[Structs] Update dvar
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@ -3600,19 +3600,21 @@ namespace Game
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unsigned char color[4];
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};
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struct $BFBB53559BEAC4289F32B924847E59CB
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static_assert(sizeof(DvarValue) == 0x10);
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struct enum_limit
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{
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int stringCount;
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const char** strings;
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};
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struct $9CA192F9DB66A3CB7E01DE78A0DEA53D
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struct int_limit
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{
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int min;
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int max;
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};
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struct $251C2428A496074035CACA7AAF3D55BD
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struct float_limit
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{
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float min;
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float max;
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@ -3620,12 +3622,14 @@ namespace Game
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union DvarLimits
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{
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$BFBB53559BEAC4289F32B924847E59CB enumeration;
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$9CA192F9DB66A3CB7E01DE78A0DEA53D integer;
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$251C2428A496074035CACA7AAF3D55BD value;
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$251C2428A496074035CACA7AAF3D55BD vector;
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enum_limit enumeration;
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int_limit integer;
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float_limit value;
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float_limit vector;
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};
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static_assert(sizeof(DvarLimits) == 0x8);
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struct dvar_t
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{
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const char* name;
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@ -3638,9 +3642,11 @@ namespace Game
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DvarValue reset;
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DvarLimits domain;
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bool(__cdecl * domainFunc)(dvar_t*, DvarValue);
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dvar_t *hashNext;
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dvar_t* hashNext;
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};
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static_assert(sizeof(dvar_t) == 0x50);
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struct StaticDvar
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{
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dvar_t* dvar;
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