[MapRotation]: Fix bug (#977)
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6c775ceb20
commit
0a5a585f34
@ -134,7 +134,7 @@ namespace Components
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}
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}
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catch (const std::exception& ex)
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catch (const std::exception& ex)
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{
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{
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}: {} contains invalid data!\n", ex.what(), (*Game::sv_mapRotation)->name);
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}. {} contains invalid data!\n", ex.what(), (*Game::sv_mapRotation)->name);
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}
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}
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Logger::Debug("DedicatedRotation size after parsing is '{}'", DedicatedRotation.getEntriesSize());
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Logger::Debug("DedicatedRotation size after parsing is '{}'", DedicatedRotation.getEntriesSize());
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@ -286,9 +286,13 @@ namespace Components
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assert(!data.empty());
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assert(!data.empty());
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// Ook, ook, eek
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// Ook, ook, eek
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Logger::Warning(Game::CON_CHANNEL_SERVER, "You are using deprecated {}", (*Game::sv_mapRotationCurrent)->name);
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Logger::Warning(Game::CON_CHANNEL_SERVER, "You are using deprecated {}\n", (*Game::sv_mapRotationCurrent)->name);
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RotationData rotationCurrent;
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RotationData rotationCurrent;
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rotationCurrent.setHandler("map", ApplyMap);
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rotationCurrent.setHandler("gametype", ApplyGametype);
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rotationCurrent.setHandler("exec", ApplyExec);
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try
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try
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{
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{
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Logger::Debug("Parsing {}", (*Game::sv_mapRotationCurrent)->name);
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Logger::Debug("Parsing {}", (*Game::sv_mapRotationCurrent)->name);
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@ -296,7 +300,7 @@ namespace Components
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}
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}
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catch (const std::exception& ex)
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catch (const std::exception& ex)
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{
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{
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}: {} contains invalid data!\n", ex.what(), (*Game::sv_mapRotationCurrent)->name);
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Logger::PrintError(Game::CON_CHANNEL_ERROR, "{}. {} contains invalid data!\n", ex.what(), (*Game::sv_mapRotationCurrent)->name);
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}
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}
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Game::Dvar_SetString(*Game::sv_mapRotationCurrent, "");
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Game::Dvar_SetString(*Game::sv_mapRotationCurrent, "");
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@ -407,11 +411,16 @@ namespace Components
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{
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{
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Logger::Debug("Testing map rotation parsing...");
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Logger::Debug("Testing map rotation parsing...");
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const auto* normal = "map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark gametype dm map mp_shipment_long";
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const auto* normal = "exec war.cfg map mp_highrise map mp_terminal map mp_firingrange map mp_trailerpark gametype dm map mp_shipment_long";
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RotationData rotation;
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rotation.setHandler("map", ApplyMap);
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rotation.setHandler("gametype", ApplyGametype);
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rotation.setHandler("exec", ApplyExec);
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try
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try
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{
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{
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DedicatedRotation.parse(normal);
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rotation.parse(normal);
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}
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}
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catch (const std::exception& ex)
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catch (const std::exception& ex)
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{
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{
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@ -419,14 +428,14 @@ namespace Components
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return false;
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return false;
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}
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}
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DedicatedRotation.clear();
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rotation.clear();
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const auto* mistake = "spdevmap mp_dome";
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const auto* mistake = "spdevmap mp_dome";
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auto success = false;
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auto success = false;
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try
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try
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{
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{
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DedicatedRotation.parse(mistake);
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rotation.parse(mistake);
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}
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}
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catch (const std::exception& ex)
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catch (const std::exception& ex)
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{
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{
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