Properly kick player from the server using net cmd
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414d56adc3
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@ -347,7 +347,7 @@ namespace Components
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if (client->reliableAcknowledge < 0 || client->reliableAcknowledge > 255)
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if (client->reliableAcknowledge < 0 || client->reliableAcknowledge > 255)
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{
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{
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client->reliableAcknowledge = 0;
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client->reliableAcknowledge = 0;
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Game::NET_OutOfBandPrint(Game::NS_SERVER, client->netchan.remoteAddress, "disconnect");
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Network::SendCommand(Game::NS_SERVER, client->netchan.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS");
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return;
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return;
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}
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}
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@ -4671,12 +4671,14 @@ namespace Game
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int snapNum; // 135872
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int snapNum; // 135872
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int __pad6; // 135876
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int __pad6; // 135876
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short ping; // 135880
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short ping; // 135880
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char __pad7[133158]; // 135882
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char __pad7[14]; // 135882
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int pureAuthentic; // 135896
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char __pad8[133140]; // 135900
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int isBot; // 269040
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int isBot; // 269040
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int serverID; // 269044
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int serverID; // 269044
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char __pad8[9224]; // 269048
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char __pad9[9224]; // 269048
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unsigned __int64 steamID; // 278272
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unsigned __int64 steamID; // 278272
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char __pad9[403592]; // 278280
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char __pad10[403592]; // 278280
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} client_t;
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} client_t;
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#pragma pack(pop)
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#pragma pack(pop)
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