[Maps] Download missing map on map rotation
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9cc8da0786
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@ -549,6 +549,12 @@ namespace Components
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Game::DB_LoadXAssets(&info, 1, true);
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});
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Command::Add("awaitDatabase", [](Command::Params*)
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{
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Logger::Print("Waiting for database...\n");
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while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms);
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});
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#ifdef DEBUG
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// ZoneBuilder debugging
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Utils::IO::WriteFile("userraw/logs/iw4_reads.log", "", false);
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@ -558,7 +564,7 @@ namespace Components
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FastFiles::StreamRead = true;
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Utils::Hook::Call<void(bool)>(0x4B8DB0)(true); // currently set to Load_GfxWorld
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FastFiles::StreamRead = false;
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}, HOOK_CALL).install()->quick();
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}, HOOK_CALL).install()/*->quick()*/;
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#endif
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}
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@ -416,6 +416,52 @@ namespace Components
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return 0;
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}
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int Maps::TriggerReconnectForMap(const char* mapname)
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{
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Theatre::StopRecording();
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if(!Maps::CheckMapInstalled(mapname, false, true))
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{
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// Reconnecting forces the client to download the new map
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Command::Execute("disconnect", false);
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Command::Execute("awaitDatabase", false); // Wait for the database to load
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Command::Execute("wait 100", false);
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Command::Execute("openmenu popup_reconnectingtoparty", false);
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Command::Execute("wait 8000", false); // Seems like 8000ms?
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Command::Execute("closemenu popup_reconnectingtoparty", false);
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Command::Execute("reconnect", false);
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return true;
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}
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return false;
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}
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__declspec(naked) void Maps::RotateCheckStub()
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{
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__asm
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{
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push eax
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pushad
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push [esp + 28h]
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call Maps::TriggerReconnectForMap
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add esp, 4h
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mov[esp + 20h], eax
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popad
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pop eax
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test eax, eax
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jnz skipRotation
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push 487C50h // Rotate map
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skipRotation:
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retn
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}
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}
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__declspec(naked) void Maps::SpawnServerStub()
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{
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__asm
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@ -622,7 +668,6 @@ namespace Components
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}
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Dvar::Var("isDlcInstalled_All").setRaw(hasAllDlcs ? 1 : 0);
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}
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void Maps::reallocateEntryPool()
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@ -672,24 +717,29 @@ namespace Components
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Utils::Hook::Set<Game::XAssetEntry*>(0x5BAEA2, Maps::EntryPool.data() + 1);
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}
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bool Maps::CheckMapInstalled(const char* mapname, bool error)
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// dlcIsTrue serves as a check if the map is a custom map and if it's missing
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bool Maps::CheckMapInstalled(const char* mapname, bool error, bool dlcIsTrue)
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{
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if (FastFiles::Exists(mapname)) return true;
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if (!error) return false;
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for (auto& pack : Maps::DlcPacks)
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{
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for (auto map : pack.maps)
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{
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if (map == std::string(mapname))
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{
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if (error)
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{
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Components::Logger::SoftError("Missing DLC pack %s (%d) containing map %s (%s).\nPlease download it to play this map.",
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pack.name.data(), pack.index, Game::UI_LocalizeMapName(mapname), mapname);
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}
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return dlcIsTrue;
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}
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}
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}
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Components::Logger::SoftError("Missing map file %s.\nYou may have a damaged installation or are attempting to load a non-existant map.", mapname);
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if (error) Components::Logger::SoftError("Missing map file %s.\nYou may have a damaged installation or are attempting to load a non-existant map.", mapname);
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return false;
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}
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@ -820,6 +870,10 @@ namespace Components
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Utils::Hook(0x5A9D51, Maps::LoadMapLoadscreenStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x5B34DD, Maps::LoadMapLoadscreenStub, HOOK_CALL).install()->quick();
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// Download the map before a maprotation if necessary
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// Conflicts with Theater's SV map rotation check, but this one is safer!
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Utils::Hook(0x5AA91C, Maps::RotateCheckStub, HOOK_CALL).install()->quick();
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_GAMEWORLD_SP, 1);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 7168);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_LOADED_SOUND, 2700);
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@ -55,7 +55,7 @@ namespace Components
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static std::string CurrentMainZone;
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static bool CheckMapInstalled(const char* mapname, bool error = false);
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static bool CheckMapInstalled(const char* mapname, bool error = false, bool dlcIsTrue = false);
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static UserMapContainer* GetUserMap();
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static unsigned int GetUsermapHash(std::string map);
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@ -102,7 +102,8 @@ namespace Components
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static void SpawnServerStub();
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static void LoadMapLoadscreenStub();
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static void IwdFreeStub(Game::iwd_t* iwd);
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static int TriggerReconnectForMap(const char* mapname);
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static void RotateCheckStub();
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void reallocateEntryPool();
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};
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@ -267,7 +267,7 @@ namespace Components
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{
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if (Party::Container.valid)
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{
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if ((Game::Sys_Milliseconds() - Party::Container.joinTime) > 5000)
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if ((Game::Sys_Milliseconds() - Party::Container.joinTime) > 10'000)
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{
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Party::Container.valid = false;
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Party::ConnectError("Server connection timed out.");
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@ -276,7 +276,7 @@ namespace Components
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if (Party::Container.awaitingPlaylist)
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{
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if ((Game::Sys_Milliseconds() - Party::Container.requestTime) > 5000)
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if ((Game::Sys_Milliseconds() - Party::Container.requestTime) > 5'000)
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{
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Party::Container.awaitingPlaylist = false;
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Party::ConnectError("Playlist request timed out.");
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@ -321,22 +321,23 @@ namespace Components
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void Theatre::MapChangeStub()
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{
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if (*Game::demoRecording)
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{
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Command::Execute("stoprecord", true);
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}
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Theatre::StopRecording();
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Utils::Hook::Call<void()>(0x464A60)();
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}
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// DANGEROUS, DON'T USE THIS ONE!
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void Theatre::MapChangeSVStub(char* a1, char* a2)
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{
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Theatre::StopRecording();
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Utils::Hook::Call<void(char*, char*)>(0x487C50)(a1, a2);
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}
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void Theatre::StopRecording()
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{
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if (*Game::demoRecording)
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{
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Command::Execute("stoprecord", true);
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}
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Utils::Hook::Call<void(char*, char*)>(0x487C50)(a1, a2);
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}
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Theatre::Theatre()
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@ -359,7 +360,7 @@ namespace Components
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// Autorecording
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Utils::Hook(0x5A1D6A, Theatre::InitCGameStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x4A712A, Theatre::MapChangeStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x5AA91C, Theatre::MapChangeSVStub, HOOK_CALL).install()->quick();
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//Utils::Hook(0x5AA91C, Theatre::MapChangeSVStub, HOOK_CALL).install()->quick();
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// UIScripts
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UIScript::Add("loadDemos", Theatre::LoadDemos);
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@ -11,6 +11,8 @@ namespace Components
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const char* getName() override { return "Theatre"; };
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#endif
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static void StopRecording();
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private:
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class DemoInfo
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{
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