[IFxEffectDef] Correctly load fx sounds
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@ -61,7 +61,7 @@ namespace Assets
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case 0xA:
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{
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builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, visuals->soundName);
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builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, std::string(visuals->soundName), true);
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break;
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}
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