[Debug]: Refactor the crit sections class wrapper

This commit is contained in:
FutureRave 2022-11-21 23:22:52 +00:00
parent d2686071aa
commit 0593d890da
No known key found for this signature in database
GPG Key ID: 22F9079C86CFAB31
5 changed files with 129 additions and 3 deletions

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@ -1,4 +1,5 @@
#include <STDInclude.hpp>
#include "Game/Engine/ScopedCriticalSection.hpp"
namespace Components
{
@ -288,7 +289,7 @@ namespace Components
sprintf_s(newFileName, "%s_%s.log", bug, Game::Live_GetLocalClientName(0));
Game::Sys_EnterCriticalSection(Game::CRITSECT_CONSOLE);
Game::Engine::ScopedCriticalSection _(Game::CRITSECT_CONSOLE, Game::Engine::SCOPED_CRITSECT_NORMAL);
if (*Game::logfile)
{
@ -301,8 +302,6 @@ namespace Components
const auto result = CopyFileA(from_ospath, to_ospath, 0);
Game::Com_OpenLogFile();
Game::Sys_LeaveCriticalSection(Game::CRITSECT_CONSOLE);
if (!result)
{
Logger::PrintError(1, "CopyFile failed({}) {} {}\n", GetLastError(), "console_mp.log", newFileName);

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@ -0,0 +1,82 @@
#include <STDInclude.hpp>
#include "ScopedCriticalSection.hpp"
namespace Game::Engine
{
ScopedCriticalSection::ScopedCriticalSection(const CriticalSection s, const ScopedCriticalSectionType type)
: s_(s), isScopedRelease_(false)
{
if (type == SCOPED_CRITSECT_NORMAL)
{
Sys_EnterCriticalSection(this->s_);
this->hasOwnership_ = true;
}
else
{
if (type == SCOPED_CRITSECT_TRY)
{
this->hasOwnership_ = Sys_TryEnterCriticalSection(this->s_);
}
else
{
if (type == SCOPED_CRITSECT_RELEASE)
{
Sys_LeaveCriticalSection(this->s_);
this->isScopedRelease_ = true;
}
this->hasOwnership_ = false;
}
}
}
ScopedCriticalSection::~ScopedCriticalSection()
{
if (!this->hasOwnership_ || this->isScopedRelease_)
{
if (!this->hasOwnership_ && this->isScopedRelease_)
{
Sys_EnterCriticalSection(this->s_);
}
}
else
{
Sys_LeaveCriticalSection(this->s_);
}
}
void ScopedCriticalSection::enterCritSect()
{
assert(!this->hasOwnership_);
this->hasOwnership_ = true;
Sys_EnterCriticalSection(this->s_);
}
void ScopedCriticalSection::leaveCritSect()
{
assert(this->hasOwnership_);
this->hasOwnership_ = false;
Sys_LeaveCriticalSection(this->s_);
}
bool ScopedCriticalSection::tryEnterCritSect()
{
assert(!this->hasOwnership_);
const auto result = Sys_TryEnterCriticalSection(this->s_);
this->hasOwnership_ = result;
return result;
}
bool ScopedCriticalSection::hasOwnership() const
{
return this->hasOwnership_;
}
bool ScopedCriticalSection::isScopedRelease() const
{
return this->isScopedRelease_;
}
}

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@ -0,0 +1,31 @@
#pragma once
namespace Game::Engine
{
enum ScopedCriticalSectionType
{
SCOPED_CRITSECT_NORMAL = 0x0,
SCOPED_CRITSECT_DISABLED = 0x1,
SCOPED_CRITSECT_RELEASE = 0x2,
SCOPED_CRITSECT_TRY = 0x3,
};
class ScopedCriticalSection
{
public:
ScopedCriticalSection(CriticalSection s, ScopedCriticalSectionType type);
~ScopedCriticalSection();
void enterCritSect();
void leaveCritSect();
[[nodiscard]] bool tryEnterCritSect();
[[nodiscard]] bool hasOwnership() const;
[[nodiscard]] bool isScopedRelease() const;
private:
CriticalSection s_;
bool hasOwnership_;
bool isScopedRelease_;
};
}

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@ -24,6 +24,8 @@ namespace Game
char(*sys_exitCmdLine)[1024] = reinterpret_cast<char(*)[1024]>(0x649FB68);
RTL_CRITICAL_SECTION* s_criticalSection = reinterpret_cast<RTL_CRITICAL_SECTION*>(0x6499BC8);
void Sys_LockRead(FastCriticalSection* critSect)
{
InterlockedIncrement(&critSect->readCount);
@ -35,4 +37,12 @@ namespace Game
assert(critSect->readCount > 0);
InterlockedDecrement(&critSect->readCount);
}
bool Sys_TryEnterCriticalSection(CriticalSection critSect)
{
assert(static_cast<unsigned int>(critSect) <
static_cast<unsigned int>(CRITSECT_COUNT));
return TryEnterCriticalSection(&s_criticalSection[critSect]) != FALSE;
}
}

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@ -62,6 +62,10 @@ namespace Game
extern char(*sys_exitCmdLine)[1024];
extern RTL_CRITICAL_SECTION* s_criticalSection;
extern void Sys_LockRead(FastCriticalSection* critSect);
extern void Sys_UnlockRead(FastCriticalSection* critSect);
extern bool Sys_TryEnterCriticalSection(CriticalSection critSect);
}