[Maps] Add r_disableModelWorkaround

This commit is contained in:
momo5502 2017-03-30 17:56:06 +02:00
parent deaf269808
commit 0a8f0e5f70
2 changed files with 23 additions and 34 deletions

View File

@ -535,22 +535,13 @@ namespace Components
Maps::Maps() Maps::Maps()
{ {
// Set AABBTree
//Utils::Hook::Nop(0x54A575, 2);
//Utils::Hook::Nop(0x54A589, 2);
//Utils::Hook::Set<WORD>(0x54A506, 0xE990);
// Reset while drawing
//Utils::Hook::Nop(0x542073, 4);
//Utils::Hook::Nop(0x54209B, 4);
//Utils::Hook::Nop(0x541FAB, 4);
// Reset dpvs
//Utils::Hook::Nop(0x5185A3, 5);
Dvar::OnInit([]() Dvar::OnInit([]()
{ {
Dvar::Register<bool>("r_forceForwardModels", false, 0, "Force drawing all static models in front of the player"); bool value = false;
#ifdef DEBUG
value = true;
#endif
Dvar::Register<bool>("r_disableModelWorkaround", value, 0, "Disable static model drawing workaround for custom maps");
}); });
// Hook R_ClearDpvsSceneView to force drawing all models in front of us // Hook R_ClearDpvsSceneView to force drawing all models in front of us
@ -559,7 +550,7 @@ namespace Components
Utils::Hook::Call<void()>(0x518530)(); // R_ClearDpvsSceneView Utils::Hook::Call<void()>(0x518530)(); // R_ClearDpvsSceneView
Game::GfxWorld*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94); Game::GfxWorld*& gameWorld = *reinterpret_cast<Game::GfxWorld**>(0x66DEE94);
if (!Game::CL_IsCgameInitialized() || !gameWorld || !Dvar::Var("r_forceForwardModels").get<bool>()) return; if (!Game::CL_IsCgameInitialized() || !gameWorld || Dvar::Var("r_disableModelWorkaround").get<bool>() || gameWorld->mapVtxChecksum != 0xDEADBEEF) return;
Game::vec3_t _forward, _right; Game::vec3_t _forward, _right;
Game::AngleVectors(reinterpret_cast<float*>(0x85F650), _forward, _right, nullptr); Game::AngleVectors(reinterpret_cast<float*>(0x85F650), _forward, _right, nullptr);
@ -575,9 +566,11 @@ namespace Components
{ {
float* _origin = gameWorld->dpvs.smodelDrawInsts[i].placement.origin; float* _origin = gameWorld->dpvs.smodelDrawInsts[i].placement.origin;
glm::vec2 modelOrigin(_origin[0], _origin[1]); glm::vec2 modelOrigin(_origin[0], _origin[1]);
glm::mat2x2 matrix(right[0], -(forward[0]), right[1], -(forward[1]));
if ((selfOrigin - modelOrigin).length() <= gameWorld->dpvs.smodelDrawInsts[i].cullDist * 1.0f)
{
// If matrix is singular just draw the models // If matrix is singular just draw the models
glm::mat2x2 matrix(right[0], -(forward[0]), right[1], -(forward[1]));
if (glm::determinant(matrix) != 0) if (glm::determinant(matrix) != 0)
{ {
glm::mat2x2 invMatrix = glm::inverse(matrix); glm::mat2x2 invMatrix = glm::inverse(matrix);
@ -593,13 +586,9 @@ namespace Components
gameWorld->dpvs.smodelVisData[1][i] = 1; gameWorld->dpvs.smodelVisData[1][i] = 1;
gameWorld->dpvs.smodelVisData[2][i] = 1; gameWorld->dpvs.smodelVisData[2][i] = 1;
} }
}
}, HOOK_CALL).install()->quick(); }, HOOK_CALL).install()->quick();
Command::Add("skipModel", [](Command::Params*)
{
Utils::Hook::Nop(0x541F02, 6);
});
Dvar::OnInit([] () Dvar::OnInit([] ()
{ {
Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_FLAG_USERCREATED | Game::DVAR_FLAG_WRITEPROTECTED, ""); Dvar::Register<bool>("isDlcInstalled_All", false, Game::DVAR_FLAG_USERCREATED | Game::DVAR_FLAG_WRITEPROTECTED, "");

View File

@ -85,7 +85,7 @@ namespace Utils
{ {
for (auto i = this->entities.begin(); i != this->entities.end();) for (auto i = this->entities.begin(); i != this->entities.end();)
{ {
if (i->find("weaponinfo") != i->end()) if (i->find("weaponinfo") != i->end() || (i->find("targetname") != i->end() && (*i)["targetname"] == "oldschool_pickup"s))
{ {
if (!keepTurrets || i->find("classname") == i->end() || (*i)["classname"] != "misc_turret"s) if (!keepTurrets || i->find("classname") == i->end() || (*i)["classname"] != "misc_turret"s)
{ {