Com_Milliseconds() - node.lastTime) >(NODE_QUERY_INTERVAL)) else if (node.state == STATE_INVALID && (Game::Com_Milliseconds() - node.lastTime) >(NODE_QUERY_INTERVAL))
{ {
registerCount++; registerCount++;