[IFxEffectDef] Correctly load fx sounds

This commit is contained in:
momo5502 2016-12-23 23:29:35 +01:00
parent a1e2a1e790
commit 08065d4142

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@ -61,7 +61,7 @@ namespace Assets
case 0xA: case 0xA:
{ {
builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, visuals->soundName); builder->loadAsset(Game::XAssetType::ASSET_TYPE_SOUND, std::string(visuals->soundName), true);
break; break;
} }